Weapon Swap for Rev in 1 word:
the class is still original and legend swap is still the class mechanic.
or are you saying that reaper and guardian are the same because they both have weaponswap and dodge? lol
they gave dodge to revenant, so unoriginal.
the class is still original and legend swap is still the class mechanic.
or are you saying that reaper and guardian are the same because they both have weaponswap and dodge? lolthey gave dodge to revenant, so unoriginal.
The class mechanic is that you don’t change your weapon, but your utilities. Everybody has a different mechanic. That’s the game. Necro has deathshroud, Guard has virtues. Pretty different. If one class came out that didn’t have endurence but something else entirely and then the community QQd because it was too different than what they were used to and they couldn’t possibly learn to use something new, I’d say the same. Its originality is tied here and you guys are mutilating it because you don’t want to try something new. Seriously stop misquoting me.
Well i am always up for removing wep swap, most of the time i been play with 1 weapon set at a time as swapping to hammer on a point is asking for a trouble in many cases. Theres no way i will ever swap to hammer for certain classes which goes against the idea of wep swap to begin with.
What in many cases i been doing lately is pop up projectile block, put 2-3 ruins down, this joke knockdown, swap and camping my wep (staff or sword) for the rest of my time till i or someone else die.
In case of condi build which so far perform the best in pvp i dont have any swap at all as we dont have second condi set.
That said weapon swap will stay whenever we like it or not. But 10cd for rev is way too long in my opinion espesially considering the fact that rev was supposed to be low cd class. Here is some reference vid using staff/hammer, was a bit asleep so i did a mistake here and there..
https://www.youtube.com/watch?v=sKE1XQWgFzQ
Even tho i had everything on cd( they are too long imo) i couldnt still not swap to keep pressure.
Ps. lol at that “new class is op” from d/d ele..xd
Well i am always up for removing wep swap, most of the time i been play with 1 weapon set at a time as swapping to hammer on a point is asking for a trouble in many cases. Theres no way i will ever swap to hammer for certain classes which goes against the idea of wep swap to begin with.
I don’t see ws being so useful in pvp (I think you’re talking about that) except maybe some utility with staff, even ooc. For pve and WvW weaponswap is a game changer. I can’t think of revenant without it being as effective and enjoyable.
I understand your point of view since you’re mainly a pvp player, but there is not only pvp.
If one class came out that didn’t have endurence but something else entirely and then the community QQd because it was too different than what they were used to and they couldn’t possibly learn to use something new, I’d say the same.
Are you implying that ws was added (only) because we asked for it? Because that’s a lie. It was developed before the previous beta, feedback just helped them.
Many suggestion were submitted for revenant and NONE of them has been taken into account except weaponswap ant the lack of damage, so they don’t take orders from the community, they use us to help decide what they are already discussing.
(edited by Kidel.2057)
Well i am always up for removing wep swap, most of the time i been play with 1 weapon set at a time as swapping to hammer on a point is asking for a trouble in many cases. Theres no way i will ever swap to hammer for certain classes which goes against the idea of wep swap to begin with.
I don’t see ws being so useful in pvp (I think you’re talking about that) except maybe some utility with staff, even ooc. For pve and WvW weaponswap is a game changer. I can’t think of revenant without it being as effective and enjoyable.
I understand your point of view since you’re mainly a pvp player, but there is not only pvp.
If one class came out that didn’t have endurence but something else entirely and then the community QQd because it was too different than what they were used to and they couldn’t possibly learn to use something new, I’d say the same.
Are you implying that ws was added (only) because we asked for it? Because that’s a lie. It was developed before the previous beta, feedback just helped them.
Many suggestion were submitted for revenant and NONE of them has been taken into account except weaponswap ant the lack of damage, so they don’t take orders from the community, they use us to help decide what they are already discussing.
