Ventari traits

Ventari traits

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Posted by: Kronos.2560

Kronos.2560

Just a question, why do ventari traits focus on healing allies and not yourself? I never understood because no one wants a full time healer. And if it doesn’t help heal you along with allies all you can do is stand in back and watch. Im not against more healing in game but I feel like this game is made so you can be selfish.. So why can’t we selfishly heal?

Also might just be me but the grandmaster traits are kind of useless if not ventari. Wasn’t the point to let use mix n match not lock us into a forced traitline?

Not trying to sound like complaining mostly just confused at the reason for a lot of thus traitline.

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Posted by: LeviQuiteQuirky.6892

LeviQuiteQuirky.6892

I believe “allies” includes the user of the trait

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Posted by: zebbers.6139

zebbers.6139

It affects you as well as far as I know, and I’m pretty sure that the devs are trying to get some more diversity into pvp, including (possibly) full healer focused builds in raids.

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Posted by: Rym.1469

Rym.1469

If all the modifiers worked on the caster, it would evolve into yet another bunker. 7k heals and 600 regen/sec for yourself? Yep.

“Outgoing healing” is their tool that should in theory separate “healers” from “tanks” so you have more diversity, heals on allies can be much higher etc.

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Posted by: Kronos.2560

Kronos.2560

Fair enough I guess that makes sense, though it does kind of contradict the whole self sustain we don’t have a trinity mentality.

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Posted by: Fade.1743

Fade.1743

Fair enough I guess that makes sense, though it does kind of contradict the whole self sustain we don’t have a trinity mentality.

No, we do have a trinity mechanic. Control, Support, and Damage. Healers typically fall into a reactive version of Support with a minor bit of Control.

Also, Anet has designed the game around not NEEDING a tank role or a healer role in a group (at least in PvE), but not getting rid of it entirely.

Up until now, direct damage has dominated the PvE “meta” as the niche content of speedrunning was pretty much the only challenge, as well as the (also niche content of) high level Fractals as they can one shot most players with mob basic attacks…meaning there’s very little reason not to go pure damage as you’re more likely to succeed.

With the specialization update, conditions on Engies and Rangers shifted into the meta (and even surpassing the zerker builds). Raids will probably benefit from having a dedicated healer as one person will be able to use their abilities to keep the raid alive between mechanics. I doubt it’ll bring healing power gear into the meta, but it could bring new builds.

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Posted by: MercenaryNote.8506

MercenaryNote.8506

but I feel like this game is made so you can be selfish.. So why can’t we selfishly heal?

What? This entire game is built around working as a team.