Ventari - What do you think?

Ventari - What do you think?

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Posted by: Kraljevo.2801

Kraljevo.2801

I played Ventari/Herald this weekend in WvW and pvp and I my opinion the tablet mechanic just doesn’t feel right. This game can be really fast-paced at certain times and that’s where the tablet falls short in my opinion. Too clunky and awkward to use.

My suggestion would be that the tablet gets summoned automatically after the invocation. Additionally, have it follow you by default and add a F2/F3 button (just like the ranger ones) for those that want to move it around or call it back manually.

Do you guys think the tablet is fine as is? Or does it need a rework?

Thanks for reading.

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Posted by: Ilias.8647

Ilias.8647

Tablet feels too static… I didn’t liked it much.

Currently residing on … Gandara[EU]

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

I’m going to play around in the last couple hours with a ventari build, but so far it’s not that impressive.

It just feels like… Ventari is just different ways of healing. No real buffing or anything, just different ways of healing.

And the fact the tablet doesn’t persist through Legend swap is even worse.

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Posted by: sleight.9638

sleight.9638

I like to place the healing skill shortcut on the E button. It helps a lot but I’m still not a big fan of it, but i think it might be a good WvW choice or maybe Raids even

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Posted by: Medens.4960

Medens.4960

I think it’s totally fine. No need to follow you around or persist when swapping legends. Cmon guys, that’d be too powerfull.

Edit: talking about PvE.

(edited by Medens.4960)

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Posted by: QuantumS.6802

QuantumS.6802

I’d agree that having to hit f1 then 6 is a bit cumbersome when trying to get the tablet out. I have my 6 mapped to the mouse button where my thumb rests and found maneuvering the tablet to be without burden.

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

I think it’s totally fine. No need to follow you around or persist when swapping legends. Cmon guys, that’d be too powerfull.

In what context? sPvP? WvW? PvE?

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Posted by: FLiP.7680

FLiP.7680

I don’t think it deserves it’s own mechanic (F3), but it should be spawned automaticaly when you swap to Ventari.

My suggestion to improve it:
- Remove the cast skill, only becomes available if you destroy the tablet with Energy Expulsion.
- Make the tablet follow you at 240 range after 5 seconds w/o any interaction (6-0).
- Remove the cast time on Ventari’s Will, and increase movement speed by ~30%.
- Increase the radius of Natural Harmony and the passive heal of the tablet to 360 radius.

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Posted by: Medens.4960

Medens.4960

I think it’s totally fine. No need to follow you around or persist when swapping legends. Cmon guys, that’d be too powerfull.

In what context? sPvP? WvW? PvE?

Oh sorry, I was talking about PvE.

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Posted by: Thandrophir.9247

Thandrophir.9247

I agree that it’d be nice if the tablet spawned automagically when you swapped to Ventari.

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Posted by: warherox.7943

warherox.7943

I agree with tablet spawning on legend swap. I also think Natural Harmony and Purifying Essence could use -5 to their enegy costs.

Doctor Beetus – Burst Engi Maguuma
twitch.tv/doctorbeetus

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Posted by: Hooglese.4860

Hooglese.4860

Agreed. I never used it since its quite slow. Someone somewhere posted that it should attatch to an ally and follow them around and that would work for me.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

I agree with tablet spawn on legend swap, but I am still not sure about how Ventari fits in naturally or is powerful enough to be used any situation but pve reliably. What really does ventari do that herald doesn’t do better ?

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Posted by: warherox.7943

warherox.7943

I agree with tablet spawn on legend swap, but I am still not sure about how Ventari fits in naturally or is powerful enough to be used any situation but pve reliably. What really does ventari do that herald doesn’t do better ?

Ventari is more supportive through healing and condition removal, while Glint is more boon support.

The only issue I see between Ventari and Glint is when it comes to some of the traits. Regen on tablet or regen on orbs sounds nice, but Glint stacks regen so much easier than Ventari. Plus taking those traits reduces the overall healing support because you lose out on two outgoing healing traits.