I think Arenanet listens to the community and acts accordingly. We’ve seen many examples of this one being the HOT pricing for the veteran players. And I believe this ws is only a test during the BWE, one that hopefully won’t make it to the actual release. They heard us saying it so they put it into the game. I think the only reason there’s still no underwater combat for rev is the undecided ws.
of course they “listen” to the community, they have to. But they don’t take orders from us. And I’m not making things up or supposing this. Roy said what I wrote in the previous post in POI#26 and Colin confirmed it Saturday. They use feedback to help them decide and test, but THEY make class balance, style and mechanics (thank god).
You should better get used to WS. Again, it’s not hurting you, but it would hurt many players removing it now. People are very happy with weaponswap atm. The fact that the vast majority asked for it is enough to convince them to let it as it is now. But that won’t be the reason, they were testing it internally and they already knew it was required for the current design.
Again, I’m very pleased with revenant mechanic at the moment. It just needs some tweaking on potency and energy cost, maybe some boons on jalis and bug fix.
(edited by Kidel.2057)
I don’t see ws being so useful in pvp (I think you’re talking about that) except maybe some utility with staff, even ooc. For pve and WvW weaponswap is a game changer. I can’t think of revenant without it being as effective and enjoyable.
I understand your point of view since you’re mainly a pvp player, but there is not only pvp.
In wvw wep swap was useless for me as well. I been camping hammer all day long thats how good it is there. 7k crits every 2sec? Yes please. None of melee weapons are even close to that. Even in solo roaming i didnt had to swap much as most people dying on 3-4 shot from hammer. Wanted to do one vid but since 3 last weeks i had bad matchups where maps are literally empty..that vid would be so short lol
Didnt tried pve yet but i think i would just camp sword/sword there. It is something i plan to do later today. Not sure why you ever argue with me tho as i have way more experience in game.
I suggest you give a shot to verdant brink, some inside areas (early mobs are easy, just a lot of hp). The extra projectile barrier from hammer and kiting sometimes is very useful, even on zerk-melee sets. I’m enjoying being able to weaponswap so far there. Also the wyvern asks for some melee and some ranged phases, so ws is pretty much mandatory if you don’t want to just wait, raising the event difficulty for everyone. Same for the event across the bridge, where you have to protect a point and attack enemies across the gorge.
As I said weeks before, ws is pretty much qol and being able to do stuff without just waiting. You don’t get increased damage, just increased utility and range swap. It won’t hurt revenant numbers.
Even in Wvw, I usually go hammer+staff, using staff for extra heals and stuff like that. It’s not that viable yet, but I also tried S/S+Hammer, and it’s fun at least.
(edited by Kidel.2057)
Ty for a tip, i will use ventari instead for barrier. See? Problem solved. Adaptation. No reason to use hammer anymore.
As for wyvern you should be aware that it require range weapon and equip one like…i dont know..everyone else? Should d/d ele also complain? I guess they need wep swap too :P
Good luck camping melee weapons against some of those mobs in Verdant Brink that will knock you down every few seconds. You CAN do it, but it’s much more comfortable to only go in when you choose to.
I found every weapon synergies with every legend if you put some thought in it. This is not a hack n slash game, try some strategies and it’ll reward you greatly.
See, I’ve been finding these synergies without being limited by a weaponswap.
If you do what most people in PvE (apart from dungeon speedrunners who know exactly what they need for a given fight) do and have a melee set and a ranged set, weaponswap is going to be the more significant switch in your playstyle (with the possible exception of switching to Ventari). Particularly with revenant, you’re going from a weapon that rewards being as far away as possible while still being in range, to a weapon that wants to be in melee.
Legendswap adds an additional shade to that. Consider the popular (in beta thus far) shiro/jalis build, using hammer and a melee set. If you’re using hammer, Shiro is probably more likely to be your DPS set when conditions are ideal: run Impossible Odds whenever you can afford to for some extra damage, while you can shadowstep away to kite. Jalis, however, allows for some good contingency options. If you’re expecting your group to be hit by a CC, you can lay down a stability road, or if you’re expecting to be hit by big damage, you might be able to get a Rite of the Great Dwarf up. If you get mobbed by a group of weaker melee enemies (Pocket Raptors, say) that you don’t want to try to use a hammer on but which aren’t worth switching to a melee set, you can set the hammers whirling and defend yourself from pests that way while still concentrating fire on the main target.
