Things I Dont Like
I really would like something better for Hammer 4. It feels bad in close combat like in SPvP point fights. Need to have a secondary effect and the activation need to be instant. It sucks at the moment unless all you do is auto attack and fighting outside of points for some reason.
would be cool if it did something to enemies that pass through it.
Hammer 4 is insanely useful for WvW. Hammer in general isn’t meant to be a great close combat weapon.
Shiro’s dodge is great, energy cost is fine; it is one of the best abilities in the game as it stands.
Shiro’s stunbreak is one of the most powerful stunbreaks in the game. Lowering it’s cost would be insane.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I love Shiro’s dodge back for The Auric meta mushrooms and vine spray. Drop off the mushroom or finish spraying then double dodge + 3x Shiro dodge right down the middle instead of having to carefully run around the edges like everyone else.
You can even dodge through all of it while holding the spray. Whereas other people who try to use portals/blinks auto-drop it.
(edited by Dastion.3106)
I really would like something better for Hammer 4.
Dude
That skill in WvW and GvGs is incredibly important.
I have a feeling you’re talking from a PvE prospective!
I really would like something better for Hammer 4. It feels bad in close combat like in SPvP point fights. Need to have a secondary effect and the activation need to be instant. It sucks at the moment unless all you do is auto attack and fighting outside of points for some reason.
would be cool if it did something to enemies that pass through it.
It’s already overpowered. 50% uptime on virtual immunity to projectiles, on a powerful ranged weapon, is insane.