Ventari feedback and suggestions.

Ventari feedback and suggestions.

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

So…after dabling with Ventari in PvP, I would like to throw in my 2 cents on how Ventari can be improved.

The legendary centaur stance (reffered to as Ventari from here on now) as it is right now is decent at defending/caping points due to Protective Solace,which if managed properly can prove more usefull than a Guardian’s Sanctuary Consecration for protecting againts projectile based pressure.

The main problem with Ventari is that once you switch to it you are commited to it and left vulnerable to…..anything really, you can’t defend againts AA’s and other damage sources due to the lack of a competent burst heal and no stun break.

What I would recomend is to redesign Ventari to ocupy the role of both a bunker (defined for pve as:the player tasked with creating a safe spot during an aoe kitten storm and for pvp as the guy who defends a capture point) and a sustain healer. In order to achieve this goal,the following changes must be made.

Healing Skill(s)

Project Tranquility – should have the effect of the Nourishing Root from salvation integrated in it and then all numbers related to healing (direct heal and regeneration) buffed.

Ventari’s Will – set the range 1200 for better manuverability

Utility skills – general note for all utilities. Increase the radius for all utilities listed bellow somewhere between 360 & 600. 240 is a joke and Appril fools pasted a long time ago.

Protective Solace – maybe set the upkeep to -7.

Natural Harmony – this skill made me lose more matches than I care to recall due to the delay and low healling. I would keep all effects,but rework this to a channeled spell similar to Protective Solace with an upkeep of – 5 and have it also generate a water combo field . The delay between each heal would be the same delay you guys used for the Enginer’s Water turret heal ,which by the way does more healing than this.

Diminish Harmony – disables Natural Harmony in the same manner Diminish Solace disables Protective Solace

Purifying essence – have it give Stability per condition instead of Healing per Condition, breaks stun and make it usable while stuned.

Elite Skill

Energy Expulsion – needs to heal more on explosion.

Salvation tree line…or skill line…whatever man

Disarming Riposte – good,leave it as it is…

Nourishing Roots – removed from tree. Reason:it’s effects are integrated within Project Tranquility. Replaced with Adamant Conviction – Ventari’s will now knockback enemies in a radius of 360 for 2 seconds. Cooldown, 15 seconds (to prevent abuse)

Blinding Truths – good,leave it as it is…

Tranquil Ballance – gets replaced by Act with Wisdom, whenever the revenant applies Regeneration to an ally,that ally gains a buff called, The right to grow which reduces the durations of conditions and stuns by 15% for 3 seconds. (does not stack)

Hardened Foundation – replaced by Everlasting Foundation, gain vitality based on toughness (Toughness to Vitality ration is 7%) and swaps places with Tranquil Benediction

Tranquil Benediction – its good, leave it as it is

Eluding Nullification – good,leave it as it is

Invoking Harmony is replaced by Ventari’s Embrace – after you invoke a legend, grant allies within a 240 radius Ventari’s Embrace which increases the amount of healing received by 20% and lasts for 2 seconds.

Serene Rejuvenation – swaps places with Selfless Amplicifation/Selfless Sacrifice, but now Gives the Serene Rejuvenation buff which increases the amount of healing received by 2 seconds to whomever grabs a healing orb (the ones made by the staff). Stacks in intesity, up to 6.

Selfless Amplification – is replaced by Selfless Sacrifice- when downed leave behind 3 healing orbs (yeah the ones from staff) and 3 energy fragments

Natural Abbundance – Create 2 energy fragments around ventari’s tablet when using Project Tranquility, Ventari’s Will, Purifing Essence, Diminish Solace,Diminish Harmony and Energy Explusion. When using Protective Solace and Natural Harmony an energy fragment will be spawned once every 3 seconds.

Momentary Pacification – good as it is.

Proposed fighting style with Ventari

Stay as close to the tablet as humanly possible. Manage your upkeep and cooldowns carefully. Natural Harmony is more of a sustain healing themed ability rather than a bunker themed ability. Use Energy Expulsion when you don’t need projectile defence/condi cleanse+stab and swap to different legend. If your damage rotation hasn’t finished the enemy off…pray for reinforncement…or that A Net figures out a way to make the tablet stay after you swap legends.
Unlike engis and guardians you need a partener to help you defend,but unlike engis and guardians you have low cost on demand barriers and healing springs,with combo fields. When you’re energy bar hits 0 and the enemy is alive and kicking…it’s gg.

(edited by Jack Skywalker.5674)

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Posted by: Dadnir.5038

Dadnir.5038

From my understanding :

- Jalis is designed as the bunker.
- Mallyx is designed as the condi creep.
- Shiro is designed as the power creep.
- Ventarii is designed as a rear line support.
- Glint is designed as the front line support.

And the main issue of ventarii is simply the stone that is more a deadweight than anything. For me what it need is a default follow mode and make the utilities skills, that are not the healing skill, ground targeted. From my point of view it would solve 80% of the issues of this legend.

No core profession should be balanced around an optional elite specialization.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

From my understanding :

- Jalis is designed as the bunker.
- Mallyx is designed as the condi creep.
- Shiro is designed as the power creep.
- Ventarii is designed as a rear line support.
- Glint is designed as the front line support.

And the main issue of ventarii is simply the stone that is more a deadweight than anything. For me what it need is a default follow mode and make the utilities skills, that are not the healing skill, ground targeted. From my point of view it would solve 80% of the issues of this legend.

Agreed. There are others in the forum however who think that a follow mode would make the Legend OP. I disagree. There are ways to balance it.

“Be like water” – Bruce Lee

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Posted by: Varezenem.2813

Varezenem.2813

From my understanding :

- Jalis is designed as the bunker.
- Mallyx is designed as the condi creep.
- Shiro is designed as the power creep.
- Ventarii is designed as a rear line support.
- Glint is designed as the front line support.

And the main issue of ventarii is simply the stone that is more a deadweight than anything. For me what it need is a default follow mode and make the utilities skills, that are not the healing skill, ground targeted. From my point of view it would solve 80% of the issues of this legend.

Agreed. There are others in the forum however who think that a follow mode would make the Legend OP. I disagree. There are ways to balance it.

Not OP but completely flavorless and it would have to be balanced around the following state making any placement state useless.

2nd while in PvP the only way Ventari will have a place is as a bunker/support you are going too much into the bunker side and that’s jalis’ job.
But your evaluation on the current problems is correct.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

From my understanding :

- Jalis is designed as the bunker.
- Mallyx is designed as the condi creep.
- Shiro is designed as the power creep.
- Ventarii is designed as a rear line support.
- Glint is designed as the front line support.

And the main issue of ventarii is simply the stone that is more a deadweight than anything. For me what it need is a default follow mode and make the utilities skills, that are not the healing skill, ground targeted. From my point of view it would solve 80% of the issues of this legend.

The one thing I partialy disagree with, is that Ventarii is supposed to be the rear line support. I disagree with this because in my experience Ventari si more about securing teritority than providing support in a maner similar to what Druids, Elementalists (tempest or not…doesn’t matter) etc.

As they are right now,within combat Natural Harmony and Purifying essence are a joke due to their low healing and high demand for healing power and overall the radius of all of the abilities from the centaur stance are a joke.

The highlight of Ventarii from my perspective is Protective Solace which is a movable low cooldown Sanctuary skill from the Guardian’s utility kit and a massive “F you” sign for all bosses who do obscene ammount of aoe dps and any class which relies on a range weapon for its dps output.

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ventarii is not a traditional backline support like other classes…maybe a Dragonhunter who focuses on Consecrations could do what the Ventarii stance was designed to do…but we Ventarii Revenants have a on&off switch for our Sanctuary spell instead of a massive cooldown.

(edited by Jack Skywalker.5674)

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Posted by: Varezenem.2813

Varezenem.2813

From my understanding :

- Jalis is designed as the bunker.
- Mallyx is designed as the condi creep.
- Shiro is designed as the power creep.
- Ventarii is designed as a rear line support.
- Glint is designed as the front line support.

And the main issue of ventarii is simply the stone that is more a deadweight than anything. For me what it need is a default follow mode and make the utilities skills, that are not the healing skill, ground targeted. From my point of view it would solve 80% of the issues of this legend.

