Just some theorycraft to help people when revenant comes out
Traits
Devastation is a must have for damage multipliers.
Minor traits
- Mutilate Defenses (25% vuln when hit opponent)
- Targeted Destruction (7% damage multiplier against foes with vuln)
- Focused Siphoning (siphon health from vuln foes) – should be very useful to you alive if it really has no ICD. Especially when you’ll be inflicting yourself with condi on Mallyx elite.
Major traits
- Assassin’s Presence (150 ferocity to party) – can be changed to Rapid Lacerations (maximum 10% increase in attack speed), but I think party ferocity increase wins out overall.
- Ferocious Strikes (150 ferocity when dual wield) – pretty much no competition when you have a PS warrior, ele or guardian to stack might around you.
- Swift Termination (20% damage multiplier against foes below 50%) – no competition here as well tbh, you won’t be doing much CC except against boss defiance.
Invocation is a must have for multipliers and fury, minors traits worth much more than major except Roiling Mists.
Minors traits
- Invoker’s Rage (5s fury when swap legends, roughly 7s with runes of rage) – if you have no guardian to grant you fury, you’ll have to swap legends continously to maximise its effect.
- Ferocious Aggression (7% damage multipliers when in fury)
- Empty Vessel (Stun break when swap legend)
Majors traits
- Cruel Repercussion (50% extra damage if attack is negated) – alright skill I think, you can swap it with Fierce Infusion if you’re too lazy to press F1/F2 every 5s.
- Incensed Response (10s fury when break out of stun by changing legends) – I thought about changing this with Equilibrium, but I notice you’ll swap legend so much that when you finish using other energy skills you probably don’t have enough energy to surpass the threshold and damage foes.
- Roiling Mists (fury has 50% increase effectiveness on critical chance) – a must have, this means fury will grant 30% crit chance so no other explanation needed lol.
Corruption is rather optional, I choose this over retribution simply because of the last damage multiplier out of other specialization lines. You can swap to retribution if you find yourself dying too much.
Minors traits
- Rampant Vex (33% to inflict 4s torment chance when crit) – You’ll be doing A LOT of crit with 80% crit chance and dual sword’s quick attack autos. Though you won’t have any condi damage to make it worthwhile, at least its better than nothing right
- Opportune Extraction (50% remove one boon every 10s)
- Yearning Empowerment (33% increase in torment duration)
Majors traits
- Replenishing Despair (incoming condi heals you) – just to keep you alive you condi manage to overwhelm your siphons.
- Bolstered Anguish (3% damage multiplier for each condi on you) – only reason I take this line to be honest. And 3% for each condi really makes it worthwhile.
- Pulsating Pestilence – (when struck copy all condi from you to nearby foes) – small extra, though nothing major.
Equipment
Weapons will obviously be sword/sword, second weapon optional as you’ll never really swap to it lol. Legends are Shiro for quickness and Mallyx for attributes. Both of which have nice upkeep skills to boost your DPS.
Borrowing gear stats calculation from warrior, go straight to equipment section please!
- Sigil of frailty is exchangeable if party stack vuln easily.
- Battle if your party have no PS warrior/guardian/ele.
In total, with 25 might (easily achieve by PS warrior) and fury (guard or yourself) you’ll have
- 3500 power with 7% damage multiplier from vuln foes, 7% from fury, 10% from scholars runes, 5% on sigil of force, 3% on every condi on you, 20% against foes below 50% hp.
- 80% crit chance provided that you keep up the fury from swapping legends.
- 245% crit damage with dual wield and party ferocity.
- 750 condi damage for torment on crit. Kinda meh but welcome nonetheless.
- 60 hp siphon per hit on foes with vuln to keep you healthy from condi in Mallyx elite and maintain multipliers from scholars.
(edited by NICENIKESHOE.7128)