[Video] Revenant in my perspective
Nice video, always happy to see revenant fighting against skilled opponents. Anguish is such an awesome troll skill against melee opponents.
Regarding conditions, I don’t think you use pain absorption enough in your actual demonstration video. With demonic stance and its self-inflicted blind you’re guaranteed to have 5 or more seconds of resistance. It’ll come in really handy against engi/necro/mesmer where multiple different condis are applied. Though I agree it is hard to use that in the right moment. Each legend are just too specialised in what they do, sometimes I feel that its not exactly balanced in some essentials like stun breakers or condi removal.
I might go for sword/axe + mace/sword, shiro/mallyx with sinister or zerker with devast/corrup/invoc when it comes out. Shiro may provide the stun breaker + evade + CC condi removal you needed, but who knows, we’ll have to see in actual beta testing.
Some improvements that may address condi in traits are cleansing channel, make it remove 2 condi on swap? Or alternatively you can try staff in your second set. Some defense against pew pew rangers and condi cleanse.
(edited by NICENIKESHOE.7128)
Nice video, always happy to see revenant fighting against skilled opponents. Anguish is such an awesome troll skill against melee opponents.
Regarding conditions, I don’t think you use pain absorption enough in your actual demonstration video. With demonic stance and its self-inflicted blind you’re guaranteed to have 5 or more seconds of resistance. It’ll come in really handy against engi/necro/mesmer where multiple different condis are applied. Though I agree it is hard to use that in the right moment. Each legend are just too specialised in what they do, sometimes I feel that its not exactly balanced in some essentials like stun breakers or condi removal.
I might go for sword/axe + mace/sword, shiro/mallyx with sinister or zerker with devast/corrup/invoc when it comes out. Shiro may provide the stun breaker + evade + CC condi removal you needed, but who knows, we’ll have to see in actual beta testing.
Some improvements that may address condi in traits are cleansing channel, make it remove 2 condi on swap? Or alternatively you can try staff in your second set. Some defense against pew pew rangers and condi cleanse.
We already heard about Shiro and it still lacks the things noted. And sorry I should have been clearer; it lacks condition removal on the other legends, and well you can t always play the resistance game (sadly).
Condi cleanse is a huge issue. Expecially on Mallyx, resistance doesn’t have 100% uptime and you get tons of conditions, that you can’t even benefit from.
You only get benefits from single stacks and short conditions. 2 hours of cripple are impossible to cleanse without swapping or equipping a staff, and you can only copy single stacks of conditions. Also the 3% damage bonus per condi only applies to different conditions, so again no benefits from absorbing 10 stacks of burning compared to 1 stack, except you die faster once resistance is over.
I agree with you on condi and stunbreaks. I don’t want to be forced to a sigil for cleansing.
(edited by Kidel.2057)
Please don’t use exaggeration, you won’t convince me that way Kidel :P. I don’t think sigil of cleansing is useful, its hard to control what it cleanse and when it cleanse. So I wouldn’t bother with that sigil.
I definitely agree other legends need more reliable condi removal or stun breaks, since they’re the necessities in any balanced build. Jalis’ condi removal is located in an awkward position, being a 30s heal that removes 3 condi only; Shiro has no condi removal against DoT; Ventari is pretty much the only robust condi removals around but the legend is specialised so much into healing you’ll lose a lot of offensive drive.
While I also agrees that you can’t get resistance all the time in other legends, I still stand that resistance from pain absorption can keep you alive from condi specs in Mallyx. You’ll want to use it when you have condi on you, which makes it 5 or more seconds of total immunity against any conditions (immob/chill/cripple/DoT). That is definitely not a short duration, it shares the same or longer duration than most condition application skills (ignoring food ofc). This is especially true now that all DoT stacks in intensity rather than duration, and I’m not counting additional resistance for other condi your opponent wants to add on you.
I don’t want to convince you. Being forced to condi cleanse with sigil is bullkitten and -20% dps