The one thing I partialy disagree with, is that Ventarii is supposed to be the rear line support. I disagree with this because in my experience Ventari si more about securing teritority than providing support in a maner similar to what Druids, Elementalists (tempest or not…doesn’t matter) etc.

As they are right now,within combat Natural Harmony and Purifying essence are a joke due to their low healing and high demand for healing power and overall the radius of all of the abilities from the centaur stance are a joke.

The highlight of Ventarii from my perspective is Protective Solace which is a movable low cooldown Sanctuary skill from the Guardian’s utility kit and a massive “F you” sign for all bosses who do obscene ammount of aoe dps and any class which relies on a range weapon for its dps output.

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

That’s what I agree to =p.

IMO:

  • Increase NH healing by 30% (base and scaling) and give it a 1/4 cast (delay to 0.75)
  • cooldown reduction on VW(3sec) and 30% healing increase (base and scaling)
  • stunbreak on EE (and perhaps a bit better healing)
  • cooldown reduction on eluding nullification (5sec)
  • Remove Project Tranquility change it to summon on skill usage. (It shouldn’t be possible to lose all of your utilities and heal for 10~15sec do to a random power block…)
  • Protective solace is in a good place IMO but perhaps giving it a pulsing vigor would be better.

If sustain is insufficient:

  • Increase shield 5 scaling to .45 (28% increase)

If healing is insufficient:

  • adjust outgoing healing within the traits.

Healing power should still be major for balance reasons (see druid changes pre launch).
These changes should allow for ventari revenants to build more offensive for raids.

On the sustain side it should be at least equal to tempest against power while being weaker against condi.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

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Posted by: InsaneQR.7412

InsaneQR.7412

From my understanding :

- Jalis is designed as the bunker.
- Mallyx is designed as the condi creep.
- Shiro is designed as the power creep.
- Ventarii is designed as a rear line support.
- Glint is designed as the front line support.

And the main issue of ventarii is simply the stone that is more a deadweight than anything. For me what it need is a default follow mode and make the utilities skills, that are not the healing skill, ground targeted. From my point of view it would solve 80% of the issues of this legend.

The one thing I partialy disagree with, is that Ventarii is supposed to be the rear line support. I disagree with this because in my experience Ventari si more about securing teritority than providing support in a maner similar to what Druids, Elementalists (tempest or not…doesn’t matter) etc.

As they are right now,within combat Natural Harmony and Purifying essence are a joke due to their low healing and high demand for healing power and overall the radius of all of the abilities from the centaur stance are a joke.

The highlight of Ventarii from my perspective is Protective Solace which is a movable low cooldown Sanctuary skill from the Guardian’s utility kit and a massive “F you” sign for all bosses who do obscene ammount of aoe dps and any class which relies on a range weapon for its dps output.

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

That’s what I agree to =p.

IMO:

  • Increase NH healing by 30% (base and scaling) and give it a 1/4 cast (delay to 0.75)
  • cooldown reduction on VW(3sec) and 30% healing increase (base and scaling)
  • stunbreak on EE (and perhaps a bit better healing)
  • cooldown reduction on eluding nullification (5sec)
  • Remove Project Tranquility change it to summon on skill usage. (It shouldn’t be possible to lose all of your utilities and heal for 10~15sec do to a random power block…)
  • Protective solace is in a good place IMO but perhaps giving it a pulsing vigor would be better.

If sustain is insufficient:

  • Increase shield 5 scaling to .45 (28% increase)

If healing is insufficient:

  • adjust outgoing healing within the traits.

Healing power should still be major for balance reasons (see druid changes pre launch).
These changes should allow for ventari revenants to build more offensive for raids.

On the sustain side it should be at least equal to tempest against power while being weaker against condi.

And i agree with both of you!

Ventari has an actual cool design but its crippling itself with this wonky controlability. If the tablet would follow the rev and improvements in sustain, the remove of the tablets destruction on the elite and some boon support with vigor, weakness, slow and swiftness ventari would have a good place for solo sustain, group play and pvp.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

(edited by Jack Skywalker.5674)

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

  • Protective solace is in a good place IMO but perhaps giving it a pulsing vigor would be better.

No no, PS is what redeems this Legend in the first place. Removing the projectile blocks in place of vigor is a bad idea.

“Be like water” – Bruce Lee

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Posted by: Varezenem.2813

Varezenem.2813

  • Protective solace is in a good place IMO but perhaps giving it a pulsing vigor would be better.

No no, PS is what redeems this Legend in the first place. Removing the projectile blocks in place of vigor is a bad idea.

Where did I say about removing the projectile block? That would be stupid.
And this change is aimed at PvP mostly by recovering a small amount of what was lost do to the sigil of energy nerf.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

  • Protective solace is in a good place IMO but perhaps giving it a pulsing vigor would be better.

Sounds like you meant replacement. My bad if you meant otherwise.

“Be like water” – Bruce Lee

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Posted by: Ehecatl.9172

Ehecatl.9172

I find myself agreeing with all these changes. Ventari can be a very interesting playstyle if given just a little more love.

As for the tablet following us, I actually wouldn’t like that. It makes the tablet easier to control but it also dramatically cuts into the tablet’s versatility. One of the only things I like about Ventari Revenant over my druid is that if I see an ally about to go down I can basically throw the source of my projectile defense and healing across the field. It’s a very clutch move that can give your ally the breathing room he needs to recover and keep fighting. Usually it buys me enough time to then move myself over to peel enemies off my ally.

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Posted by: Varezenem.2813

Varezenem.2813

  • Protective solace is in a good place IMO but perhaps giving it a pulsing vigor would be better.

Sounds like you meant replacement. My bad if you meant otherwise.

In this case I used “giving” as in "Giving X (Effect) to Y(Skill) .
Usually this isn’t misinterpreted.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

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Posted by: Razor.9872

Razor.9872

As a Ranger main, I completely agree that Ventari needs a good bunch of buffs.

NSPride <3

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

One of the only things I like about Ventari Revenant over my druid is that if I see an ally about to go down I can basically throw the source of my projectile defense and healing across the field. It’s a very clutch move that can give your ally the breathing room he needs to recover and keep fighting. Usually it buys me enough time to then move myself over to peel enemies off my ally.

True, that’s a good point to having a stationary (moveable?) rock vs a following rock.

  • Protective solace is in a good place IMO but perhaps giving it a pulsing vigor would be better.

Sounds like you meant replacement. My bad if you meant otherwise.

In this case I used “giving” as in "Giving X (Effect) to Y(Skill) .
Usually this isn’t misinterpreted.

Eh, that’s not how the sentence reads, but whatever. We’re arguing over pointless grammar. I understand what you mean now. You mean in addition, however, that’d make the skill OP imo. You’d have a projectile block, which is already pretty powerful, and a Vigor on top of it? I can already hear the tears falling from forum grievers.

“Be like water” – Bruce Lee

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Posted by: Varezenem.2813

Varezenem.2813

One of the only things I like about Ventari Revenant over my druid is that if I see an ally about to go down I can basically throw the source of my projectile defense and healing across the field. It’s a very clutch move that can give your ally the breathing room he needs to recover and keep fighting. Usually it buys me enough time to then move myself over to peel enemies off my ally.

True, that’s a good point to having a stationary (moveable?) rock vs a following rock.

  • Protective solace is in a good place IMO but perhaps giving it a pulsing vigor would be better.

Sounds like you meant replacement. My bad if you meant otherwise.

In this case I used “giving” as in "Giving X (Effect) to Y(Skill) .
Usually this isn’t misinterpreted.

Eh, that’s not how the sentence reads, but whatever. We’re arguing over pointless grammar. I understand what you mean now. You mean in addition, however, that’d make the skill OP imo. You’d have a projectile block, which is already pretty powerful, and a Vigor on top of it? I can already hear the tears falling from forum grievers.

It sounds far more OP than it actually is. In PvE it makes no difference, WvW dunno, in PvP you’d get an extra dodge every 30~40 seconds… Compared to energy that was 1 extra dodge every 10 seconds. And that is assuming your Opponents are dumb enough to let you sit in it without throwing AoEs or going melee.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

One of the only things I like about Ventari Revenant over my druid is that if I see an ally about to go down I can basically throw the source of my projectile defense and healing across the field. It’s a very clutch move that can give your ally the breathing room he needs to recover and keep fighting. Usually it buys me enough time to then move myself over to peel enemies off my ally.