In melee, it’s largely a choice between Impossible Odds and Vengeful Hammers at first glance. Shiro usually does better against single targets if you’re just looking to DPS, while Jalis’ hammers will likely do more if you have multiple mobs in an area. However, you have various other subtleties: Jalis offers stability while Shiro has a stun break, Shiro jumps in while Jalis pulls (or is supposed to, Taunt doesn’t seem to be working as advertised), Shiro’s elite is probably more useful if all your opponents are in close range while Jalis can protect a group from a mix of ranged and melee attacks. And this is just the tip of the proverbial iceberg.
All the synergies you speak of are there, you just need to see how to use them. And placing self-imposed limitations like refraining from weaponswapping is probably a good learning aid. Basically, your logic is similar to that used in the NPE to gate weaponswapping, except that the NPE does grant weaponswapping after a few levels.
Making a lack of weaponswaps a part of the profession rather than a learning aid, however, hampers it in the following critical ways:
First, it makes it a profession that trades a lack of build customisability for… a lack of in-combat versatility as well. To illustrate, compared to a regular profession, elementalists trade lower build customisability for higher in-combat versatility: they can only choose one weapon set, so all of their skills are locked into the skills for that weapon, but they get twenty skills out of that one weapon set where other professions only get five skills for one weapon set. A hypothetical on the other extreme could be profession that only has a single weapon set, but can freely choose which skill is in each slot.
Revenant makes a similar trade. They get twice as many utility skills as other professions… but where other professions get to choose them individually, revenants have to choose them in sets of five. As previously discussed, however, the weaponswap is generally a more significant impact on in-combat versatility than the revenant swap… so by giving up their weaponswap, the revenant ends up with less versatility in combat than a traditional profession. With a weaponswap, they’re baseline when it comes to weapon skills, but get access to more utility skills at the cost of less choice in which ones they have.
Second, given the design of revenant weapons, it would make the revenant a profession that is locked into being either melee or ranged with any given build. Existing professions without weaponswaps – engineers and elementalists – have weapons that are generally suitable for a variety of different ranges, and have options that allow them to cover weaknesses in their primary weapon set (conjures, kits) should they choose to use them. Revenants have neither of these compensating factors.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Ty for a tip, i will use ventari instead for barrier. See? Problem solved. Adaptation. No reason to use hammer anymore.
See? Already 2 different strategies to achieve a similar result (however I still prefer my solution :P no way I’m staying full melee or full ranged in verdant brink. Fight a group of smokescales alone, then we can talk, pvp players are a kitten)
Ty for a tip, i will use ventari instead for barrier. See? Problem solved. Adaptation. No reason to use hammer anymore.
As for wyvern you should be aware that it require range weapon and equip one like…i dont know..everyone else? Should d/d ele also complain? I guess they need wep swap too :P
His point was that it has melee and ranged phases. (I haven’t seen it myself – previous events were at awkward times, and I’ve never seen the chain not be bugged this weekend.)
D/D ele can use a conjure. Revenant has no equivalent to conjures.
It sounds like you’re finding that in your preferred game modes, it’s practical to stick in one weapon for a long period of time. This is actually quite reasonable – there are plenty of builds in PvP, with a variety of conventional professions, that have one weapon that they pretty much stick in while the other weapon is essentially a contingency weapon. Doesn’t mean that they should all be bound to a single weapon.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
I’ll give some of you a bit of slack because we haven’t had much time with the profession although it personally only took me a few hours, but if you think this class is weak in any facet you need to take a harder look at their kit. Those of you that think this class doesn’t put out much damage couldn’t be more wrong. I have extensive experience with Warrior, Thief, Guardian, and Ranger and I can say with 100% certainty that none of those classes can match the burst potential of the Revenant. I have 1 particular combo that does such much damage it couldn’t possibly be replicated on any of those 4 classes. Those of you saying that the weapon sets were tailored for specific legends also couldn’t be more wrong. The Hammer was introduced with Jalis ,but go ahead and use it with Shiro and watch the magic happen. The Hammer does a tremendous amount of damage ,but the attacks are quite slow so throw on Impossible Odds and then use them and watch your targets get completely blown away.
