Vengeful hammers keeps deactivating itself.
They are projectiles and they stop when hitting huge terrain disparities/walls.
I know it sucks, but Roy is into that for some solution. For now, when you are in tight spaces just keep an eye if they stay up
Wat r u, casul?
Oh man, I thought I was going nuts. That explains so much, thanks.
What’s worse is that in the Mad King’s labyrinth, I think the doors destroy the projectiles without actually shutting off the skill. Haven’t seen that happen anywhere else, though.
What’s worse is that in the Mad King’s labyrinth, I think the doors destroy the projectiles without actually shutting off the skill. Haven’t seen that happen anywhere else, though.
Never had that problem in lab.
Those hammers are our mob-tag-stick :-D
Wat r u, casul?
They are projectiles and they stop when hitting huge terrain disparities/walls.
I know it sucks, but Roy is into that for some solution. For now, when you are in tight spaces just keep an eye if they stay up
I just tried testing it and you are correct. That’s a lot of places the hammer bugs out :P
Just had a weird bug where only one of the hammers disappeared, but the other one was still going, but it didn’t cost any energy to keep up.
The hammers are separate flying entities.
I was on top of a plank in Cliffside, and as soon as they rotated over a lack of terrain they just fell and kept on spinning, so on any significant terrain differences they fall like a normal player would, but they keep their angular momentum.
I wonder if you can make only one hammer fall and keep the other haha.
Guardian main since launch
What’s worse is that in the Mad King’s labyrinth, I think the doors destroy the projectiles without actually shutting off the skill. Haven’t seen that happen anywhere else, though.
Never had that problem in lab.
Those hammers are our mob-tag-stick :-D
So is embrace the Darkness :-)
Also you should mention getting knocked down will deactivate them because they will hit the ground.
I think they could just align the hammers’ rotation with a fixed point of your vertical axis and just not touch vertical movement so we wouldn’t lose the awsum effects.
Guardian main since launch
It’s not just terrain differences and walls, something else is definitely askew. Sometimes I can’t even maintain them on flat land with nothing else around; sometimes I can maintain them just fine against the griffon tower boss in EotM and sometimes I can’t – even when we fight him in same location, i.e. on flat ground in the center, away from the pillars. In other words, in seemingly identical situations I often get different results.
It’s not just terrain differences and walls, something else is definitely askew. Sometimes I can’t even maintain them on flat land with nothing else around; sometimes I can maintain them just fine against the griffon tower boss in EotM and sometimes I can’t – even when we fight him in same location, i.e. on flat ground in the center, away from the pillars. In other words, in seemingly identical situations I often get different results.
Honestly, this all sounds likes the “obscured” issue that happens with other projectiles (most notable for me would be scepter 1 and torch 4 for guardian since it was my main) Where even on flat ground, something goes horribly wrong and you get really odd error effects, however since this skill doesn’t have a specific hit/miss/out of range context to it, the message doesn’t appear, and instead just bugs out. Personally I haven’t ran into this, however I haven’t really used it much other than in group fights in PvP, in which case I couldn’t really keep track of them anyways.
[Rev]
Still a problem, no idea why wasn’t fixed in big rev bugfixes patch cos its gamebreaking
They will never fix this,I heard the devs actualy meant for this stuff to happen….which is bs as far as I am concerned.
Still a problem, no idea why wasn’t fixed in big rev bugfixes patch cos its gamebreaking
That’s going a little far
Still a problem, no idea why wasn’t fixed in big rev bugfixes patch cos its gamebreaking
Welcome to Revenant. Where bugged skills are the norm.
They will never fix this,I heard the devs actualy meant for this stuff to happen….which is bs as far as I am concerned.
this is the answer you all are looking for