True, that’s a good point to having a stationary (moveable?) rock vs a following rock.

  • Protective solace is in a good place IMO but perhaps giving it a pulsing vigor would be better.

Sounds like you meant replacement. My bad if you meant otherwise.

In this case I used “giving” as in "Giving X (Effect) to Y(Skill) .
Usually this isn’t misinterpreted.

Eh, that’s not how the sentence reads, but whatever. We’re arguing over pointless grammar. I understand what you mean now. You mean in addition, however, that’d make the skill OP imo. You’d have a projectile block, which is already pretty powerful, and a Vigor on top of it? I can already hear the tears falling from forum grievers.

It sounds far more OP than it actually is. In PvE it makes no difference, WvW dunno, in PvP you’d get an extra dodge every 30~40 seconds… Compared to energy that was 1 extra dodge every 10 seconds. And that is assuming your Opponents are dumb enough to let you sit in it without throwing AoEs or going melee.

I would disagree with the PVE bit because when I first started doing PvE content in this game…I noticed that some bosses (specificaly in Ascalonian Tombs and the Nightmare court one) throw aoe and cc in lots of small areas making it hard for people to find a place where its safe to stay where you won’t get damaged – it was and still is a very scary thing to experience…especialy when you don’t have a guardian with a shield or that Sanctuary consecration spell…or Ventari’s tablet.

(edited by Jack Skywalker.5674)

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Posted by: Varezenem.2813

Varezenem.2813

One of the only things I like about Ventari Revenant over my druid is that if I see an ally about to go down I can basically throw the source of my projectile defense and healing across the field. It’s a very clutch move that can give your ally the breathing room he needs to recover and keep fighting. Usually it buys me enough time to then move myself over to peel enemies off my ally.

True, that’s a good point to having a stationary (moveable?) rock vs a following rock.

  • Protective solace is in a good place IMO but perhaps giving it a pulsing vigor would be better.

Sounds like you meant replacement. My bad if you meant otherwise.

In this case I used “giving” as in "Giving X (Effect) to Y(Skill) .
Usually this isn’t misinterpreted.

Eh, that’s not how the sentence reads, but whatever. We’re arguing over pointless grammar. I understand what you mean now. You mean in addition, however, that’d make the skill OP imo. You’d have a projectile block, which is already pretty powerful, and a Vigor on top of it? I can already hear the tears falling from forum grievers.

It sounds far more OP than it actually is. In PvE it makes no difference, WvW dunno, in PvP you’d get an extra dodge every 30~40 seconds… Compared to energy that was 1 extra dodge every 10 seconds. And that is assuming your Opponents are dumb enough to let you sit in it without throwing AoEs or going melee.

I would disagree with the PVE bit because when I first started doing PvE content on this game…I noticed that some bosses (specificaly in Ascalonian Tombs and the Nightmare court one) throw aoe and cc in lots of small areas making it hard for people to find a place where its safe to stay because you won’t get damaged – it was and still is a very scary thing to experience…especialy when you don’t have a guardian with a shield or that Sanctuary consecration spell…or Ventari’s tablet.

For PvE I’m taking raids as a reference, since that is what the balance is focused on.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I haven’t gotten to raiding content yet…but I got to ask…do raid bosses have as much crazy aoe as say the spider boss from the Ascalonian Tombs?

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Posted by: Varezenem.2813

Varezenem.2813

I haven’t gotten to raiding content yet…but I got to ask…do raid bosses have as much crazy aoe as say the spider boss from the Ascalonian Tombs?

Not the same kind (not as many dodge or die).

Also druid is taken over tempest even though Tempest has perma vigor/protection. A high vigor uptime can be achieved by thieves and DH if they wanted to not sure about the rest.

The suggestion is also PvP focused since that’s where it has the largest impact (given its characteristics).

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

My suggestions? Yeah they are pvp centric because I haven’t reached max lvl on my rev now…and most of the stuff I have been doing is PvP.

If I were to chose which talents should be scraped from my version of the Salvation talent tree, by A Net so they can make more improvements for Ventari on the PvE level would be “Selfless Sacrifice” & “Tranquil Balance”, because I think they are the least important ones there.

(edited by Jack Skywalker.5674)

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Posted by: Varezenem.2813

Varezenem.2813

My suggestions? Yeah they are pvp centric because I haven’t reached max lvl on my rev now…and most of the stuff I have been doing is PvP.

No, I was referring to the vigor on PS. Your suggestions were obviously PvP centric given your arguments and feedback.

But like I mentioned before your suggestions focus too much on the bunker aspects while weakening the sustain healers aspects.
The later is Ventaris main purpose while the former is Jalis’ job.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

My toolkit for Ventari, does indeed lean on the bunker side, but the healer bits are actualy within my remake of the Salvation skill line, which involve buffs that increase healing received by allies (but not self), buffs on the orbs from staff, Natural abundance to generate healing fragments to do some extra healing.

My Ventari without my Salvation talent tree line is a secondary stance for bunkers,while with Salvation…even without Ventari you can play as support…just get a staff…if you add Glint and Malyx and you get a front line support that grants boons,does boon strips and amplifies the heals of other supports.

Jalis is front row fighter/bunker. My Ventari without Salvation is backrow bunker. My Ventary with Salvation it is a support. It’s good sustain heal with it’s new NH which functions as a mobile engi water turret, and PE for aoe stun break, stab and condi clean.

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Posted by: Varezenem.2813

Varezenem.2813

My toolkit for Ventari, does indeed lean on the bunker side, but the healer bits are actualy within my remake of the Salvation skill line, which involve buffs that increase healing received by allies (but not self), buffs on the orbs from staff, Natural abundance to generate healing fragments to do some extra healing.

My Ventari without my Salvation talent tree line is a secondary stance for bunkers,while with Salvation…even without Ventari you can play as support…just get a staff…if you add Glint and Malyx and you get a front line support that grants boons,does boon strips and amplifies the heals of other supports.

Jalis is front row fighter/bunker. My Ventari without Salvation is backrow bunker. My Ventary with Salvation it is a support. It’s good sustain heal with it’s new NH which functions as a mobile engi water turret, and PE for aoe stun break, stab and condi clean.

Problem is that it pushes it even more to circumstantial healing and even more specific the kind of circumstantial healing that hasn’t worked for any profession.
And following the description the healing output is a lot lower unless you have a team constantly blasting waterfields… (Which doesn’t happen let’s be honest.)
Also Ventari isn’t a bunker, nor front line, nor backline and that has been explicitly stated during the reveal livestream.
Ventari himself is focused on support what he needs is enough sustain to be able to do that not more. ( if you want more sustain take another traitline/legend)

Edit: on the pulse effect on NH please be a lot more specific. Because what you are suggesting can go from useless to completely broken. It can be even something that is easier done by changing numbers on the current NH version.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Ventari feedback and suggestions.

in Revenant

Posted by: InsaneQR.7412

InsaneQR.7412

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.

This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

Ventari feedback and suggestions.

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.

This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.

Problem is a following tablet not only is a loss of flavor it also goes against the design intentions. And the flavor is said here too because if you really want a following tablet a Tempest Auramancer is the perfect solution for you.

Senbu Ren[Wind]
Herald of Ventari

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

So I watched the video you posted, Varezenem.2813 and honestly I could not give less of a kitten because people change their mind and Ventari as it is now does a better job at bunkering than healing…furthermore Salvation does very little to help with ventari’s healing and needs lots of updates.

But on the video they did say they wanted to give Ventari a unique feeling…and they can’t make Ventari do sustain heals right…because people need to be able to bunker near the kitten tablet to get the sustain heals! Thats why I suggested that NH function like the heal from engi’s water turret (periodic aoe heals which generate water combo fields).

This is my feedback and impressions I am sticking with my guns….maybe NH should be the burst heal for this stance instead of the water field generator…but my PE version of Ventari is what’s needed right now to make it viable in both pvp and pve.

(edited by Jack Skywalker.5674)

Ventari feedback and suggestions.

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Posted by: Varezenem.2813

Varezenem.2813

So I watched the video you posted, Varezenem.2813 and honestly I could not give less of a kitten because people change their mind and Ventari as it is now does a better job at bunkering than healing…furthermore Salvation does very little to help with ventari’s healing and needs lots of updates.