You might have been able to say this class was weak and lacked viability pre weapon swap and Shiro ,but now that could not be further from the case. Being the only class that can swap utilities in combat, use two back to back heals, have ultimates with no cooldowns of which they get two, and now can weapon swap revs are easily one of if not the most versatile class in the game.
but almost nobody is really caring about damage anymore. What revenant lacks is survivability, bugfixes and no cd on healing daggers tics.
And the traits..
Draxynnic you seem to have the right mindset about the class in general and have noticed many of the solid combinations they have access too. I personally find that Shiro does wonders for every single weapon set Revs have access too. Impossible Odds is just down right disgusting.
I am currently running Sword/Axe/Hammer with Shiro/Jalis for PvE and Shiro/Mallyx for PvP. As far as PvE goes I admit I rarely weapon swap to Hammer ,but that is not because the weapon isn’t good or doesn’t synergize with Sword/Axe just that I prefer melee and until I’m presented with a need to switch I won’t. I find it silly that people think you can’t melee in Verdant Brink. If in a single target fight I have a combo that has not a single time failed to kill a basic mob by the time it is finished. Starts with Enchanted Daggers (Shiro’s Heal) —> Frigid Blitz (Axe 1, btw this is not a kitten Condi weapon Frigid Blitz hits hard as hell with power builds) —> Temporal Rift (Axe 2) —> Unrelenting Assault (Sword 3) and this combo is only on a 30 sec cd. Out of all the classes I play (Warrior, Thief, Guardian, Ranger) none can match this level of burst with any build exluding trap Guards ,but then again that requires help from the enemy to work as they actually have to walk into them. I can kill Chieftan before he lands a single attack on me with this combo (though it does take more then just this combo to kill him ,but it provides a large portion of the damage). If the fight will require AoE I simply switch to Jalis throw up Vengeful Hammers wade in and use Temporal Rift, Precision Strike, and Sword auto until everything falls over. With the amount of Siphon you get from traits and various abilities I am always able to use Shiro’s Heal offensively and
often rarely have to use Jalis heal at all. Everyone keeps complaining about getting cc’d which is a joke we get freaking stability on dodge rolls and have a near infinite stability with Jalis.
For PvP I would swap Jalis for Mallyx to control those condi builds and benefit from resistance as well as stopping enemy reviving/stomping outright by using Unyielding Anguish on the downed player. The single target or 1v1 aspect of the build
utilizes the same combo as in PvE it positively melts players. In the case of PvE the Hammer becomes my primary AoE weapon combining it with Shiro’s Impossible Odds to get those slow attacks off faster.
Those people complaining about the effectiveness of this class probably didn’t even bother to get out of that Celestial gear they spawned in with. I could see the gripe with condi builds on this class ,but when it comes to Power and Support builds this class is incredible. So much ulility (literally) and so much versatility.
Hm..actually sword could use a little damage boost. Its pretty much on par with staff right now. Reduced casttime in middle of aa to make it less sluggish, buff 2 and 3. Sword 4 block and counter is subpar as well but it needs some utility to bring it up to staff block. I will think about it guys!
As for Shiro heal that idea with lifesteal was…not so good. It should heal 6,5k, daggers can stay to deal damage tho.
but almost nobody is really caring about damage anymore. What revenant lacks is survivability, bugfixes and no cd on healing daggers tics.
I agree there are some serious bugfixes that need to happen (Vengeful Hammers getting cut off when it hits an object, Unrelenting Assault just stopping for no reason, and many more) ,but there is absolutely nothing wrong with Rev survivability. We get two heals all of which are just as effective as the one that every other class gets. We get a 50 energy ultimate that reduces all damage taken for us and nearby allies by 50%. We have what seems to be the most health return on hit of any class in the game. Traits that give us protection when disabled. Stability on dodge roll and Jalis’s Inspiring Reinforcement (which btw is infinite stability provided you do nothing but auto inbetween using it). Where are you getting this logic from?