Doctor Beetus – Burst Engi Maguuma
twitch.tv/doctorbeetus

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Posted by: Daniel Handler.4816

Daniel Handler.4816

The tablet moving animation should be as fast as super speed.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

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Posted by: Terra.8571

Terra.8571

Funny thing is, is Ventari legend needs the most work but at the same time is the 2nd best legend for some PvE dungeons because of 1 ability – Protective Solace. This pretty much allows 100% projectile block uptime. I can see Revenants replacing Guardians for TT and generally, if a reflect/block class is needed, between this and the hammer 4, revenants have it covered.

That shouldn’t paste over the fact that Ventari needs a lot of work. Agree with most, tablet should spawn automatically on legend swap.

I’d also like the tablet range increased to 1200 from 900.

Then I’d do the following:

  • Ventari’s Will – because the tablet no longer moves, it is a static aoe heal, say 3k, on a 10s ICD. This is in addition to the 300 heal the tablet pulses every 3s.
  • Protective Solace – Best ability, wouldn;t mind if they allowed you to trait the block for a reflect. Also think the upkeep could be reduced from -8 to -7.
  • Natural Harmony – Just plain bad, weak heal, 2s delay and generally not useful at all. Replace this with a -2 upkeep skill that increases outgoing healing by 30% for all party members.
  • Purifying Essence – it’s ok as a condi removal but energy costs should be reduced, even if that means removing the heal component. Alternative is to make this into a -2 upkeep cost skill which removes a condition/ converts it to a boon every 3s.
  • Energy Expulsion – by the far the worst elite. Just plain bad. My idea is to make it 100 energy cost, 60s ICD but a 600 radius aoe 100% heal. Keep the 2s cast time so in PvP can interupt it. That would make it into a really nice elite.

Those are some of my thoughts, basically please make Ventari fun to play like Glint.

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

Terra, I agree with basically everything you said. However keeping in mind that the animation is already there for the elite, the function can only be changed I would like to see the heal component include regen, as well as the heal, or just make it an awesome oh kitten button. No one uses this for the damage, or knockback.

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Posted by: Tattered Revenant.1268

Tattered Revenant.1268

I personally liked the tablet the way it was during beta. I think by removing the ability to move it around, there might need to be an overhaul of several traits and we could end up on missing out on some great support functionality by no longer being able to manually position the tablet.

By being able to manually position the tablet, Revenants can provide support to other party members during encounters, even when they are not physically there with them as well as being able to strategically position it (i.e. Protective Solace with Harpies in Uncategorized).

Traits that would be the most affected by it just following us around rather than the manual positioning would be Blinding Truths (great control for mobs, particularly clustered groups and no CD), Natural Abundance, Fierce Infusion, Invigorating Flow, and Bolster Fortifications.

Remember that each time the tablet is moved through use of Ventari’s Will, it counts as a healing skill with only a 2 sec CD. Moving it across yourself/party and the mobs you’re fighting can trigger those various traits. For me, it was a pretty compelling reason to use it in PvE this weekend.

Obviously in PvP or WvW it may not be as handy, but we all know that not all weapon sets, stats, utilities, and traits work equally well across all game modes.

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Posted by: Greek.4396

Greek.4396

The tablet is amazing for PvP bunker Idk why there are so many saying its only good for pve. Keeping the Tablet on point you can give heals, block projectiles (countering engis, rangers, litch form, ect…..), condi cleanse on point.

With the Herald trait line and Dwyana runes you can give party members near you lots of protection and regen.

You can even use the heal utility when your CC’d

Its near perfect the only things I noticed is.

1) when you die with the tablet out, after respawn the tablet becomes invisible and you have to reset the legend by swapping.

2) The tablet should come immediately out when you switch to this stance so you can use your utilities faster. I didn’t like how you had to switch to the stance THEN press the heal to summon the tablet, takes too long.

