(edited by Sylent.3165)
To anet. A summary of Shiro list.
Reserved if needed.
(edited by Sylent.3165)
I fully expected Grasping Shadow to be bugged and a potential waste of Energy, as all teleport / body replacement abilities in game are horribly broken. I was right. It’s the same as Scorpion Wire, Spectral Grasp, Magnet, shadowsteps etc. These others have been bugged since beta, have only gotten worse in recent patches, and I have lost hope they will ever be fixed. Convinced it is a “bait” skill to try and get you to waste Energy you could use instead on skills that will actually work. Simply don’t use it.
:: |SPvP | Rev | Engi | ::
everything above need to be improve specially Unrelenting Assault
*once animation is completed often facing away from enemy, making auto attack not auto after. <== need to be polish
I kept wishing I had stealth in wvw. I have to agree that the sword auto is weird. I also agree with the number 2 skill change, but if we can talk about bad number 2 skills that aren’t generally worth casting, I would like to bring dagger air #2 to the table. Revenant heals feel a little weird. They are weak in order to balance for having 2 heals, but it really makes the heals feel underwhelming in high pressure situations.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
everything above need to be improve specially Unrelenting Assault
*once animation is completed often facing away from enemy, making auto attack not auto after. <== need to be polish
That one was bugging me a lot when in zergs and I couldn’t even see well
Shiro’s heal definitely needs a small buff. As does sword 2. Offhand sword 5 is extremely buggy. It doesn’t work half the time and feels useless. It’s such an awkward skill I really wish it was just a normal pull rather than the weird thing it is. It would also be nice if it had vuln or weakness.
I really like the fact that we can move while using sword 4, but it would be nice if the block lasted maybe a second longer. That’s not a huge deal I suppose.
Skill 3 Unrelenting Assault
*needs to dodge
*damage is only useful on single target
*once animation is completed often facing away from enemy, making auto attack not auto after.
About the damage, there’s a major design flaw or design dissonance with the revenants numbers. It’s currently a bad idea to use any skills for dps, and is more effective to just use ALL energy on higher hammer/quickness uptime. So even if #3 was buffed in damage, we’d most likely still see the optimal rotation on a revenant be the following:
Activate Quickness → Auto until out of energy
Swap to dwarf
Activate hammers → Auto until out of energy
Repeat.
Which is really sad when it has so many cool skills. If Anet follows through with the “numbers aren’t final” thing, they really must make the optimal rotations include skill #3, and hopefully #2 as well.
While i love skill #3 and the revenant in general so far, there is also one more thing i would like to be addressed:
– When using #3, the camera stays where you were, and then jumps to you when finished. I think it would be WAY better if it followed your target while you channel instead, and would fix how clunky the camera is when it snaps back to you when you finish channeling.
If 3 had an evade I would think people would use it little more. It would be useful then if you are out of energy for a dodge and need to evade.
This would definitely give the rev at least an option to survive a little longer in dangerous situations. The rev seem to be very squishy at the moment and this could be a nice little mechanic for the rev.
This would definitely give the rev at least an option to survive a little longer in dangerous situations. The rev seem to be very squishy at the moment and this could be a nice little mechanic for the rev.
Because we get owned still using sword 3. Everything still hits us making the skill at times cause more damage to us
I think Sword #3 is meant to be like Guardian/Warrior spinning attacks. Multihit with no invulnerability.
The difference with those however is that you can’t cancel it. So yeah, a semi-invuln or at least a way to cancel would be nice.
Of course, it’s auto canceled if enemy is near a wall, so… >.<
I think Sword #3 is meant to be like Guardian/Warrior spinning attacks. Multihit with no invulnerability.
The difference with those however is that you can’t cancel it. So yeah, a semi-invuln or at least a way to cancel would be nice.Of course, it’s auto canceled if enemy is near a wall, so… >.<
Lets compare it to Hundred blades then:
CONS:
– It does significantly less damage
– It has a precast
– It cant be cancelled
– It doesn’t cleave
– It has longer cooldown
– It has a cost
– You cant control your position, and can get hit by AoEs on both sides of the target.
PROS:
– It has a slightly shorter channel time (about 0.5s?)
– It gives you up to 7 might
In case you are wondering, here are the damage numbers from the wiki:
Hundred Blades: (8x) 1,571 base dmg +4.21x power scaling
Unrelenting Assault: (7x) 1,414 base dmg +3.85x power scaling
All i can tell you guys is that stafkittenword by miles. If anyone think otherwise hes free to 1v1 me on EU. Damage wise staff is prety much on pair with sword now, with lower cd block that also blinds, burst surge that knockback (death sequence). The olny thing i found lacking was too high casttime on 2 and selfroot on 4. Either way if you want to melee, go for staff, sword is too broken in current state.
Auto is too slugging due to second part with that projectile throw.. If it was reduced to 1/2sec like rest auto would be fine
Skill 2 is completely useless, 1sec chill is no big deal, 450 range is too short and the damage is a joke
Skill 3..enough was said already. I have some stuff in mind about it, and i think you guys will enjoy my suggestions about it
Skill 4..immo skill goes off way too early, it should last for 10sec. Cd on it own should also be reduced to 12
Skill 5..while buggy it has it uses if it work. Have you ever tried to chain it with jade wind? Works great!
Skill 3 needs an evade more then damage. Omnislash like skills are suppose to be beneficial against solo targets and weaker against multiple it gives them counter play. But a little damage boost would be welcome.
(edited by sebradle.7034)
Skill 3 needs an evade more then damage. Omnislash like skills are suppose to be beneficial against solo targets and weaker against multiple it gives them counter play. But a little damage boost would be welcome.
While I agree with the idea, It is currently better to just autoattack, and that should NOT be the case with a damage skill
Skill 3 needs an evade more then damage. Omnislash like skills are suppose to be beneficial against solo targets and weaker against multiple it gives them counter play. But a little damage boost would be welcome.
While I agree with the idea, It is currently better to just autoattack, and that should NOT be the case with a damage skill
Rigby. With the sword being our “power” weapon nothing does any damage but auto attack. And the dps alone from that is simply not enough
I think the Shiro heal would be better if it triggered per HIT, instead of per attack. If you’re using the sword auto, one of the heals only procs once you finish the entire chain. I’ve found it more useful to pop the heal, pop impossible odds and then spam hammer autos and skill 2 (energy permitting) to get those quick heals off.
I think the Shiro heal would be better if it triggered per HIT, instead of per attack. If you’re using the sword auto, one of the heals only procs once you finish the entire chain. I’ve found it more useful to pop the heal, pop impossible odds and then spam hammer autos and skill 2 (energy permitting) to get those quick heals off.
With the Shiro heal the is a 1 second delay between each dagger that shoots out to siphon health
Skill 3 needs an evade more then damage. Omnislash like skills are suppose to be beneficial against solo targets and weaker against multiple it gives them counter play. But a little damage boost would be welcome.
While I agree with the idea, It is currently better to just autoattack, and that should NOT be the case with a damage skill
Rigby. With the sword being our “power” weapon nothing does any damage but auto attack. And the dps alone from that is simply not enough
I feel that it’s conceptually fine for the AAs to do the most damage seeing as you’re mostly going to be using them and saving your energy for your utilities. By making the AAs do more damage, you’re basically making the other skills situational and not required to be used on cooldown which allows for more “skillful” play. Weapons like ranger longbow or guardian hammer are great examples of this, because they have 3-2 skills with a lot of damage and 2-3 skills with great utility (respectively)
The problem with sword/sword revanent, though, is that the AA chain and skill 3 currently feels weak/wonky. IMHO they need buffs in damage/utility in order to be more effective.