But on the video they did say they wanted to give Ventari a unique feeling…and they can’t make Ventari do sustain heals right…because people need to be able to bunker near the kitten tablet to get the sustain heals! Thats why I suggested that NH function like the heal from engi’s water turret (periodic aoe heals which generate water combo fields).

This is my feedback and impressions I am sticking with my guns….maybe NH should be the burst heal for this stance instead of the water field generator…but my PE version of Ventari is what’s needed right now to make it viable in both pvp and pve.

Well nothing against this version of PE it’s pretty similar to other suggestions ,however, I can’t see it having any use in PvE. (At least not more than now.)

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

My version?Has aoe stun break and gives stability per condition removed in place of healing per condition removed…the stability counters cc from bosses in pve.

Ventari feedback and suggestions.

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Posted by: Varezenem.2813

Varezenem.2813

My version?Has aoe stun break and gives stability per condition removed in place of healing per condition removed…the stability counters cc from bosses in pve.

Bosses rarely use CCs condis even less and both are dodged (as a standard procedure).
Stunbreakers, stab and condi cleanse are pretty niche in PvE with maguma falls being one of the few areas they are used.

Senbu Ren[Wind]
Herald of Ventari

Ventari feedback and suggestions.

in Revenant

Posted by: Jack Skywalker.5674

Jack Skywalker.5674

My version?Has aoe stun break and gives stability per condition removed in place of healing per condition removed…the stability counters cc from bosses in pve.

Bosses rarely use CCs condis even less and both are dodged (as a standard procedure).
Stunbreakers, stab and condi cleanse are pretty niche in PvE with maguma falls being one of the few areas they are used.

So people who do Maguma maps would love having stab per condi cleaned.People who also do pvp would love to get after geting stun broken when CC falls from the sky like rain drops. Also…they may make more bosses who do CCs and condis for raids…you just never know these days. Also mistakes happen in raids…a means of correcting mistakes would surely be appreciated by people new to raids.

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Posted by: Varezenem.2813

Varezenem.2813

My version?Has aoe stun break and gives stability per condition removed in place of healing per condition removed…the stability counters cc from bosses in pve.

Bosses rarely use CCs condis even less and both are dodged (as a standard procedure).
Stunbreakers, stab and condi cleanse are pretty niche in PvE with maguma falls being one of the few areas they are used.

So people who do Maguma maps would love having stab per condi cleaned.People who also do pvp would love to get after geting stun broken when CC falls from the sky like rain drops. Also…they may make more bosses who do CCs and condis for raids…you just never know these days. Also mistakes happen in raids…a means of correcting mistakes would surely be appreciated by people new to raids.

What I meant is that this won’t change Ventaris position in PvE at all. There are more effective ways to get both. On PvP the stunbreak part has been suggested before and if the stab is on a low duration it’s quite likely fine.

Senbu Ren[Wind]
Herald of Ventari

Ventari feedback and suggestions.

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

I will let ANet sort out durations. In PvE I know Ventari is a niche and my changes to the utilities don’t even atempt to move it to main stream…I simply do not care about that, for me it’s fine is Ventari remains a niche.

Most of my changes for the Salvation tree are desinged to help healers heal more and let the player play in whatever role he wants. I mean if you want to be the boon striper you can play Malyx without doing condi damage or taking Coruption skill line .

I think that if Revenants want to play as support,then as long as they have the skill line dedicated for it then they should be allowed to play as support without using the Legendary Centaur Stance.

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Posted by: Varezenem.2813

Varezenem.2813

I think that if Revenants want to play as support,then as long as they have the skill line dedicated for it then they should be allowed to play as support without using the Legendary Centaur Stance.

They still can it’s just that Ventari is the base legend focused on support through heals while salvation is the traitline designed to improve Healing (to others), Control and sustain/support.

Senbu Ren[Wind]
Herald of Ventari

Ventari feedback and suggestions.

in Revenant

Posted by: InsaneQR.7412

InsaneQR.7412

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.

This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.

Problem is a following tablet not only is a loss of flavor it also goes against the design intentions. And the flavor is said here too because if you really want a following tablet a Tempest Auramancer is the perfect solution for you.

Well actually with the teather idea, the tablet could still be commanded, but it gives you better visibility were your tablet is and your self sustain is given. Additionally you could help other teammates in trouble with sending your tablet there. Improvements in healing traits and support is needed too. As i said vigor, resistance, protection would provide the most suitable boons and wouldgive ventari an additional buff and possibilty of group support.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

Ventari feedback and suggestions.

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.

This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.

Problem is a following tablet not only is a loss of flavor it also goes against the design intentions. And the flavor is said here too because if you really want a following tablet a Tempest Auramancer is the perfect solution for you.

Well actually with the teather idea, the tablet could still be commanded, but it gives you better visibility were your tablet is and your self sustain is given. Additionally you could help other teammates in trouble with sending your tablet there. Improvements in healing traits and support is needed too. As i said vigor, resistance, protection would provide the most suitable boons and wouldgive ventari an additional buff and possibilty of group support.

Ventari can give protection well and could do it before the cooldown change better. Resistance is out of question, Vigor is OK in moderate quantities but shouldn’t be major.

The following idea has a inherent flaw, and that is, the non-following state is inferior unless they create new skills just for that state. And assuming they are able to make a non-following state work, just as well, they can also make the current tablet work.

If you are assuming that it’s fine having a inferior non-following state you might enjoy
playing this .

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Ventari feedback and suggestions.

in Revenant

Posted by: InsaneQR.7412

InsaneQR.7412

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.

This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.

Problem is a following tablet not only is a loss of flavor it also goes against the design intentions. And the flavor is said here too because if you really want a following tablet a Tempest Auramancer is the perfect solution for you.

Well actually with the teather idea, the tablet could still be commanded, but it gives you better visibility were your tablet is and your self sustain is given. Additionally you could help other teammates in trouble with sending your tablet there. Improvements in healing traits and support is needed too. As i said vigor, resistance, protection would provide the most suitable boons and wouldgive ventari an additional buff and possibilty of group support.

Ventari can give protection well and could do it before the cooldown change better. Resistance is out of question, Vigor is OK in moderate quantities but shouldn’t be major.

The following idea has a inherent flaw, and that is, the non-following state is inferior unless they create new skills just for that state. And assuming they are able to make a non-following state work, just as well, they can also make the current tablet work.

If you are assuming that it’s fine having a inferior non-following state you might enjoy
playing this .

Resistance on elite sounds actually not really op imo, or on the channel when your in the area it could pulse resistance for half a second every half second and asoon you leave the area the boon is gone.
Actually i thought about the teather as an addition and not a replacement.
Like it teathers to the revenant permanent and only to the rev. Heals him every 3s like the tablet would do, when your near the tablet you would get double the heal. One of the teather and one of the tablet. Imo i think the range of the tablet is redunadant and 900 would ve enough but for raids bigger range is good.
For your mentioning of druid: I have a ranger main and i play him with drzid and condi, i like the sustain, thats why i want that our revs get better life sustain in case of healing for ventari, because the black and withe healing communitee isnt goid for flexability in gameplay. I would love to see more revs in healing roles or just playing ventari in open world.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

Ventari feedback and suggestions.

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.

This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.

Problem is a following tablet not only is a loss of flavor it also goes against the design intentions. And the flavor is said here too because if you really want a following tablet a Tempest Auramancer is the perfect solution for you.

Well actually with the teather idea, the tablet could still be commanded, but it gives you better visibility were your tablet is and your self sustain is given. Additionally you could help other teammates in trouble with sending your tablet there. Improvements in healing traits and support is needed too. As i said vigor, resistance, protection would provide the most suitable boons and wouldgive ventari an additional buff and possibilty of group support.

Ventari can give protection well and could do it before the cooldown change better. Resistance is out of question, Vigor is OK in moderate quantities but shouldn’t be major.

The following idea has a inherent flaw, and that is, the non-following state is inferior unless they create new skills just for that state. And assuming they are able to make a non-following state work, just as well, they can also make the current tablet work.

If you are assuming that it’s fine having a inferior non-following state you might enjoy
playing this .

