Vengful Hammers is Broken
This even happen in lord rooms in towers, even when i should be in the clear to use it. It turns off like right away. Given the radius is relatively small why should terrain/walls/randomness deactivate a skill i use more for survivability than damage.
Would prefer this either gets tweaked to work regardless or atleast tune the sensitivity down. Just seems in a lot of instances this skill doesn’t work at all.
DragonBrand
Dawn Of The Sacred Knights [DAWN]
Ever used it in fractals? This might happen elsewhere too, but on the wooden platforms in Cliffside, the hammers will fall right through the floor and into the Mists. What ARE these things, in game design terms? Like, it’s just so bizarre. They seem to be some kind of actual entity with collision and all, but it just makes the skill over-complicated from a design standpoint, and reduces its overall usability for the players. Bad choices all around. Personally, I wouldn’t care if the hammers were purely a visual effect and the skill was just a pulsing AOE. It would fix the usability issues nicely.
Personally, I wouldn’t care if the hammers were purely a visual effect and the skill was just a pulsing AOE. It would fix the usability issues nicely.
Yup, it has been asked for a number of times. We would probably lose the life steal on hitting vulnerable targets from the Devastation line, but seems like a fair trade to make it more usable.