Truu Op - a place to burn off steam
I don’t get this at all,
However if we want funny op changes,
*CoR now goes through small obstructions like rocks, and can travel up and down stairs, equivalent slopes and off ledges while continuing on for its remaining distance.
*Phase Smash can be used on elevations higher or lower regardless of shadowstep limitations.
*Unrelenting Assault works more often.
*Surge of the Mists now has ground targeting.
*Punishing Sweep is now worth casting and is more punishing to your enemies than yourself.
I don’t get this at all,
However if we want funny op changes,
*CoR now goes through small obstructions like rocks, and can travel up and down stairs, equivalent slopes and off ledges while continuing on for its remaining distance.
*Phase Smash can be used on elevations higher or lower regardless of shadowstep limitations.
*Unrelenting Assault works more often.
*Surge of the Mists now has ground targeting.
*Punishing Sweep is now worth casting and is more punishing to your enemies than yourself.
Ahaha love your last one . Dont get the ground targeting SotM though.
My 2 cents :
- make Ventari skills trigger around the revenant , and duplicate around the summoned tablet
- revert Malyx to the original beta state
- increase shield 5 radius , heals surrounding allies as well
- rite of the dwarf costs 25 energy, breaks stun for you and allies
- spinning hammers push back foes
I mean directional targeting similar to warrior whirlwind attack.
well yeah I’m just not sure whether that will make all that much of a difference.
This is for amusement,not to make a difference….it’s supposed to be terapeutic.
Btw I got 1 more.
Invoking Harmony is changed to summon the ventari stone when you swap to Centaur stance and creates a combo field water at your location,and when you swap out it casts energy expulsion.
(pvp )
PvP, players will receive 1 minute slow, cannot be cleansed.
Also target will fall from chair IRL
(pve counter part) if stacked damage with other ravenant skill will do doubla damage and CD reduced to 1 second)
(WvW)
-IF blocked/evaded every boon targets has becomes condi, if resistance was aplyed target gets double of condi damage until he logs off.
-CoR now tracks target, if target gets hitted, ground will oppend and players will be kicked out of WvW.
-every 8 seconds CoR animation will be invisible, ground issues will quadruple damage and CD less 2 seconds on skill recharge.
Invocation – Equilibrium, while player e stand still with stability , will gets 5x times energy regeneration and resistance.
Also will protec player fall from chair.
Corruption – replenishing repair , for every conditions receiving will increase healing amount by 0.5% max 5%, after 5 seconds all conditons will be spreaded to closest enemy, if target dies ravcenant health will be fully healed.
When full healled 50% of all enemy guardians nearby are kicked from game (pvpwvw effect only).
(edited by Aeolus.3615)
Ah, so were talking about stuff thats never gonna happen?ok:
UA: Doesnt hit random stuff anymore, skill doesnt break against eles, doesnt bug out completly, you wont be able to get hit anymore while casting
Precision Strike: Doesnt hit random stuff anymore
I guess thats enough to fantasize about.