Resistance on elite sounds actually not really op imo, or on the channel when your in the area it could pulse resistance for half a second every half second and asoon you leave the area the boon is gone.
Actually i thought about the teather as an addition and not a replacement.
Like it teathers to the revenant permanent and only to the rev. Heals him every 3s like the tablet would do, when your near the tablet you would get double the heal. One of the teather and one of the tablet. Imo i think the range of the tablet is redunadant and 900 would ve enough but for raids bigger range is good.
For your mentioning of druid: I have a ranger main and i play him with drzid and condi, i like the sustain, thats why i want that our revs get better life sustain in case of healing for ventari, because the black and withe healing communitee isnt goid for flexability in gameplay. I would love to see more revs in healing roles or just playing ventari in open world.

Let’s put it this way problem of resistance is that we have a stat called boon duration (second most important one for a support Rev) and for balance reasons revs have a weakness, if Ventari gets free access to it the only remaining weakness dissapears…
That is why resistance is out of question unless you run mallyx/Ventari for some reason…

On following tablet you seem to be ignoring that it has to be balanced and a following state makes self-sustain inherently stronger (see tempest). And that would force the healing to be weaker than it is for a non-following tablet. So unless you make two different skill sets the non-following state will be weaker. And if you assume they can make a skill set for a non-following tablet work they might as well apply it to the current tablet.

The reason I suggested druid is exactly because he fills the gap between tempest style support and Ventari style support.
It makes no sense making Ventari be similar to other existing play styles, after all, the reason we have multiple healers in the first place is providing different ways to do so.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Ventari feedback and suggestions.

in Revenant

Posted by: InsaneQR.7412

InsaneQR.7412

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.

This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.

Problem is a following tablet not only is a loss of flavor it also goes against the design intentions. And the flavor is said here too because if you really want a following tablet a Tempest Auramancer is the perfect solution for you.

Well actually with the teather idea, the tablet could still be commanded, but it gives you better visibility were your tablet is and your self sustain is given. Additionally you could help other teammates in trouble with sending your tablet there. Improvements in healing traits and support is needed too. As i said vigor, resistance, protection would provide the most suitable boons and wouldgive ventari an additional buff and possibilty of group support.

Ventari can give protection well and could do it before the cooldown change better. Resistance is out of question, Vigor is OK in moderate quantities but shouldn’t be major.

The following idea has a inherent flaw, and that is, the non-following state is inferior unless they create new skills just for that state. And assuming they are able to make a non-following state work, just as well, they can also make the current tablet work.

If you are assuming that it’s fine having a inferior non-following state you might enjoy
playing this .

Resistance on elite sounds actually not really op imo, or on the channel when your in the area it could pulse resistance for half a second every half second and asoon you leave the area the boon is gone.
Actually i thought about the teather as an addition and not a replacement.
Like it teathers to the revenant permanent and only to the rev. Heals him every 3s like the tablet would do, when your near the tablet you would get double the heal. One of the teather and one of the tablet. Imo i think the range of the tablet is redunadant and 900 would ve enough but for raids bigger range is good.
For your mentioning of druid: I have a ranger main and i play him with drzid and condi, i like the sustain, thats why i want that our revs get better life sustain in case of healing for ventari, because the black and withe healing communitee isnt goid for flexability in gameplay. I would love to see more revs in healing roles or just playing ventari in open world.

Let’s put it this way problem of resistance is that we have a stat called boon duration (second most important one for a support Rev) and for balance reasons revs have a weakness, if Ventari gets free access to it the only remaining weakness dissapears…
That is why resistance is out of question unless you run mallyx/Ventari for some reason…

On following tablet you seem to be ignoring that it has to be balanced and a following state makes self-sustain inherently stronger (see tempest). And that would force the healing to be weaker than it is for a non-following tablet. So unless you make two different skill sets the non-following state will be weaker. And if you assume they can make a skill set for a non-following tablet work they might as well apply it to the current tablet.

The reason I suggested druid is exactly because he fills the gap between tempest style support and Ventari style support.
It makes no sense making Ventari be similar to other existing play styles, after all, the reason we have multiple healers in the first place is providing different ways to do so.

I could say it again, i am not proposing a following tablet just to be clear. It was a suggestion for a non following one, but direct summoning on legend swap and no distruction on elite.

For resistance: Yeah for the vhannel it could be op with herald but if the resistance application would be on elite with a matching cd it could work.

I mainly play solo, but i like to play with self sustain. My suggestions are actually targeting for the self sustain of revenant with ventari (aka the egoistic part of healing), the other healing capable classes/ specializations have such an option, for ventari it would beneficial in nearly every game aspect. Probably they should work on the numbets first and after that tweak the traits in three directions: Self-sustain, boon application and staff, heavy healing/ burst heal.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

Ventari feedback and suggestions.

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I mainly play solo, but i like to play with self sustain. My suggestions are actually targeting for the self sustain of revenant with ventari (aka the egoistic part of healing), the other healing capable classes/ specializations have such an option, for ventari it would beneficial in nearly every game aspect. Probably they should work on the numbets first and after that tweak the traits in three directions: Self-sustain, boon application and staff, heavy healing/ burst heal.

Well it’s OK to want more self-sustain but Ventari is a special case amongs the healers. Unlike the others Ventari has access to a massive amount of active defenses thefore the self-sustain is reliant on those rather than straight up healing. Not sure exactly what gear you are using in PvE though I don’t really feel a lack o sustain there, it’s mostly a PvP issue.

If you meant a summon on swap that’s fine, I personally prefer a summon on skill usage.
Reason for that is what happens with summon on swap when you go out of range?
A clarification on what summon on skill usage is:
If you swap to Ventari nothing happens.
Used a legendary centaur skill and the tablet isn’t summoned? The tablet is summoned on your location and the skill is executed.
Used a legendary centaur skill and tablet is summoned? Tablet executed the skill.
The destruction mechanic on the elite could still be used as a fast reposition.

Senbu Ren[Wind]
Herald of Ventari

Ventari feedback and suggestions.

in Revenant

Posted by: InsaneQR.7412

InsaneQR.7412

I mainly play solo, but i like to play with self sustain. My suggestions are actually targeting for the self sustain of revenant with ventari (aka the egoistic part of healing), the other healing capable classes/ specializations have such an option, for ventari it would beneficial in nearly every game aspect. Probably they should work on the numbets first and after that tweak the traits in three directions: Self-sustain, boon application and staff, heavy healing/ burst heal.

Well it’s OK to want more self-sustain but Ventari is a special case amongs the healers. Unlike the others Ventari has access to a massive amount of active defenses thefore the self-sustain is reliant on those rather than straight up healing. Not sure exactly what gear you are using in PvE though I don’t really feel a lack o sustain there, it’s mostly a PvP issue.

If you meant a summon on swap that’s fine, I personally prefer a summon on skill usage.
Reason for that is what happens with summon on swap when you go out of range?
A clarification on what summon on skill usage is:
If you swap to Ventari nothing happens.
Used a legendary centaur skill and the tablet isn’t summoned? The tablet is summoned on your location and the skill is executed.
Used a legendary centaur skill and tablet is summoned? Tablet executed the skill.
The destruction mechanic on the elite could still be used as a fast reposition.

Probably its because i am not completly out geared yet with my rev, my healing power is not quite as high as i want it.
I thought about a summon on legend swap to ventari next to the revenant, the usage of the tablet stays the same except the elite, which does not destroy the tablet. Maybe the tablet could be resummoned instead again next to the rev or it stays on the old place.
The main problem in pve is when your life is going low and your oh s*** button is ventari and after that you have to summon the tablet before using the legend. I think this hinders his potential as live safer.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

Ventari feedback and suggestions.

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I mainly play solo, but i like to play with self sustain. My suggestions are actually targeting for the self sustain of revenant with ventari (aka the egoistic part of healing), the other healing capable classes/ specializations have such an option, for ventari it would beneficial in nearly every game aspect. Probably they should work on the numbets first and after that tweak the traits in three directions: Self-sustain, boon application and staff, heavy healing/ burst heal.

Well it’s OK to want more self-sustain but Ventari is a special case amongs the healers. Unlike the others Ventari has access to a massive amount of active defenses thefore the self-sustain is reliant on those rather than straight up healing. Not sure exactly what gear you are using in PvE though I don’t really feel a lack o sustain there, it’s mostly a PvP issue.