As for Shiro heal that idea with lifesteal was…not so good. It should heal 6,5k, daggers can stay to deal damage tho.
I wouldn’t bother using Shiro heal for anything other then damage.
Roy said on Twitter he has plans for Sword #2, so it was already addressed internally before this BW. I’m also pretty confident that many of the bugs are already fixed in the build they’re working on.
Again, we may think that they do stuff based on our feedback, but we really only help them taking decisions quickly. They already have an internal test team (and a big schedule, thet’s why refinements may seem slow to us).
Shiro heal is already higher then 6300 (1500+800*6) on full zerk with no food, the problem is the icd of the blades. It’s a really good heal on paper, but most of the time I end up not using many of the shards in time, since mobs die and they time out.
(edited by Kidel.2057)
It feels one hundred times better and more versatile than before. You swap haters were wrong before it was added and you’re still wrong now that it sensibly has been.
Oh let me add yet another amazing thing about Revs. Infinite swiftness out of combat. Pop Impossible Odds wait until right before you run out of energy and then switch Legends immediately switch back to Shiro at 50 energy and pop IO again. Your welcome.
Oh let me add yet another amazing thing about Revs. Infinite swiftness out of combat. Pop Impossible Odds wait until right before you run out of energy and then switch Legends immediately switch back to Shiro at 50 energy and pop IO again. Your welcome.
Yeah, I already asked that in another thread and Roy said it won’t be possible in the next BW. You’re welcome xD
Oh let me add yet another amazing thing about Revs. Infinite swiftness out of combat. Pop Impossible Odds wait until right before you run out of energy and then switch Legends immediately switch back to Shiro at 50 energy and pop IO again. Your welcome.
Yeah, I already asked that in another thread and Roy said it won’t be possible in the next BW. You’re welcome xD
LOL RIP =(
Oh let me add yet another amazing thing about Revs. Infinite swiftness out of combat. Pop Impossible Odds wait until right before you run out of energy and then switch Legends immediately switch back to Shiro at 50 energy and pop IO again. Your welcome.
Yeah, I already asked that in another thread and Roy said it won’t be possible in the next BW. You’re welcome xD
LOL RIP =(
You still can run mace/jalis for perma swiftness uptime, the fire field on mace and the swiftness you get from Inspiring Reinforcement it’s worth the loss of DPS in some situations.
There’s also the whole Hammer + Inspiring Reinforcement thing. Pretty good swiftness uptime but you have to stop in your tracks to do it.
Don’t worry, Roy said Revenant is also getting direct swiftness
I haven’t seen it myself – previous events were at awkward times, and I’ve never seen the chain not be bugged this weekend.
We have been able to do the Pale Reaver bugged quest by mass-ccing the enemies charging the big wurm (don’t remember the names, sorry).
Also the wyvern asks for some melee and some ranged phases
K, i was in Verdant Brink and so far had no issues staying on all mobs melee 100% of the time. Snipers hits hard but projectile deflection wasnt needed due to how fast they die. Also im not sure if i picked up the “right” wyvern but i was able to stay melee without swapping to ranged. Maybe it died too fast or something but i havent noticed any need for ranged weapon. Where you want me to go now?
https://www.youtube.com/watch?v=dhAaa_5lKks
I was talking about the other one and smokescales. Also the arrowhead BAM is easier to kill with range swap. I also believe many other mobs deeper in the jungle will be just better to manage with range swap, since difficulty will increase as Colin said. PvE is looking so good.
The other wyvern (you speaking about the one in demo i guess) is not any different. Smokescales are no big deal either, just get out of field.. Nothing so far i encountered in brick needed a range. Thats honestly l2p issue. But i understand it – players are not used to mobs that can actually hurt them and got build in defensive options as well. After all gw is a casual game.
It was a slight learning curve, but I simply attributed a single legend to a single weapon set, and remembered to swap both, rather than just one.
