UA change to help DPS Raid/PvP Rev
Actually sounds really good. But I doubt anet manages to fix UA in that way, that it sticks to your target rather than just attacking random imaginary people/walls/stones/plush animals.
I don’t think it would be too hard of a fix to have it focus on one target. The real challenge for them I think would be fixing the bug where if an enemy is near a ledge or wall, Unrelenting Assault just doesn’t work at all.
I have hope that someday Revenant will be in an acceptable state though. I really hope they read this thread too as I really believe a change like this would vastly improve Sword on Revenant.
The real challenge for them I think would be fixing the bug where if an enemy is near a ledge or wall, Unrelenting Assault just doesn’t work at all.
When casting sword3, the character itself should get stuck on the enemy player but being invisible. Then theres a hologram of your character doing the attack. The invisible playerhugging is the evade-attack, and gets interrupted against shocking aura and crossing WvW-portals etc. like it is now BUT is restricted to your target! This way you would prevent the issue of attacking walls, random stuff and will not be canceled anymore if the player is close to an obstacle.