If you meant a summon on swap that’s fine, I personally prefer a summon on skill usage.
Reason for that is what happens with summon on swap when you go out of range?
A clarification on what summon on skill usage is:
If you swap to Ventari nothing happens.
Used a legendary centaur skill and the tablet isn’t summoned? The tablet is summoned on your location and the skill is executed.
Used a legendary centaur skill and tablet is summoned? Tablet executed the skill.
The destruction mechanic on the elite could still be used as a fast reposition.

Probably its because i am not completly out geared yet with my rev, my healing power is not quite as high as i want it.
I thought about a summon on legend swap to ventari next to the revenant, the usage of the tablet stays the same except the elite, which does not destroy the tablet. Maybe the tablet could be resummoned instead again next to the rev or it stays on the old place.
The main problem in pve is when your life is going low and your oh s*** button is ventari and after that you have to summon the tablet before using the legend. I think this hinders his potential as live safer.

Well ventari’s job isn’t exactly being a life saver… due to his nature as a sustain healer.
If you have a good amount of healing power your panic buttons are infuse light (glint heal) and shield 5. If you have already summoned the tablet you can combine it (shield 5) with ventaris’ will and natural harmony for a full heal. The most energy efficient way to heal yourself on ventari is currently the elite (up to 10k health) and you can combine it with staff 3 to get some time to pickup the orbs.

My desire to remove/turn-instant the tablet summoning is more associated with the fact that a thief or a mesmer interupting it leaves you without it for the entire cooldown of legendswap… which is BS.

On traits you can run deva/salvation/herald instead of invo/salvation/herald
for a bit more sustain, damage and offensive support in exchange for a condi cleanse and stunbreak.
Or you can run retri/salvation/herald for a lot more sustain.

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(edited by Varezenem.2813)

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Posted by: InsaneQR.7412

InsaneQR.7412

I mainly play solo, but i like to play with self sustain. My suggestions are actually targeting for the self sustain of revenant with ventari (aka the egoistic part of healing), the other healing capable classes/ specializations have such an option, for ventari it would beneficial in nearly every game aspect. Probably they should work on the numbets first and after that tweak the traits in three directions: Self-sustain, boon application and staff, heavy healing/ burst heal.

Well it’s OK to want more self-sustain but Ventari is a special case amongs the healers. Unlike the others Ventari has access to a massive amount of active defenses thefore the self-sustain is reliant on those rather than straight up healing. Not sure exactly what gear you are using in PvE though I don’t really feel a lack o sustain there, it’s mostly a PvP issue.

If you meant a summon on swap that’s fine, I personally prefer a summon on skill usage.
Reason for that is what happens with summon on swap when you go out of range?
A clarification on what summon on skill usage is:
If you swap to Ventari nothing happens.
Used a legendary centaur skill and the tablet isn’t summoned? The tablet is summoned on your location and the skill is executed.
Used a legendary centaur skill and tablet is summoned? Tablet executed the skill.
The destruction mechanic on the elite could still be used as a fast reposition.

Probably its because i am not completly out geared yet with my rev, my healing power is not quite as high as i want it.
I thought about a summon on legend swap to ventari next to the revenant, the usage of the tablet stays the same except the elite, which does not destroy the tablet. Maybe the tablet could be resummoned instead again next to the rev or it stays on the old place.
The main problem in pve is when your life is going low and your oh s*** button is ventari and after that you have to summon the tablet before using the legend. I think this hinders his potential as live safer.

Well ventari’s job isn’t exactly being a life saver… due to his nature as a sustain healer.
If you have a good amount of healing power your panic buttons are infuse light (glint heal) and shield 5. If you have already summoned the tablet you can combine it (shield 5) with ventaris’ will and natural harmony for a full heal. The most energy efficient way to heal yourself on ventari is currently the elite (up to 10k health) and you can combine it with staff 3 to get some time to pickup the orbs.

My desire to remove/turn-instant the tablet summoning is more associated with the fact that a thief or a mesmer interupting it leaves you without it for the entire cooldown of legendswap… which is BS.

On traits you can run deva/salvation/herald instead of invo/salvation/herald
for a bit more sustain, damage and offensive support in exchange for a condi cleanse and stunbreak.
Or you can run retri/salvation/herald for a lot more sustain.

Momentarely i am not yet elite, i am running devastation (life steal and damage) , invocation and salvation.
Mix between toughness vitality healing power and power precision healing power.
The continous sustain is very good with the life steal and the tablet pulses, condi cleanse is decent and the projectile shield is good against range enemies as a shelter, the problem with the elite is it destroys the tablet and leaves you more vulnerable, its kind of a punishment using it.
The point with the interrupt is true and a stunbreak on ventari is needed.
Additionally why i play ventari is because of the flavor, the theme is cool and the legend is different to all others.
The weapon choice despite staff is somethinh i am not quite sure about, either s/s or hammer.

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Well it’s OK to want more self-sustain but Ventari is a special case amongs the healers. Unlike the others Ventari has access to a massive amount of active defenses thefore the self-sustain is reliant on those rather than straight up healing. Not sure exactly what gear you are using in PvE though I don’t really feel a lack o sustain there, it’s mostly a PvP issue.

This is why I capitalize on the bunker aspect of Ventari, because of its active defenses. I also feel that Salvation should enable Revenants to aid with the healing done by healers .

I think that if Revenants want to play as support,then as long as they have the skill line dedicated for it then they should be allowed to play as support without using the Legendary Centaur Stance.

They still can it’s just that Ventari is the base legend focused on support through heals while salvation is the traitline designed to improve Healing (to others), Control and sustain/support.

Yes that is the current condition of Ventari in game…but that will no longer be true with my changes. Salvation will enable a Revenant to increase the healing other people receive, enhance the control and sustain. Meanwhile the legendary Centaur stance will provide defense againts ranged oponents and offer sustain heal.

Varezenem, I know you will comeback by saying Jallis is the go for bunkering, so I am going to argue by claiming that Jallis is not good at bunkering versus ranged oponents, Jallis is what is used to fight in multiple oponents at once (regardless of bunkering).

Momentarely i am not yet elite, i am running devastation (life steal and damage) , invocation and salvation.
Mix between toughness vitality healing power and power precision healing power.
The continous sustain is very good with the life steal and the tablet pulses, condi cleanse is decent and the projectile shield is good against range enemies as a shelter, the problem with the elite is it destroys the tablet and leaves you more vulnerable, its kind of a punishment using it.
The point with the interrupt is true and a stunbreak on ventari is needed.
Additionally why i play ventari is because of the flavor, the theme is cool and the legend is different to all others.
The weapon choice despite staff is somethinh i am not quite sure about, either s/s or hammer.

In pvp I used to run Jallis with Ventari so I could help secure capture points. Ventari was my answer to range oponents, while Jallis was what I used when the time came to crack open some heads in a melee. For PvE, I would recomend either s/s with hammer or staff with hammer, because having a range weapons is always a pro by itself. In my oppinion the healing orbs from staff are pretty weak without the trait to buff them with regen and swiftness from the Salvation treeline and is inferior to the burst from sword main hand and the block from sword off hand.

(edited by Jack Skywalker.5674)

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Posted by: Varezenem.2813

Varezenem.2813

Well it’s OK to want more self-sustain but Ventari is a special case amongs the healers. Unlike the others Ventari has access to a massive amount of active defenses thefore the self-sustain is reliant on those rather than straight up healing. Not sure exactly what gear you are using in PvE though I don’t really feel a lack o sustain there, it’s mostly a PvP issue.

This is why I capitalize on the bunker aspect of Ventari, because of its active defenses. I also feel that Salvation should enable Revenants to aid with the healing done by healers .

I think that if Revenants want to play as support,then as long as they have the skill line dedicated for it then they should be allowed to play as support without using the Legendary Centaur Stance.

They still can it’s just that Ventari is the base legend focused on support through heals while salvation is the traitline designed to improve Healing (to others), Control and sustain/support.

Yes that is the current condition of Ventari in game…but that will no longer be true with my changes. Salvation will enable a Revenant to increase the healing other people receive, enhance the control and sustain. Meanwhile the legendary Centaur stance will provide defense againts ranged oponents and offer sustain heal.

