Weapon swap should be removed

Weapon swap should be removed

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Posted by: Burtnik.5218

Burtnik.5218

Feel free to disagree but rev weapons wasnt made with wep swap in mind. Atm you can combine sword+sword with staff and be able to chain blocks and evades for a while. For that reason i can imagine more nerfs in future along with increased cd’s on skills (look shield 5, Glint heal). We received wep swap for one reason – being able to swap between melee and ranged wep but in the end everyone runs double melee – so whats the point? It also created new issues – lack of second condi set (ranged), only one underwater weapon.

And before someone jump in to say weapon swap improved revenant as a whole i have to say no, it didnt. Weapon swap was released with herald – that improved rev and made him viable, not weapon swap.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

(edited by Burtnik.5218)

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Posted by: Rym.1469

Rym.1469

.

Attachments:

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Azure.8670

Azure.8670

Literally the least cohesive post on the internet. Not even being rude, I legit do not understand a word you said because it seems like you want weapon swap from what I read

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Posted by: Burtnik.5218

Burtnik.5218

Yap, just noticed what mess it was.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: MrHarses.6801

MrHarses.6801

Hum… What about no legend swap too as I suppose you never swap out of Glint ?

Just kidding… mute this guy -_-

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Posted by: fluidmonolith.3584

fluidmonolith.3584

During HoT betas, Rev was pretty bad without weapon swap, and I think most of us agree that weapon weapon swap has made Rev not just much better, but viable.

That said, I do agree with your point that Rev was not made with weapon swap in mind. Initially, the devs wanted Rev to swap utility skills and not weapons. Rev has very few weapon options (fewer than any other class, save Ele, but they have attunement swap) – this low number of available weapons works when Rev can’t weapon swap but leaves little room for build versatility when we do have weapon swap.

Additionally, ANet created an interesting possibility with Rev’s underwater weapon, which has two auto-attacks (one ranged/condi and one melee/direct damage).

I think it is probably too late to make any drastic changes now. In the long-term I think Rev would have been better off without weapon swap, but with the following changes made to Rev terrestrial weapons to support this:
-two auto-attacks on some or all mainhand/two-hand weapons to support versatility
-reduced cooldowns on some weapon skills (because Rev would be unable to swap)
-increased versatility of weapon skills (because Rev would be unable to weapon swap)

For example, hammer is a ranged weapon with no ability to kite. If Rev had no weapon swap, this problem would need to be addressed.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

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Posted by: Burtnik.5218

Burtnik.5218

Hum… What about no legend swap too as I suppose you never swap out of Glint ?

Just kidding… mute this guy -_-

I have not used Glint (or herald traitline) over a month already in spvp/wvw. But in open pve thats true.. i never swap out.. no point buhaha

Glint masterrace. N1 in passive gameplay. Reminds me the old launch days where i played x5 signet war and never used my utility skills.. Not even once.

During HoT betas, Rev was pretty bad without weapon swap, and I think most of us agree that weapon weapon swap has made Rev not just much better, but viable.

Thats the thing i mentioned already. Wep swap was added along with herald traitline and Glint. I was running s/s in beta and the difference between core and herald was huge. Not much changes since then. Even with weapon swap core rev still sux balls in all game modes and is much harder to play than herald.

Was weapon swap useful for me back then? Yes and no. It was QoL change and i could use hammer as opening weapon, but once i swapped to s/s i camped it till the end. Im still doing that btw. But what if you dont use hammer and go for staff instead? It starts to becoming a little broken as rev can spam blocks like no class in this game, even more so if you use warrior runes.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

(edited by Burtnik.5218)

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Posted by: Varezenem.2813

Varezenem.2813

Hum… What about no legend swap too as I suppose you never swap out of Glint ?

Just kidding… mute this guy -_-

I have not used Glint (or herald traitline) over a month already in spvp/wvw. But in open pve thats true.. i never swap out.. no point buhaha

Glint masterrace. N1 in passive gameplay. Reminds me the old launch days where i played x5 signet war and never used my utility skills.. Not even once.

