(edited by frayon.3984)
Theorycrafting Condi build
Come on, I would like to tweak this build a little and hear thoughts on it
I’ll keep this short because to be perfectly honest, I haven’t really looked into a condition damage build yet.
I’m not sure what purpose the mainhand sword has. For the time you are stacking vulnerability you won’t or barely stack any conditions so I don’t really see the point. I’d sooner go for Mace/Axe and Mace/Axe for the sake of weapon swapping sigils. Offhand sword has a block which could be useful so that’s a thing. Not sure about sigils but I would likely go for Geomancy and Corruption. Maybe Smoldering would end up being better?
I don’t think Jalis is a good option either. Why not go with Shiro for the quickness? Maxe/Axe with quickness would stack conditions at a much faster rate as well and reduces some ramp-up time along with it. I think switching legend every time you run out of energy is going to be a thing for condition builds. Start with Shiro and use up all your energy on the quickness and skills, then switch to Mallyx and use all your energy on Embrace the Darkness. From there on once your cooldowns are up, repeat the cycle.
As for the traits, I think you really overestimate how many conditions you put on yourself or more importantly, how many of those deal damage. You put 1 stack or Torment on you with Embrace the Darkness, and I suppose the vulnerability from Banish Enchantment. I don’t think it’s enough to warrant Demonic Defiance or Pulsating Pestilence. I’d go for Venom Enhancement and Diabolic Inferno instead. More poison damage and free burning every time you use Embrace the Darkness if you use it at all.
The other traits are going to depend on whether you are in a group and what kind of group so I’m not going to touch on those. After a lot of thinking I don’t think I would run with Equilibrium anymore at all in any kind of build. I used to consider it a go-to trait because it dealt damage, but I think you are never going to be above 50 energy when you switch legends. the stun break is situational as well so, dare say, Invigorating Flow might be your best bet even in a power build.
Small note on food, I think Toxic Focusing Crystals and Rare Veggie Pizza are better. Minor difference but eh, just mentioning it.
Everything else is probably what I would do as well bar the might traits. Which again they aren’t wrong, it just depends on your group. I normally do my theorycrafting assuming a meta composition which includes 25 might, fury, banners etc.
EDIT:
For the hell of it, this is my initial draft. Again I didn’t look into it very well so don’t blindly take everything over. The sigils especially aren’t quite there yet.
Immortal Kingdom [KING]
(edited by Bovan.9481)
tbh your traits are fine but their is just no reason to have Jalis, it has little synergy with your build. I would suggest switch Jalis for Shiro and switching sword for either hammer or staff. staff now has an aoe daze on 2 and the skill five is a knock back with evade frames. if not staff then use hammer for a ranged option that works pretty well with impossible odds and enchanted daggers.
I did make this build really, really fast and don’t normally run condi so I was really looking for input on it. Thanks for the help
Not really a condi specialist but for maximizing condi damage Bovans build seems great.
I’m not sure but couldn’t the sigil of geomancy be swapped for sigil of tormenting?
Considering that bleed doesn’t do much damage at the amount you would be able to stack. While you do have 100% torment duration it could perform better.
Herald of Ventari
I’m not sure but couldn’t the sigil of geomancy be swapped for sigil of tormenting?
Considering that bleed doesn’t do much damage at the amount you would be able to stack. While you do have 100% torment duration it could perform better.
Right so I just logged into Guild Wars to test the difference.
Sigil of Torment applies 1 stack of torment for 5 seconds on a 5 second cooldown. Sigil of Geomancy applies 3 stacks of bleeding for 10 seconds every 9 seconds assuming you swap weapons on cooldown.
1 stack of torment deals a little bit less damage than 1 stack of bleeding, but a little bit more if your target is moving. To be specific in a build without any condition damage 1 torment ticks for 16 (32 while moving) while bleeding ticks for 22. Over a 10 second duration torment did 192 damage and geomancy a total of 660 damage. Again no condition damage.
When you add in condition durations you’ll have 100% torment duration and 50% bleeding duration because of food. So for the condition damage-less character I used before we would see 384 (768 while moving) torment damage over 10 seconds and 990 for geomancy.
I’m not completely sure if torment scales quicker when a target is moving, but I’m not very optimistic torment is going to be stronger. *
Not posting to correct you or anything, but because I was pretty interested in the comparison myself. Also if anyone else is able to tell me if my logic is right or wrong that would be helpful. I never attempted to even understand damage calculations for conditions so I could be completely off the mark here.
tl;dr
Don’t take my word for it, but Geomancy seems to be better even if your target is moving.
EDIT:
*Alright I logged into my Engineer which I use for WvW. The build and armor is optimized for WvW but it’s not going to effect the outcome. Torment doesn’t scale faster even at level 80 with a condition build. 1 stack of torment barely did more damage than 1 stack of bleeding even while the target was moving. 3 stacks of bleeding are even more potent than I thought.
Immortal Kingdom [KING]
(edited by Bovan.9481)
I think Glint wouly be better for an condi build then jalis.
As Malyx you want condis on you. Glint can use the incoming damage to heal more.
Glint has an Condi attack and a fast vuln stacker. Facet of Nature also increases resistsnce duration . And i think this will outweight one of the specs you lose for the elite spec.
Unfortunately, the revenants over-reliance on torment as a source of condition damage really hurts any chance at a competitive pve condi build. PvP and WvW however, Mallyx’s is disgustingly good.