Varezenem, I know you will comeback by saying Jallis is the go for bunkering, so I am going to argue by claiming that Jallis is not good at bunkering versus ranged oponents, Jallis is what is used to fight in multiple oponents at once (regardless of bunkering).

Momentarely i am not yet elite, i am running devastation (life steal and damage) , invocation and salvation.
Mix between toughness vitality healing power and power precision healing power.
The continous sustain is very good with the life steal and the tablet pulses, condi cleanse is decent and the projectile shield is good against range enemies as a shelter, the problem with the elite is it destroys the tablet and leaves you more vulnerable, its kind of a punishment using it.
The point with the interrupt is true and a stunbreak on ventari is needed.
Additionally why i play ventari is because of the flavor, the theme is cool and the legend is different to all others.
The weapon choice despite staff is somethinh i am not quite sure about, either s/s or hammer.

In pvp I used to run Jallis with Ventari so I could help secure capture points. Ventari was my answer to range oponents, while Jallis was what I used when the time came to crack open some heads in a melee. For PvE, I would recomend either s/s with hammer or staff with hammer, because having a range weapons is always a pro by itself. In my oppinion the healing orbs from staff are pretty weak without the trait to buff them with regen and swiftness from the Salvation treeline and is inferior to the burst from sword main hand and the block from sword off hand.

Ehh I pretty much ignore the orbs 90% of the time staff, for me if for the 2-5 skills (even though 2 needs some adjustments). The amount of utility and sustain on staff is great while s/sh provide more damage and healing.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.

This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.

Problem is a following tablet not only is a loss of flavor it also goes against the design intentions. And the flavor is said here too because if you really want a following tablet a Tempest Auramancer is the perfect solution for you.

Well actually with the teather idea, the tablet could still be commanded, but it gives you better visibility were your tablet is and your self sustain is given. Additionally you could help other teammates in trouble with sending your tablet there. Improvements in healing traits and support is needed too. As i said vigor, resistance, protection would provide the most suitable boons and wouldgive ventari an additional buff and possibilty of group support.

Ventari can give protection well and could do it before the cooldown change better. Resistance is out of question, Vigor is OK in moderate quantities but shouldn’t be major.

The following idea has a inherent flaw, and that is, the non-following state is inferior unless they create new skills just for that state. And assuming they are able to make a non-following state work, just as well, they can also make the current tablet work.

If you are assuming that it’s fine having a inferior non-following state you might enjoy
playing this .

Resistance on elite sounds actually not really op imo, or on the channel when your in the area it could pulse resistance for half a second every half second and asoon you leave the area the boon is gone.
Actually i thought about the teather as an addition and not a replacement.
Like it teathers to the revenant permanent and only to the rev. Heals him every 3s like the tablet would do, when your near the tablet you would get double the heal. One of the teather and one of the tablet. Imo i think the range of the tablet is redunadant and 900 would ve enough but for raids bigger range is good.
For your mentioning of druid: I have a ranger main and i play him with drzid and condi, i like the sustain, thats why i want that our revs get better life sustain in case of healing for ventari, because the black and withe healing communitee isnt goid for flexability in gameplay. I would love to see more revs in healing roles or just playing ventari in open world.

Let’s put it this way problem of resistance is that we have a stat called boon duration (second most important one for a support Rev) and for balance reasons revs have a weakness, if Ventari gets free access to it the only remaining weakness dissapears…
That is why resistance is out of question unless you run mallyx/Ventari for some reason…

On following tablet you seem to be ignoring that it has to be balanced and a following state makes self-sustain inherently stronger (see tempest). And that would force the healing to be weaker than it is for a non-following tablet. So unless you make two different skill sets the non-following state will be weaker. And if you assume they can make a skill set for a non-following tablet work they might as well apply it to the current tablet.

The reason I suggested druid is exactly because he fills the gap between tempest style support and Ventari style support.
It makes no sense making Ventari be similar to other existing play styles, after all, the reason we have multiple healers in the first place is providing different ways to do so.

Pretty sure by “tether” he means like Tainted Shackles or Dragonhunter Justice virtue active. Basically, a visible beam connecting you to the tablet, but the tablet still behaves as it does now.

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Posted by: Varezenem.2813

Varezenem.2813

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.

This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.

Problem is a following tablet not only is a loss of flavor it also goes against the design intentions. And the flavor is said here too because if you really want a following tablet a Tempest Auramancer is the perfect solution for you.

Well actually with the teather idea, the tablet could still be commanded, but it gives you better visibility were your tablet is and your self sustain is given. Additionally you could help other teammates in trouble with sending your tablet there. Improvements in healing traits and support is needed too. As i said vigor, resistance, protection would provide the most suitable boons and wouldgive ventari an additional buff and possibilty of group support.

Ventari can give protection well and could do it before the cooldown change better. Resistance is out of question, Vigor is OK in moderate quantities but shouldn’t be major.

The following idea has a inherent flaw, and that is, the non-following state is inferior unless they create new skills just for that state. And assuming they are able to make a non-following state work, just as well, they can also make the current tablet work.

If you are assuming that it’s fine having a inferior non-following state you might enjoy
playing this .

Resistance on elite sounds actually not really op imo, or on the channel when your in the area it could pulse resistance for half a second every half second and asoon you leave the area the boon is gone.
Actually i thought about the teather as an addition and not a replacement.
Like it teathers to the revenant permanent and only to the rev. Heals him every 3s like the tablet would do, when your near the tablet you would get double the heal. One of the teather and one of the tablet. Imo i think the range of the tablet is redunadant and 900 would ve enough but for raids bigger range is good.
For your mentioning of druid: I have a ranger main and i play him with drzid and condi, i like the sustain, thats why i want that our revs get better life sustain in case of healing for ventari, because the black and withe healing communitee isnt goid for flexability in gameplay. I would love to see more revs in healing roles or just playing ventari in open world.

Let’s put it this way problem of resistance is that we have a stat called boon duration (second most important one for a support Rev) and for balance reasons revs have a weakness, if Ventari gets free access to it the only remaining weakness dissapears…
That is why resistance is out of question unless you run mallyx/Ventari for some reason…

On following tablet you seem to be ignoring that it has to be balanced and a following state makes self-sustain inherently stronger (see tempest). And that would force the healing to be weaker than it is for a non-following tablet. So unless you make two different skill sets the non-following state will be weaker. And if you assume they can make a skill set for a non-following tablet work they might as well apply it to the current tablet.

The reason I suggested druid is exactly because he fills the gap between tempest style support and Ventari style support.
It makes no sense making Ventari be similar to other existing play styles, after all, the reason we have multiple healers in the first place is providing different ways to do so.

Pretty sure by “tether” he means like Tainted Shackles or Dragonhunter Justice virtue active. Basically, a visible beam connecting you to the tablet, but the tablet still behaves as it does now.

If it’s the suggestion that I saw earlier it also included a considerable self-heal associated with the tether.

But I did say that having a marker is a good idea. It will help a lot if ventari gets more popular.

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Posted by: InsaneQR.7412

InsaneQR.7412

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.

This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.

Problem is a following tablet not only is a loss of flavor it also goes against the design intentions. And the flavor is said here too because if you really want a following tablet a Tempest Auramancer is the perfect solution for you.

Well actually with the teather idea, the tablet could still be commanded, but it gives you better visibility were your tablet is and your self sustain is given. Additionally you could help other teammates in trouble with sending your tablet there. Improvements in healing traits and support is needed too. As i said vigor, resistance, protection would provide the most suitable boons and wouldgive ventari an additional buff and possibilty of group support.

Ventari can give protection well and could do it before the cooldown change better. Resistance is out of question, Vigor is OK in moderate quantities but shouldn’t be major.

The following idea has a inherent flaw, and that is, the non-following state is inferior unless they create new skills just for that state. And assuming they are able to make a non-following state work, just as well, they can also make the current tablet work.

If you are assuming that it’s fine having a inferior non-following state you might enjoy
playing this .