Server – Blackgate | Rev Main
Main Guild – oPP/RIOT/yumy(Booty Bakery)
IGN- Greek Kenpachi | Champion Ritualist

(edited by Greek.4396)

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Posted by: Kodiak.3281

Kodiak.3281

I pretty much see it only introduced for raid healing content. In any other setting it’s simply too slow.

Kodiak X – Blackgate

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Posted by: Swiftwynd.1685

Swiftwynd.1685

Agreed. I never used it since its quite slow. Someone somewhere posted that it should attatch to an ally and follow them around and that would work for me.

That was me!

My suggestion is that it should, if ground targeted almost exactly on top of a player who is grouped with you, attach to that player until another move command is issued with Ventari’s Will.

This would preserve its full functionality it currently has while allowing it to be useful for supporting highly mobile allies.

They could have it “detach” during certain situations, such as with “phase outs” like our hammer 3’s leap or with our sword 3, so that we dont have odd game breaking situations of the tablet bouncing around like mad, but it could keep up with things like a simple blink or a ranger’s sword mobility skills.

My entire wishlist would be:
- Tablet spawns attached to you and respawns on you 3 seconds after using the Elite.
- Ventari’s Will would have no cast time and +33% movement speed over its current.
- Ventari’s Will targeted on a group ally would attach tablet to them until used again or they go out of range or become untargetable.
- -5 Energy cost reduction on the Heal skill and the condi removal skill, OR an additional condi removed from the condi removal without a change in cost.
- Along with instant cast, Ventari’s will can be activated while stunned/knocked down etc.

These changes would allow it to be more reliable, as well as stand on its own to feet for offering Revenant some non-Malix alternatives to dealing with Conditions, while also making it more successful at working with your ally’s builds rather than “forcing” them to stay still to try to receive a heal in a game where mobile combat is THE main focal point in PVP.

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Posted by: Terra.8571

Terra.8571

Terra, I agree with basically everything you said. However keeping in mind that the animation is already there for the elite, the function can only be changed I would like to see the heal component include regen, as well as the heal, or just make it an awesome oh kitten button. No one uses this for the damage, or knockback.

Agree that AN won’t change animations at this time, but you could still keep the exact same animations i.e. tablet explodes after 2s but instead of a small heal you get a 100% one a long cd. That’s pretty much the kinda heal you see in raids (this if from a PvE PoV). In PvP, most revenants use Glint/Mallyx or Glint/Shiro.

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Posted by: Killyox.3950

Killyox.3950

Funny thing is, is Ventari legend needs the most work but at the same time is the 2nd best legend for some PvE dungeons because of 1 ability – Protective Solace. This pretty much allows 100% projectile block uptime. I can see Revenants replacing Guardians for TT and generally, if a reflect/block class is needed, between this and the hammer 4, revenants have it covered.

That shouldn’t paste over the fact that Ventari needs a lot of work. Agree with most, tablet should spawn automatically on legend swap.

I’d also like the tablet range increased to 1200 from 900.

Then I’d do the following:

  • Ventari’s Will – because the tablet no longer moves, it is a static aoe heal, say 3k, on a 10s ICD. This is in addition to the 300 heal the tablet pulses every 3s.
  • Protective Solace – Best ability, wouldn;t mind if they allowed you to trait the block for a reflect. Also think the upkeep could be reduced from -8 to -7.
  • Natural Harmony – Just plain bad, weak heal, 2s delay and generally not useful at all. Replace this with a -2 upkeep skill that increases outgoing healing by 30% for all party members.
  • Purifying Essence – it’s ok as a condi removal but energy costs should be reduced, even if that means removing the heal component. Alternative is to make this into a -2 upkeep cost skill which removes a condition/ converts it to a boon every 3s.
  • Energy Expulsion – by the far the worst elite. Just plain bad. My idea is to make it 100 energy cost, 60s ICD but a 600 radius aoe 100% heal. Keep the 2s cast time so in PvP can interupt it. That would make it into a really nice elite.

Those are some of my thoughts, basically please make Ventari fun to play like Glint.