During HoT betas, Rev was pretty bad without weapon swap, and I think most of us agree that weapon weapon swap has made Rev not just much better, but viable.

Thats the thing i mentioned already. Wep swap was added along with herald traitline and Glint. I was running s/s in beta and the difference between core and herald was huge. Not much changes since then. Even with weapon swap core rev still sux balls in all game modes and is much harder to play than herald.

Was weapon swap useful for me back then? Yes and no. It was QoL change and i could use hammer as opening weapon, but once i swapped to s/s i camped it till the end. Im still doing that btw. But what if you dont use hammer and go for staff instead? It starts to becoming a little broken as rev can spam blocks like no class in this game, even more so if you use warrior runes.

As far as I can remember we got weapon swap and shiro for BWE1 and Herald on BWE2.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Cyninja.2954

Cyninja.2954

I disagree that weapon swap was added to give revenants a ranged option.

It was added because the class was very boring and not very engaging to play. It still is simply due to the very constricted nature of having almost no build possibilities.

Before arenanet make any changes, they need to figure out what and how they want to design and keep designing revenant. Removing weapon swamp right now would kill the class.

That being said, the entire concept of utility swaping is very wonky. The game is not designed around this kind of balance. All the other 8 classes are designed with different combinations of utilities in mind. Revenant fixed utilities makes it very hard to hit that sweetspot between overpowered and underpowered.

Weapon swap, base revenant legends and herald are 3 completely different things. Removing weapon swap will not fix the other 2 problems. Weapon swap did not fix revenant, but it provides at least some form of customisation and maybe a way for arenanet to futher balance the class while making the class as a whole more engaging.

Was weapon swap useful for me back then? Yes and no. It was QoL change and i could use hammer as opening weapon, but once i swapped to s/s i camped it till the end. Im still doing that btw. But what if you dont use hammer and go for staff instead? It starts to becoming a little broken as rev can spam blocks like no class in this game, even more so if you use warrior runes.

So your main argument against weapon swap is the fact that you can get multiple blocks from different offhand weapons. That’s a very limited view on what weapon swap allows and is good for. This complaint could easily be fixed by changing one of the offhand weapons skillsets.

(edited by Cyninja.2954)

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Posted by: Burtnik.5218

Burtnik.5218

As far as I can remember we got weapon swap and shiro for BWE1 and Herald on BWE2.

Youre right. Memory failed me. Questio is did it really improved rev all that much? Mmmhm.. not even close to herald i believe in the end.

I disagree that weapon swap was added to give revenants a ranged option.

It was added because the class was very boring and not very engaging to play. It still is simply due to the very constricted nature of having almost no build possibilities.

Before arenanet make any changes, they need to figure out what and how they want to design and keep designing revenant. Removing weapon swamp right now would kill the class.

That being said, the entire concept of utility swaping is very wonky. The game is not designed around this kind of balance. All the other 8 classes are designed with different combinations of utilities in mind. Revenant fixed utilities makes it very hard to hit that sweetspot between overpowered and underpowered.

Weapon swap, base revenant legends and herald are 3 completely different things. Removing weapon swap will not fix the other 2 problems. Weapon swap did not fix revenant, but it provides at least some form of customisation and maybe a way for arenanet to futher balance the class while making the class as a whole more engaging.

Was weapon swap useful for me back then? Yes and no. It was QoL change and i could use hammer as opening weapon, but once i swapped to s/s i camped it till the end. Im still doing that btw. But what if you dont use hammer and go for staff instead? It starts to becoming a little broken as rev can spam blocks like no class in this game, even more so if you use warrior runes.

So your main argument against weapon swap is the fact that you can get multiple blocks from different offhand weapons. That’s a very limited view on what weapon swap allows and is good for. This complaint could easily be fixed by changing one of the offhand weapons skillsets.