Resistance on elite sounds actually not really op imo, or on the channel when your in the area it could pulse resistance for half a second every half second and asoon you leave the area the boon is gone.
Actually i thought about the teather as an addition and not a replacement.
Like it teathers to the revenant permanent and only to the rev. Heals him every 3s like the tablet would do, when your near the tablet you would get double the heal. One of the teather and one of the tablet. Imo i think the range of the tablet is redunadant and 900 would ve enough but for raids bigger range is good.
For your mentioning of druid: I have a ranger main and i play him with drzid and condi, i like the sustain, thats why i want that our revs get better life sustain in case of healing for ventari, because the black and withe healing communitee isnt goid for flexability in gameplay. I would love to see more revs in healing roles or just playing ventari in open world.

Let’s put it this way problem of resistance is that we have a stat called boon duration (second most important one for a support Rev) and for balance reasons revs have a weakness, if Ventari gets free access to it the only remaining weakness dissapears…
That is why resistance is out of question unless you run mallyx/Ventari for some reason…

On following tablet you seem to be ignoring that it has to be balanced and a following state makes self-sustain inherently stronger (see tempest). And that would force the healing to be weaker than it is for a non-following tablet. So unless you make two different skill sets the non-following state will be weaker. And if you assume they can make a skill set for a non-following tablet work they might as well apply it to the current tablet.

The reason I suggested druid is exactly because he fills the gap between tempest style support and Ventari style support.
It makes no sense making Ventari be similar to other existing play styles, after all, the reason we have multiple healers in the first place is providing different ways to do so.

Pretty sure by “tether” he means like Tainted Shackles or Dragonhunter Justice virtue active. Basically, a visible beam connecting you to the tablet, but the tablet still behaves as it does now.

If it’s the suggestion that I saw earlier it also included a considerable self-heal associated with the tether.

But I did say that having a marker is a good idea. It will help a lot if ventari gets more popular.

Yes that was basically the idea i got from another topic, including the selfheal.

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Posted by: Varezenem.2813

Varezenem.2813

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.

This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.

Problem is a following tablet not only is a loss of flavor it also goes against the design intentions. And the flavor is said here too because if you really want a following tablet a Tempest Auramancer is the perfect solution for you.

Well actually with the teather idea, the tablet could still be commanded, but it gives you better visibility were your tablet is and your self sustain is given. Additionally you could help other teammates in trouble with sending your tablet there. Improvements in healing traits and support is needed too. As i said vigor, resistance, protection would provide the most suitable boons and wouldgive ventari an additional buff and possibilty of group support.

Ventari can give protection well and could do it before the cooldown change better. Resistance is out of question, Vigor is OK in moderate quantities but shouldn’t be major.

The following idea has a inherent flaw, and that is, the non-following state is inferior unless they create new skills just for that state. And assuming they are able to make a non-following state work, just as well, they can also make the current tablet work.

If you are assuming that it’s fine having a inferior non-following state you might enjoy
playing this .

Resistance on elite sounds actually not really op imo, or on the channel when your in the area it could pulse resistance for half a second every half second and asoon you leave the area the boon is gone.
Actually i thought about the teather as an addition and not a replacement.
Like it teathers to the revenant permanent and only to the rev. Heals him every 3s like the tablet would do, when your near the tablet you would get double the heal. One of the teather and one of the tablet. Imo i think the range of the tablet is redunadant and 900 would ve enough but for raids bigger range is good.
For your mentioning of druid: I have a ranger main and i play him with drzid and condi, i like the sustain, thats why i want that our revs get better life sustain in case of healing for ventari, because the black and withe healing communitee isnt goid for flexability in gameplay. I would love to see more revs in healing roles or just playing ventari in open world.

Let’s put it this way problem of resistance is that we have a stat called boon duration (second most important one for a support Rev) and for balance reasons revs have a weakness, if Ventari gets free access to it the only remaining weakness dissapears…
That is why resistance is out of question unless you run mallyx/Ventari for some reason…

On following tablet you seem to be ignoring that it has to be balanced and a following state makes self-sustain inherently stronger (see tempest). And that would force the healing to be weaker than it is for a non-following tablet. So unless you make two different skill sets the non-following state will be weaker. And if you assume they can make a skill set for a non-following tablet work they might as well apply it to the current tablet.

The reason I suggested druid is exactly because he fills the gap between tempest style support and Ventari style support.
It makes no sense making Ventari be similar to other existing play styles, after all, the reason we have multiple healers in the first place is providing different ways to do so.

Pretty sure by “tether” he means like Tainted Shackles or Dragonhunter Justice virtue active. Basically, a visible beam connecting you to the tablet, but the tablet still behaves as it does now.

If it’s the suggestion that I saw earlier it also included a considerable self-heal associated with the tether.

But I did say that having a marker is a good idea. It will help a lot if ventari gets more popular.

Yes that was basically the idea i got from another topic, including the selfheal.

Problem on that one was that the self-heal had a tendency to be rather strong while it also seems to be almost unnoticeable in PvP (assuming a 3 sec pulse).
IMO it was made with zerging in mind which isn’t something I would like to be balanced around…

Senbu Ren[Wind]
Herald of Ventari

Ventari feedback and suggestions.

in Revenant

Posted by: InsaneQR.7412

InsaneQR.7412

While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.

Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.

On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.

Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.

This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.

Problem is a following tablet not only is a loss of flavor it also goes against the design intentions. And the flavor is said here too because if you really want a following tablet a Tempest Auramancer is the perfect solution for you.

Well actually with the teather idea, the tablet could still be commanded, but it gives you better visibility were your tablet is and your self sustain is given. Additionally you could help other teammates in trouble with sending your tablet there. Improvements in healing traits and support is needed too. As i said vigor, resistance, protection would provide the most suitable boons and wouldgive ventari an additional buff and possibilty of group support.

Ventari can give protection well and could do it before the cooldown change better. Resistance is out of question, Vigor is OK in moderate quantities but shouldn’t be major.

The following idea has a inherent flaw, and that is, the non-following state is inferior unless they create new skills just for that state. And assuming they are able to make a non-following state work, just as well, they can also make the current tablet work.

If you are assuming that it’s fine having a inferior non-following state you might enjoy
playing this .

Resistance on elite sounds actually not really op imo, or on the channel when your in the area it could pulse resistance for half a second every half second and asoon you leave the area the boon is gone.
Actually i thought about the teather as an addition and not a replacement.
Like it teathers to the revenant permanent and only to the rev. Heals him every 3s like the tablet would do, when your near the tablet you would get double the heal. One of the teather and one of the tablet. Imo i think the range of the tablet is redunadant and 900 would ve enough but for raids bigger range is good.
For your mentioning of druid: I have a ranger main and i play him with drzid and condi, i like the sustain, thats why i want that our revs get better life sustain in case of healing for ventari, because the black and withe healing communitee isnt goid for flexability in gameplay. I would love to see more revs in healing roles or just playing ventari in open world.

Let’s put it this way problem of resistance is that we have a stat called boon duration (second most important one for a support Rev) and for balance reasons revs have a weakness, if Ventari gets free access to it the only remaining weakness dissapears…
That is why resistance is out of question unless you run mallyx/Ventari for some reason…

On following tablet you seem to be ignoring that it has to be balanced and a following state makes self-sustain inherently stronger (see tempest). And that would force the healing to be weaker than it is for a non-following tablet. So unless you make two different skill sets the non-following state will be weaker. And if you assume they can make a skill set for a non-following tablet work they might as well apply it to the current tablet.

The reason I suggested druid is exactly because he fills the gap between tempest style support and Ventari style support.
It makes no sense making Ventari be similar to other existing play styles, after all, the reason we have multiple healers in the first place is providing different ways to do so.

Pretty sure by “tether” he means like Tainted Shackles or Dragonhunter Justice virtue active. Basically, a visible beam connecting you to the tablet, but the tablet still behaves as it does now.

If it’s the suggestion that I saw earlier it also included a considerable self-heal associated with the tether.

But I did say that having a marker is a good idea. It will help a lot if ventari gets more popular.

Yes that was basically the idea i got from another topic, including the selfheal.

Problem on that one was that the self-heal had a tendency to be rather strong while it also seems to be almost unnoticeable in PvP (assuming a 3 sec pulse).
IMO it was made with zerging in mind which isn’t something I would like to be balanced around…

Actually they just can take the heal of the tablet. If the revenant is near the tablet he takes double the heal, in pvp the sustain would be better and visibility in pve and wvw is improved.

Pale Raiders united.
9 Sylvari, 9 unique Builds.