Ventari's tablet underwater
Hahaha had the same question I’m looking forward for an answer xD
Anyway underwater is nearly dead.
To be honest I currently don’t like the concept of moving that tablet around all the time…
Might follow you like a pet.
I suspect they won’t include him for under water content.
If they did though, I think I’d like to see it work sort of like how ranger sprites used to when they were able to move (basically just follow right behind you). And then just change the 6 skill so that instead of moving it just does an area heal or something.
Apologies for late response, I’m in Australia…:-P
I’m one of those wierdos that actually likes underwater combat, so I’m hoping that ANet doesn’t abandon it entirely.
I just wish that they would follow some consistent rules, like changing all ground targeted skills to center on the player when underwater (like necro wells). Some Guardian consecrations remain ground targeted underwater which means you have to fight near the seabed to target them properly.
The tablet would work if it had a leash distance, but I suspect it would be annoying to coordinate with allies if it uses the same code as Ranger pets (the slightest shift in your position can cause the pet move quite far). Using the code for the old Spirits Unbound would work.
I like having the effect centered on the Rev because it would then work like Glint’s Facets and affect allies around you when you use a Ventari skill (or provide regen if traited). If you go full support with Glint/Ventari, your positioning in both stances remains consistent (stay near the allies you want to support).
Hopefully, they make the tablet less annoying to use on land and make it work underwater as well…:-)
I’d prefer it to just follow the revenant around underwater. Otherwise, it could get really annoying.
To be honest I wish hitting Ventari would auto summon the tablet and that the tablet would then just follow you around. If you need to position it in a particular spot then you hit your 6 button to position. But otherwise have it follow by default on land.
(edited by xarallei.4279)
They keep saying they’re going to convert “some” of the legends for underwater.
I’m very much suspecting the reason for that “some” is Ventari. I don’t think they’ll convert Ventari to underwater combat at all, since it would completely alter the entire dynamic of the legend. And I also see no reason any of the other legends wouldn’t work underwater. Ventari really seems like by far the most likely culprit for the repeated use of “some” to me.
Well since horses can swim it would totally ruin my immersion if they didn’t include it.
Maybe I’m needlessly optimistic, but based on the details about the spear from the Glint reveal, with the following:
There’s been some discussion since the revenant test weekend event about underwater combat for the profession. For starters, I’ll be going over some of the spear skills for the revenant. By the next time you get to play, some of the legends will be converted to function underwater as well.
All it says is that by the next BWE, we’ll be able to test out the spear and some of the legends underwater (the ones that they have time to convert to work underwater). So far, there hasn’t been any indication that, in the final release of HoT, there will be any legends that do not function underwater, just that not all of them will be ready for the next BWE.
That’s why I thought it would be worth throwing out some ideas now, and lobbying to make the tablet function consistently on land and underwater, since underwater Ventari is unlikely to be ready for the next BWE. Even if this means changing how the tablet currently works on land, having that consistency would be helpful.
From the recent comms about changes based on BWE feedback from both Roy and Robert, I’d say that it’s worth voicing our opinions on how we would like Ventari’s tablet to actually work… :-)
While I thought the concept of moving the tablet around had promise, and the idea of blocking projectiles with the tablet in motion sounded cool, in practice the need to summon and move it (with cast times) makes the whole mechanic feel clunky, so I tended to avoid using it in the last BWE even though I used it heavily during the first Revenant beta.
Maybe it would help if moving the tablet were instant cast, and the tablet moves faster than it currently does, but that wouldn’t help with implementing it underwater. Definitely would like to remove the need to summon the bloody thing, except that reduces one of the trade-offs for using Energy Expulsion.
Probably the easiest way for the Tablet to work underwater is that Ventari’s Will will just move the tablet to your current position when activated. The only skill that would need a rework underwater is the elite and simply for how the fragments work underwater (old engi med kit comes to mind). May also have to increase the range on the utilities to around 350 or so but it would work.
(edited by Draeyon.4392)
All it says is that by the next BWE, we’ll be able to test out the spear and some of the legends underwater (the ones that they have time to convert to work underwater). So far, there hasn’t been any indication that, in the final release of HoT, there will be any legends that do not function underwater, just that not all of them will be ready for the next BWE.
It’s worth pointing out that if all our legends work underwater we’d be the first profession to have all skills work under water and out of sell the legends Ventari looks like it’d take the most work to get working under water. That’s why I don’t think we’ll get him, especially since the game has progressively been moving away from underwater content.
I’m waiting to see how it all works with the bug fixed. For me part of the issue was it required a lot of attention/micro management for basically no reward, so now that it should be putting out significantly more healing I’m interested to see if it feels worth using.
Probably the easiest way for the Tablet to work underwater is that Ventari’s Will will just move the tablet to your current position when activated. The only skill that would need a rework underwater is the elite and simply for how the fragments work underwater (old engi med kit comes to mind). May also have to increase the range on the utilities to around 350 or so but it would work.
I like it! :-)
That’s the most elegant solution by far, would work nicely on land as well. The tablet will probably need to end its movement slightly past the Rev’s position so that you benefit from it’s effects as well.
It would make a Ventari Rev more predictable if you want to benefit from the tablet since you need to remain in position until after the tablet moves past.
If Ventari’s Will were instant cast, that opens up more options. It could be used near the impact point of Hammer 3, or triggered while in the middle of Sword 3. Since those now have built-in evades, it would mitigate some of the risk of being predictable.
All it says is that by the next BWE, we’ll be able to test out the spear and some of the legends underwater (the ones that they have time to convert to work underwater). So far, there hasn’t been any indication that, in the final release of HoT, there will be any legends that do not function underwater, just that not all of them will be ready for the next BWE.
It’s worth pointing out that if all our legends work underwater we’d be the first profession to have all skills work under water and out of sell the legends Ventari looks like it’d take the most work to get working under water. That’s why I don’t think we’ll get him, especially since the game has progressively been moving away from underwater content.
I’m waiting to see how it all works with the bug fixed. For me part of the issue was it required a lot of attention/micro management for basically no reward, so now that it should be putting out significantly more healing I’m interested to see if it feels worth using.
Yeah, the healing numbers were not very impressive before, but then again I didn’t try Cleric’s gear in the last BWE for max healing. Was too busy going nuts with a Reaper… :-)
I guess the main difference with the Revenant and all the other professions is that the Revenant cannot choose skills. Once you choose your two Legends, your non-weapon skills are locked in. If all or some of the skills for a particular Legend don’t work underwater, you’re forced to choose other Legends and most likely change your entire build just for underwater combat…and then switch back again for land. In the absence of build templates to save specialisation and trait choices, “this won’t end well”.
Other professions can simply choose skills that work underwater to replace the ones that don’t. The alternate skills might work counter to their normal build on land, but it’s less of a problem than changing Legends. Ofc an ele with a fetish for conjured weapons or a guard who likes spirit weapons are both SoL underwater…
They keep saying they’re going to convert “some” of the legends for underwater.
I’m very much suspecting the reason for that “some” is Ventari. I don’t think they’ll convert Ventari to underwater combat at all, since it would completely alter the entire dynamic of the legend. And I also see no reason any of the other legends wouldn’t work underwater. Ventari really seems like by far the most likely culprit for the repeated use of “some” to me.
You are right, it works totally fine to build a Road in the middle of the Water, have rotating Hammers around yourself while you are able to move on the Z-Axis, or turn yourself into a Stone without sinking yourself ;-)