(Axe 1, btw this is not a kitten Condi weapon Frigid Blitz hits hard as hell with power builds)
Definitely. It took me a while to cotton onto it myself (I was using sword/sword for a lot of the time, which is… clunky in PvE), but once I did, sword/axe was awesome. Was using pretty much the same combo you described, and it’s a lot of fun.
As for Shiro heal that idea with lifesteal was…not so good. It should heal 6,5k, daggers can stay to deal damage tho.
I think the Shiro heal is a deliberate effort to break the usual mould with healing skills. Traditionally, even the more heal-over-time skills have had a significant initial heal to them and then the additional heals over time are essentially gravy, to make sure you always have that ‘I need to replenish my health NOW’ button on your bar (possibly on recharge, but on your bar nonetheless). Generally, healing skills run a continuum from healing skills that you want to reserve until you’re on the brink of death (A.E.D. on the engineer is probably the most extreme skill of this type – it won’t grant the largest benefit unless you would have otherwise been downed), but until the revenant they’ve been hesitant to go too far to the other end of the continuum because you always need some degree of ‘heal NOW!’ skill. The revenant, however, allows them to go to the other extreme, with skills like Enchanted Daggers having high efficiency but only if you have time to allow it to work. With the revenant, you can get away with this because you can have a more immediate heal on your other legend (unless you’re running Shiro/Ventari, in which case… be prepared to plan ahead).
Don’t worry, Roy said Revenant is also getting direct swiftness
I haven’t seen it myself – previous events were at awkward times, and I’ve never seen the chain not be bugged this weekend.
We have been able to do the Pale Reaver bugged quest by mass-ccing the enemies charging the big wurm (don’t remember the names, sorry).
That one can also be done through synchronised killing of the vinetenders, if it’s the one I think it is.
The bigger problem from what I observed was the event that comes after blasting your way into the ruins – Laranthir and the charrcopter commander whose name I forget keep getting stuck at the start of the escort phase and fail to continue. You can still go ahead and attack the colossal vine without them, though.
Besides, we were talking about the wyvern chain, and that’s on the itzel side of the map. For me, that’s had the bug where the ‘replenish food supply’ event fails to progress every time.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Lighter is actually right.. Youre always free to prove hes wrong by 1v1 him on your main class/rev.
Put me in coach.
The other wyvern (you speaking about the one in demo i guess) is not any different. Smokescales are no big deal either, just get out of field.. Nothing so far i encountered in brick needed a range. Thats honestly l2p issue. But i understand it – players are not used to mobs that can actually hurt them and got build in defensive options as well. After all gw is a casual game.
lol at l2p and casuals. That’s not the point here.
When she stands in the fire you simply can’t go melee unless you are on the lucky part of the map (that mey even not exist, since fire is random and she can stand inside where she used the large fire breath). I don’t want to just stand there and WAIT or move to the other side while doing ZERO damage, I want to keep doing damage all the time, even while moving to a side with no fire. Or I can simply keep hammering at distance, you know. And being only with hammer is not the same, since melee damage is higher, so even a mainly ranged Revenant gets benefits from weaponswap for those melee stacking situations.
And that’s just an example (well, more then one), there are countless situations where range swap is useful in pve (oh, I’m sure you heard about kiting ). I’m not saying you’re worthless with melee only, but being able to swap range makes you simply better, and it’s less frustrating to play in many situations. I believe that’s why weaponswap was added on almost every class.
Even you said “just go out of the field” about smokescales. With swap to hammer you can go out of the field while doing damage. If they’re in kill range then you just earned 3 seconds of your life (and of dps).
But I won’t hope you’d understand. I know you are a pvp player.
EDIT:
I’ve been able to take a screen of a similar situation to what I described. However the first time I fought her, she was standing COMPLETELY in the fire 50% of the time. At first I believed that was an intended phase, but it ended up being random (but very likely).
