Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
Maybe it’s time to fix or nerf this skill ?
Why? Besides the obnoxious displacement, what is wrong with it?
the obnoxious displacement
this tho
Why? Besides the obnoxious displacement, what is wrong with it?
This is joke right ? Spammable skill without counter is fine ?.
“Teammate in down mode -> don’t worry i use this broken skill and ress all”
Stability -> dont work
Berserker stance -> dont work
Mist form → dont work
I said it that way because a nerf implies altering damage in some way… the damage is fine. If you mean to get that displacement crap removed, then yes, I agree. No one likes it when the ranger uses their LB #4 to push-back enemies either so why the heck did they go and add another skill that does it?
Axe #5, with its tiny pull, guardian GS #5 with its pull, and mesmer focus with its pull are all perfectly controllable… but that displacement is frustrating as all hell. I am always having to spin my camera around to find where the mobs got displaced to.
Learn to stay out of it and range dps burn…
The displacement thing is great for rezzing allies. So no, I don’t want that gone. It’s actually useful. However, stability should probably work through it.
I think it’s absurd that it ignores stability, but it’s okay otherwise.
As much as I hate to say it, the skill probably deserves to only displace (maybe further) with the first impact and instead of pulsing the displace, pulse torment. But that’s just me trying to be fair.
As much as I hate to say it, the skill probably deserves to only displace (maybe further) with the first impact and instead of pulsing the displace, pulse torment. But that’s just me trying to be fair.
+1
I think this skill is fine if it doesnt go through stab, fix this and we have a deal
I think this skill is fine if it doesnt go through stab, fix this and we have a deal
Stabilita cannot work, because this skill pul out 10 per sec lol = -10 stack stability every one sec. Kick out after impack is right but kick out during 4-8 sec is broken.
(edited by Evilek.5690)
Another issue with stability countering it is that it is not an actual CC. It doesn’t interrupt skills, only displaces where they go off.
The skill is fine imho…has 35 energy cost so is not that spammable and the range is just a little less of a cap point (so you cant cover it all).
Why this op when guard has a skill that creates a done and you cannot do anything to who’s inside? Here u can still range dps, pull, push, range cc…i tried to use it extensively but people learned fast how to counter it…
I agree on stability functionality, but it should still pulse displacement, just remove 1 stability per pulse
(edited by Gaaroth.2567)
Another issue with stability countering it is that it is not an actual CC. It doesn’t interrupt skills, only displaces where they go off.
I think that’s the main issue. It isn’t a hard cc because it doesn’t interrupt skills, its not a soft cc because its not a condi. I like it because it places emphasis on range. This is the one area where cleave is not superior.
Another issue with stability countering it is that it is not an actual CC. It doesn’t interrupt skills, only displaces where they go off.
I think that’s the main issue. It isn’t a hard cc because it doesn’t interrupt skills, its not a soft cc because its not a condi. I like it because it places emphasis on range. This is the one area where cleave is not superior.
Like it because this skill does not counter ? This skill has toxicity over 9000 in sPvP.
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