Unyielding Anguish and Conquest
I was thinking the same
Historically in GW2 spvp, profession (or better build) got too easily the node possession or decap (old bunker engi decapper and super cancer engi turrets) created a lot of issues, hundreds of complains on the forum, bad meta for months and the inevitable nerf from Anet.
So i think is better to handle possible issues in this phase, considering it’s in beta.
Stability not working is a bug, it should be fixed soon.
The use of the trait that strip 2 charges of stability is also in cause because of the pulses.
Don’t worry it will not stay as it is ^^
Stability not working is a bug, it should be fixed soon.
The use of the trait that strip 2 charges of stability is also in cause because of the pulses.
Don’t worry it will not stay as it is ^^
So stability is the only possible counter? No dodge/block nothing?
Oh good point!
Dodging before the pulse should avoid the displacement as well. I didn’t test if it passes threw blocks, but i guess it shouldn’t (beware of unblockable traits though)
These are worth a good testing!
It’s fairly costly and Revenant himself doesn’t have a lot of ranged weaponry apart from Hammer, so if you use it and plan on sitting inside, you won’t have much pressure.
Yes, it’s decent utility and has amazing counter-stomp/rez ability, but as said above, will be affected by Stability (though single UA strips 4 stacks without traiting).
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Oh good point!
Dodging before the pulse should avoid the displacement as well. I didn’t test if it passes threw blocks, but i guess it shouldn’t (beware of unblockable traits though)
These are worth a good testing!
If i remember correctly dodge doesn’t work because basically Unyielding Anguish is a field put on the ground with a 4 sec duration and you’re out from this field until it ends.
Maybe blocks but i’m not sure about this.
It’s the reason because this skill is super strong against shadow refuge for example.
Dunno maybe the displace could be considered a condition, so resistance, zerk stance and other things can be a counter.
Only stability is not really much, basically you need only to wait the end of stability to get an easy decap.
(edited by Phil.8901)
Stability not working is a bug, it should be fixed soon.
The use of the trait that strip 2 charges of stability is also in cause because of the pulses.
Don’t worry it will not stay as it is ^^
Where was this stated again?
Displacement can’t be a condition because it applies instantly and is more like a stun or knockback.
They can reduce the field radius though.
decent utility and has amazing counter-stomp/rez ability, but as said above, will be affected by Stability (though single UA strips 4 stacks without traiting).
Yep great utility yet and its good that you cant just conter it that easily.
Never heard about the affect of stability on it. Not sure about that at all.
At least 1 stack per second (2 when traitet) sounds like a fair deal.
Also if i remember correctly you cant cover the whole conquest point with it or?
Else they may decrease the radius a little bit. Or the duration to 3seconds.
Decreasing the radius in openfield fights in wvw wouldnt be that great, so maybe just for pvp.
(edited by NeroBoron.7285)
It’s still not as strong as decap engineer if you ask me.
Decap engineer was a bunker that still had the damage to actually kill something, a Revenant doesn’t have nearly as many active or passive defence, on top of barely any passive going out, especially if he’s spamming UA.
A revenant spamming UA is also a revenant that’ll have no energy for defencive abilities or energy to pressure someone down.
I don’t really see it as a problem, as every single meta build running in spvp right now has at least some form of ranged weapon equipped, the only build i can think of that doesn’t is the mace/shield & gs warrior.
Tl;DR if a revenant is spamming UA, he isn’t going to be doing much damage, so just equip a ranged weapon and smash his (or her) face in and force him to use his energy on defensive abilities instead.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
Keep focus only on this skill
I know Revenant needs some love for sure and probably it will be buffed, so talking about balance between meta build now is totally uselss.
BTW you don’t need to spam UA, just once or maybe twice if only 1 tick remains to decap a node after the first UA.
It’s interesting talking about Counter.
(edited by Phil.8901)
I read somewhere that Teleports and Shadowsteps counter it.
It doesn’t cover whole points. You still have space to contest a point.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
it will almost cover an entire point, but the small area you can contest it in might be on the opposite side of the point if UA randomly teleports you to the other side.
At the moment, stability doesn’t prevent the teleport, and a dodge will allow you to be on the point for a small period of time, but it then immediately ports you off.
The only way to really prevent getting teleported away are blocks. But if revenants really want to go full decap mode,they can use the trait that makes your next 2 attacks unblockable after an attack gets blocked, which will also deny blocks.
UA will also completely deny someone from getting on point as it functions similarly to ring of fire in the way that is will teleport people away once they enter it, aside from the 1s pulses.