Disagree.

Ventari’s Will with proper gear already does 2k heal on passing through. That’s a lot for spammable thingy. It also procced other “on heal” effects for me like aoe protection and so on.

Protective Solace is great yeah, but not something you use all the time and that’s fine too.

Natural Harmony is actually amazing. I had it heal for 3,5k in aoe constantly. That’s a lot! on top of protection and weakness I provided it made a difference.

Purifying Essence is quite costly but I don’t think it needs cost reduction. It removes up to 3 condis per person from up to 5 players and heals for each condi removed.

Energy Expulsion is too costly with being at 50. Maybe drop it down to 40 and reduce cast time but it still can proc all elite effects on use + besides KB can have a daze.

I actually enjoyed Ventari a lot despite not caring about it before. Had more fun with it than with Glint which I used as secondary here.

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Posted by: Terra.8571

Terra.8571

Funny thing is, is Ventari legend needs the most work but at the same time is the 2nd best legend for some PvE dungeons because of 1 ability – Protective Solace. This pretty much allows 100% projectile block uptime. I can see Revenants replacing Guardians for TT and generally, if a reflect/block class is needed, between this and the hammer 4, revenants have it covered.

That shouldn’t paste over the fact that Ventari needs a lot of work. Agree with most, tablet should spawn automatically on legend swap.

I’d also like the tablet range increased to 1200 from 900.

Then I’d do the following:

  • Ventari’s Will – because the tablet no longer moves, it is a static aoe heal, say 3k, on a 10s ICD. This is in addition to the 300 heal the tablet pulses every 3s.
  • Protective Solace – Best ability, wouldn;t mind if they allowed you to trait the block for a reflect. Also think the upkeep could be reduced from -8 to -7.
  • Natural Harmony – Just plain bad, weak heal, 2s delay and generally not useful at all. Replace this with a -2 upkeep skill that increases outgoing healing by 30% for all party members.
  • Purifying Essence – it’s ok as a condi removal but energy costs should be reduced, even if that means removing the heal component. Alternative is to make this into a -2 upkeep cost skill which removes a condition/ converts it to a boon every 3s.
  • Energy Expulsion – by the far the worst elite. Just plain bad. My idea is to make it 100 energy cost, 60s ICD but a 600 radius aoe 100% heal. Keep the 2s cast time so in PvP can interupt it. That would make it into a really nice elite.

Those are some of my thoughts, basically please make Ventari fun to play like Glint.

Disagree.

Ventari’s Will with proper gear already does 2k heal on passing through. That’s a lot for spammable thingy. It also procced other “on heal” effects for me like aoe protection and so on.

Protective Solace is great yeah, but not something you use all the time and that’s fine too.

Natural Harmony is actually amazing. I had it heal for 3,5k in aoe constantly. That’s a lot! on top of protection and weakness I provided it made a difference.

Purifying Essence is quite costly but I don’t think it needs cost reduction. It removes up to 3 condis per person from up to 5 players and heals for each condi removed.

Energy Expulsion is too costly with being at 50. Maybe drop it down to 40 and reduce cast time but it still can proc all elite effects on use + besides KB can have a daze.

I actually enjoyed Ventari a lot despite not caring about it before. Had more fun with it than with Glint which I used as secondary here.

Yeah, you can get those number’s in full cleric’s gear, but the base healing is much lower. In full cleric’s gear ventari’s will is a 2k heal every 2s to upto 5 people it passes through. It’s tiny radius (120) means unless you are putting it through a zerg you hit 2-3 targets.

Yes you can spam it every 2s but as someone whose played healers in the past, you literally stand there moving the tablet through people. Your dps is virtually non existent and you provide little support beyond being a mini healing bot with some protection but that still won’t help when the boss land insta KOs or has lots of fast hitting attacks. The 2k heal spam helps more in PvP but again, your contribution to other phases is extremely limited.

Just the way it sits, you are literally spamming the tablet around chasing as many people as you can and doing little else. A cleric guardian heals almost as well but the key being, most of his heals are passive. He can still contribute a lot beyond a heal bot.

