Vengeful Hammers - healing part
The healing was reduced by 33% to account for the extra hammer.
Pre patch it should have healed 80 per strike but you only got 2 hammer strikes.
Post past after the damage was reduced, the healing effect was also reduced to keep the same amount of healing but allowing you to gain it more frequently.
In game the tooltip may say 80 healing per strike at 0 healing power, but if you test it will do 54 healing per strike which is ~33% less than the original value of 80.
It was not documented but I think its workings as intended to account for the extra strike Vengeful Hammers has assigned. Eventually we will find out as they will either fix the tooltip or they will fix the value but my money is on them changing the tooltip.
The healing was reduced by 33% to account for the extra hammer.
Pre patch it should have healed 80 per strike but you only got 2 hammer strikes.
Post past after the damage was reduced, the healing effect was also reduced to keep the same amount of healing but allowing you to gain it more frequently.
In game the tooltip may say 80 healing per strike at 0 healing power, but if you test it will do 54 healing per strike which is ~33% less than the original value of 80.
It was not documented but I think its workings as intended to account for the extra strike Vengeful Hammers has assigned. Eventually we will find out as they will either fix the tooltip or they will fix the value but my money is on them changing the tooltip.
the patch indicate only power reduced and not healing part. thus i was thinking they wanna buff the sustain a bit