Underwater more limited than ever & facet bug

Underwater more limited than ever & facet bug

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Posted by: Misguided.5139

Misguided.5139

Herald facets (other than F2) now turn off under. To make matters worse, if you have Herald selected as an underwater legend, facets will turn off constantly once you get back on land (this can be fixed by swapping legends). Changing underwater legends to something else will cause things to work correctly.

It is frustrating to me that we now have even fewer options available underwater. If more of the terrestrial legends are not going to be made functional, can we get a dedicated underwater legend so we have some sort of option aside from Shiro and Mallyx?

Underwater more limited than ever & facet bug

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Posted by: PsychoFish.9871

PsychoFish.9871

I posted something similar in the bug section – I might have been mistaken but I don’t think it would even let me select Glint for under water still.

I agree, this is very frustrating!

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Posted by: Misguided.5139

Misguided.5139

I posted something similar in the bug section – I might have been mistaken but I don’t think it would even let me select Glint for under water still.

I agree, this is very frustrating!

No, you can no longer choose Glint underwater, but if you currently had it selected, it doesn’t change the option. Half the reason I made this post was because I knew people were going to run into issues with facets not working on land, the other half requesting they give us something else.

I didn’t care if the actives for the auras didn’t work underwater. Running around with a few facets on was great. I don’t see why they can’t enable just the passive portions and change the flip over skills to turning them off.

Is that the best solution? No, but better than this.

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Posted by: Ephemiel.5694

Ephemiel.5694

Let’s be honest, Anet doesn’t really care about Underwater combat at this point and they likely won’t till they decide to make us fight the Deep Sea Dragon.

“Would you kindly?”

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Posted by: Kanto.1659

Kanto.1659

This puppies up underwater even more. At least if I went underwater my Glint stayed up and giving boons and when I came out it was still up.

Now it turns off when I go underwater (goodbye swiftness to say the least) and when I get out it’s off and needs to be re-toggled.

Er? Why even touch it if you can’t make it work? Why on earth is Glint not selectable under water anyway? It’s not engineer turrets or certain skills which would demand new animations or art.

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Posted by: tuck.2719

tuck.2719

Why on earth is Glint not selectable under water anyway? It’s not engineer turrets or certain skills which would demand new animations or art.

I’d guess Glint is not available underwater because there’s a single facet consume that’s ground-targeted (Elements), and the dev(s) couldn’t be bothered to make the underwater version of that activate at your target’s location instead (even though other skills do this) and possibly create a new animation for it.

But the real reason is they decided ages ago that underwater combat was a mistake because it’s just too much effort to balance for how much it actually appears in-game, and they don’t feel like dealing with it.

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Posted by: sixshot.5798

sixshot.5798

Just ran into this issue while trying to map out Cursed Shores… so annoying, so stupid… I don’t know why they can’t let Glint be usable underwater.

Anyway, I propose this: If you’re running a skill that requires upkeep, and dive into the waters, keep that skill active. If you cannot maintain that upkeep while underwater (due to combat), remove its effect and set the associated skill’s recharge to that as though the secondary skill was activated. However, should you change your legendary to one that’s compatible with underwater combat, then use the aforementioned idea of removing the effect.

http://bit.ly/1hswOLL (GW2 Boss Schedule)

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Posted by: Kanto.1659

Kanto.1659

It’s even worse now. If we dip a toe in water then the facets turn themselves off after couple of seconds. We need to switch legends and back to have Glint working properly.

Seriously? Why touch something that was working, albeit in a borked manner? Even if we didn’t get to swap legends under water at least we benefited from the facets and might, swiftness and fury was plenty enough for most things.

Underwater more limited than ever & facet bug

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Posted by: PsychoFish.9871

PsychoFish.9871

This is still a problem.. Just wanted to bump it up so someone might take notice or let us know they are looking into it at least.

Edit: should have clarified, facets turning off after swimming is still happening. Fixed by swapping legends but still annoying.
Underwater legend choices (only Shiro and Mallyx) being stored is a start at least.

(edited by PsychoFish.9871)

Underwater more limited than ever & facet bug

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Posted by: Misguided.5139

Misguided.5139

This is still a problem.. Just wanted to bump it up so someone might take notice or let us know they are looking into it at least.

Change your underwater legends to Shiro and Mallyx.

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Posted by: Aomine.5012

Aomine.5012

In fact Rev is one of the stronger classes in underwater, with Shiro’s disgustingly strong Jade Wind and impossible odds, as well as good range and super good melee damage of 1 and 2 that cost no energy and has no cd.

Most classes are much weaker in under-water. Revenant seems to be the least affected by this and still out-perform most classes under-water. (Except losing to op water classes like ranger)

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Posted by: Aomine.5012

Aomine.5012

Why on earth is Glint not selectable under water anyway? It’s not engineer turrets or certain skills which would demand new animations or art.

I’d guess Glint is not available underwater because there’s a single facet consume that’s ground-targeted (Elements), and the dev(s) couldn’t be bothered to make the underwater version of that activate at your target’s location instead (even though other skills do this) and possibly create a new animation for it.

But the real reason is they decided ages ago that underwater combat was a mistake because it’s just too much effort to balance for how much it actually appears in-game, and they don’t feel like dealing with it.

Actually asdie from new maps, around 1/3 of Tyria is covered with water.

It’s quite a large proportion of Tyria that’re covered by water in the older contents. Good thing is even without Glint, Revenant is still a super-strong class under-water.

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Posted by: Aomine.5012

Aomine.5012

It’s even worse now. If we dip a toe in water then the facets turn themselves off after couple of seconds. We need to switch legends and back to have Glint working properly.

Seriously? Why touch something that was working, albeit in a borked manner? Even if we didn’t get to swap legends under water at least we benefited from the facets and might, swiftness and fury was plenty enough for most things.

I had this bug awhile ago.

However, all you need to do is change your underwater legend.
Now the game automatically swap your legend between the land and water version, which is a pretty good QoL change.