Moving the tablet to me is just too gimmicky and I personally don;t see any use out of it beyond the reflect uptime. As far as the Elite, between the very long cast, weak heal (and you can only call it that IF people pick up the fragments) and pointless knockback (the tablet isn;t targetable by enemies), I really think it’s not very good. To make it cost 50 energy is further insult to injury.

The 8 skill has a 2s delay and a small radius, the number of times people use their heal skill or roll away from the tablet to avoid a hit, I lost count. Furthermore, I prefer spending only 10 energy on a quicker heal i.e. moving the tablet slightly.

As it stands, the way I see it:

PvP meta: Cele Mallyx/Glint

PvE Meta: Zerker Shiro/ Glint (Shiro for IO when needed) (switch Shiro to Ventari when reflect needed e.g. lupicus)

If you enjoyed Ventari, that’s great. But I didn;t like chasing people through world events and even in Dungeon’s, tablet can not keep up with running from boss to boss. Basically resummon a new one. That will make it much weaker compared to Cleric Guardian’s when running in wvw zergs.

(edited by Terra.8571)

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I actually like Ventari, epecially if I’m going to backline it. Also, if I know the group is about to move, I preemptively explode the tablet or just hit the auto run key and move the tablet with me.

“Be like water” – Bruce Lee

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Posted by: ThomasC.1056

ThomasC.1056

I really enjoyed the concept of Ventari in a support build (more than Glint. Glint seems really nice, but not really my way of playing). I like the idea of a backline support mostly focused on keeping friends alive than dps (and they’ll name this a monk…)

I mostly agree on what was said before, especially the “faster tablet” thing, and the instant spawn one. AOE radius should also be increased, as well as the healing efficiency, and some work should be put in 8 and elite to make them more potent.

I’m not so fond of the “attach tablet” thing, even if I see the point, and think it’d be intersting. My main concern about it is : you can attach it to one char, while most of skills are AOE.

My suggestions :

  • Instant spawn tablet when switching to Ventari. You must summon it anyway, so let’s just not waste time.
  • Tablet should move faster when using Ventari’s will
  • Tablet should follow the player, should he go too far.
  • Instead of having the tablet healing whoever it’s “passing through”, I think it’d be interesting to have it move to targeted location, and have an AOE heal when arrived. That would mostly prevent an awkward “tablet/broomstick sweeping when you’re keeping a pack of friends alive” situation.
  • I like Terra’s idea for energy expulsion : 100% heal in a large radius, with an expensive cost.
  • Natural harmony : if Ventari’s will becomes more effective in raw heal, I’d like this skill to be a friend’s condi removal, foe’s boons removal and break stun, in a “natural harmony means everyone goes back to normal” fashion. Then it might become more expensive.

That’d make Ventari a jack of all trades in a matter of support : heals, projectile block, condi cleanse, and stun breaker.

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Posted by: displacedTitan.6897

displacedTitan.6897

Ventari is awesome in concept and terrible in practice. Summoning the tablet every time you swap to the legend quickly feels like a chore. Moving it around with you while you travel IS a chore. The whole thing is just poorly thought out from a mechanical perspective.

I think the tablet would be much more useful if you could have it move on its own in some way. Maybe it circles around you, maybe it sits in a fixed position as you move. You could turn this function off if you want to have it stay in a single location on the ground but as it is, the game has too much other things going on to try and wrangle a slow moving tablet that has a cast time to move it.

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Posted by: Mosharn.8357

Mosharn.8357

My friend played Ventari a lot but I didn’t have enough time to test. Looking through the skills it seemed too focused on using the utilities and become a full on support rather than integrating it within weapon attack rotations. The tablet move could use a second off for the CD

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Posted by: Ohoni.6057

Ohoni.6057

I kind of feel like while it is out, the Tablet should function like a Ranger pet. It should automatically follow you if you move more than 1500 range from it, at a fast pace, and if you do manage to lose it, like by jumping off something, it’ll teleport to your location again. You can still manually direct it around, you just don’t have to. I’m not sure how the costs are balanced out on Ventari, but this could obviously cause an added upkeep cost. It might also require a trait to make this happen, making it optional.