(edited by Kidel.2057)
Even on your picture i see many spots to melee. Its all about positioning. You should go melee from the start like me. Ranged is lazy and in this fight unnecessary. Its really no big deal here. I dont even know how the hell you managed to lost so much hp :P
Thats right, im not a pve player in gw cause pve in this game is boring and dull. But even then i already proved how easy the wyvern is. Standing in melee without losing more than 2k hp for the whole fight..which i recovered with siphon. If gw pve was like Dark Souls or Vindictus then i would spend much more time doing that sort of stuff. But i cant say..they improved pve in HoT, too bad it feels more cheese than harder.
About smokescales part hammer wont help you deal damage at all to them. You cant hit them if they are inside of this troll field. Am i supposed to record another video to prove that im right once again? Actually i wont bother either way.. one vid is enough which also shows my playstyle, ss doesnt mean anything at all without seening how x person plays so we cant really argue if ranged is needed there or not. My vid proved that it is not needed.
Ps. youre free to read my last post in revanant changes. Ive already made peace with weapon swap. I am still against but it doesnt bother me much anymore.
I told you there are melee spots, but I need to move to them. It’s fine, I did that, but while also doing damage with hammer.
By the time I was in melee range I swapped again to sword for max damage.
There is a huge difference between “ok” and “best”.
EDIT: and as I added in the previous edit, the first time I did that event she was standing surrounded by fire, so no melee possible (maybe 600 range). It can happen it seems. What am I supposed to do? Wait?
(added screen)
And yeah, wyvern is easy btw, not going to argue here. Went down in 2 minutes, but that’s just an example. There will be stronger wyverns standing in the fire a lot. There even is a hero challenge one that you have to take 1vs1 most of the time and that’s pretty hard to solo. Being able to kite on that challenge is very useful, expecially with energy regeneration in play.
There is also an event with many champions standing in wyvern fire, on a bridge. You can’t simply go melee there unless you happened to be on the other side before. I can go on all day providing examples where being able to swap range really helps your dps.
I know you’re ok with weaponswap now, don’t worry.
I’m just having an opinion exchange here.
(edited by Kidel.2057)
I told you there are melee spots, but I need to move to them. It’s fine, I did that, but while also doing damage with hammer.
By the time I was in melee range I swapped again to sword for max damage.There is a huge difference between “ok” and “best”.
EDIT: and as I added in the previous edit, the first time I did that event she was stending surrounded by fire, so no melee possible. It can happen it seems. What am I supposed to do? Wait?
And yeah, wyvern is easy btw, not going to argue here. Went down in 2 minutes, but that’s just an example. There will be stronger wyverns standing in the fire a lot. There even is a hero challenge one that you have to take 1vs1 most of the time and that’s pretty hard to solo. Being able to kite on that challenge is very useful, expecially with energy regeneration in play.
There is also an event with many champions standing in wyvern fire, on a bridge. You can’t simply go melee there unless you happened to be on the other side before. I can go on all day providing examples where being able to swap range really helps your dps.I know you’re ok with weaponswap now, don’t worry.
I’m just having an opinion exchange here.
Some people just couldn’t find logic if it was taped to their forehead. I would just give up. I mean its clear at this point that weapon swapping was an improvement I mean isn’t that why we play GW2 and not the other garbage MMOs on the market because we like to play classes that aren’t 100% defined by their attack range. I for one thing that pure Melee or pure Ranged is a dead mechanic and while some may enjoy it it should not be their sole option.
Well, I’m glad that the weaponswap debate is over at least
Good. I like weapon swap
It would have been a far better choice to allow access to only 1 weapon set, but have the weapon skills function differently depending on the stance (so your entire skill bar would change depending on the Legend you’re channelling — not simply the utility skills).
I would like that to. But its far to late for that, so this is the second best thing we can do.
When I first saw the Revenant I thought it was a great special thing that they had. No weapon swap, and the ability to change the right side instead.
In a perfect world. The weapon attacks would change somehow based on the legend. But yeah, its to late for that im afraid
Are you kidding? As said multiple times by multiple users, linking attacks to legend is bad. For variety and mechanic. Legendswap and weaponswap are decided on very different needs