And yeah, the initial summon should be automatic each time you switch into the stance.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Embolism.8106

Embolism.8106

I wonder if anyone used Protective Solace and Blinding Truths with Ventari in PvP? There’s no ICD to either trait so it’s pretty much AoE Protection and Blind every second if you keep moving the tablet.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I wonder if anyone used Protective Solace and Blinding Truths with Ventari in PvP? There’s no ICD to either trait so it’s pretty much AoE Protection and Blind every second if you keep moving the tablet.

I was constantly spreading out AoE Protection. Made a difference quite a few times.

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Posted by: deSade.9437

deSade.9437

Ventari – What do you think?

80% of it is completely FUBAR. It needs a rework. Badly.

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Posted by: docMed.7692

docMed.7692

For pvp; I actually really like ventari and it is really strong if you spec bunkerish. That being said, I ran Rev with a glass build and just the ability to swap to tablet and reflect for a solid 6-7 seconds (if you spent all your energy on it) was really useful (especially when stomping or if a ranger opened up with you at long distance). I feel like if anything the traits need a bit of re-working (maybe two tablets to spawn if you spec it or the ability to reduce the cost of the ventari utilities would be nice). The other thing to note as most of you have seen; moving the tablet = counts as a heal; so there’s a lot of rune sets that offer various boons/heals/+energy every 10 seconds/on heal use, which I didn’t get a ton of time to experiment with but seemed rather interesting & promising (for example runes of lyssa = random boon every 10 seconds).

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Posted by: leftyboy.9358

leftyboy.9358

It’s clunky and expensive. Perhaps there will be some use for elements of HoT we haven’t seen yet, like Raids. In any other setting I’ve experienced, it falls way short, especially since we now have herald, which is hands down bada*s. Much more mobile focused, vastly superior in terms of general grp support, and already feels good with upkeep costs.

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Posted by: LeviQuiteQuirky.6892

LeviQuiteQuirky.6892

I haven’t been lucky enough to test it out but I like this trait: https://wiki.guildwars2.com/wiki/Momentary_Pacification
as this i feel works well with the boon stripping of Mallyx and the quick and easily accessible use of his elite skill which would pretty much guarantee a 2 1/2 second daze.

Using Ventari as a legend though doesn’t look that appealing to me. Mainly because I haven’t seen many videos of people using it successfully in different situations.

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Posted by: Bitoku Kishi.8346

Bitoku Kishi.8346

If you need long range healing, Ventari is great.
Herald makes for a better tank and short range party buffer though, so I’m not really sure what situation Ventari would be needed… maybe if you just feel like being a GW1 Monk again

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Posted by: BlackDevil.9268

BlackDevil.9268

The tablet needs to be much faster with the movement on #6.

When constantly on the move, along with the small radius of the healings, it requires you to spam #6 basically. This only already costs so much energy which makes it pretty akward to use any of the other skills, leaving you with literally no energy almost instantly. If the energy cost on 6, 8 and 9 would be reduced by 5, it would become much smoother already.

I also feel like the elite should be 1.25s CT just like the jalis. 2 seconds is so long. Literally anyone can dodge that.

As for the salvation traits:

  • Disarming Riposte is pretty kittenty and could seriously need the icd cut in half.
  • Eluding nulification should be much lower on icd. I understand having no ICD would cause people to double dodge in some situations which shouldn’t be rewarded to cleanse, but 10 seconds is just so long and causing it to be so random you cannot expect it to be any good. A 2 seconds ICD would make double dodging not rewarding but still making the trait worth picking.
  • Tranquil Benediction needs another boon such as might or a very short duration (1s) protection. These 2 boons are too easy to gain and non stacking, which makes it pretty not noticeable.