By the time Anet figure what they want to do with rev ill be old with long white bear.
Looking around..what warrior is supposed to do? Mesmer? Ele after nerf? I know what rev is supposed to do at least – mimic other professions via legends. Question is if Anet understand that tho. I dont think removing weapon swap would kill the class tho (as i basically play without wep swap atm)

Overall i start to think that we should have ended with f1-4 like ele in the end. Someone kittened up.

“So your main argument against weapon swap is the fact that you can get multiple blocks from different offhand weapons. That’s a very limited view on what weapon swap allows and is good for. This complaint could easily be fixed by changing one of the offhand weapons skillsets”

Which might make some weapons even more trash than they was. Atm i consider only mace/axe being in viable state as sword was messed up last patch, shield n hammer deleted. But in the end we will get nerfed both weapon skills, traits and utilities. Look at balance updates since launch.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Cyninja.2954

Cyninja.2954

As far as I can remember we got weapon swap and shiro for BWE1 and Herald on BWE2.

Youre right. Memory failed me. Questio is did it really improved rev all that much? Mmmhm.. not even close to herald i believe in the end.

I disagree that weapon swap was added to give revenants a ranged option.

It was added because the class was very boring and not very engaging to play. It still is simply due to the very constricted nature of having almost no build possibilities.

Before arenanet make any changes, they need to figure out what and how they want to design and keep designing revenant. Removing weapon swamp right now would kill the class.

That being said, the entire concept of utility swaping is very wonky. The game is not designed around this kind of balance. All the other 8 classes are designed with different combinations of utilities in mind. Revenant fixed utilities makes it very hard to hit that sweetspot between overpowered and underpowered.

Weapon swap, base revenant legends and herald are 3 completely different things. Removing weapon swap will not fix the other 2 problems. Weapon swap did not fix revenant, but it provides at least some form of customisation and maybe a way for arenanet to futher balance the class while making the class as a whole more engaging.

Was weapon swap useful for me back then? Yes and no. It was QoL change and i could use hammer as opening weapon, but once i swapped to s/s i camped it till the end. Im still doing that btw. But what if you dont use hammer and go for staff instead? It starts to becoming a little broken as rev can spam blocks like no class in this game, even more so if you use warrior runes.

So your main argument against weapon swap is the fact that you can get multiple blocks from different offhand weapons. That’s a very limited view on what weapon swap allows and is good for. This complaint could easily be fixed by changing one of the offhand weapons skillsets.

By the time Anet figure what they want to do with rev ill be old with long white bear.
Looking around..what warrior is supposed to do? Mesmer? Ele after nerf? I know what rev is supposed to do at least – mimic other professions via legends. Question is if Anet understand that tho. I dont think removing weapon swap would kill the class tho (as i basically play without wep swap atm)

Overall i start to think that we should have ended with f1-4 like ele in the end. Someone kittened up.

“So your main argument against weapon swap is the fact that you can get multiple blocks from different offhand weapons. That’s a very limited view on what weapon swap allows and is good for. This complaint could easily be fixed by changing one of the offhand weapons skillsets”

Which might make some weapons even more trash than they was. Atm i consider only mace/axe being in viable state as sword was messed up last patch, shield n hammer deleted. But in the end we will get nerfed both weapon skills, traits and utilities. Look at balance updates since launch.

And once you step out of spvp and play some of the other game modes, maybe you’ll discover some use for the other weapon sets.

Nothing of what you said so far has in anyway made a convincing argument that weapon swap should get removed.

My guess is you are assuming that by getting weapon swap removed arenanet are somehow magically going to buff revenant weapons. I do not share that sentiment and highly doubt that is what is going to happen. As is, weapon swap is one of the few things that add to this very broken class. I’m not going to assume or spekulate on anything arenanet are going to do so I see no reason in having it removed.

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Posted by: Burtnik.5218

Burtnik.5218

Staff – used for breakbars
Hammer – used in pve when melee is too risky option or when someone like me is just lazy
Shield – no use since nerf
Sword offhand – little use unless you need block
Axe – dps boost to sword, pull to stack up trash mobs
Mace – useless due to torment in pve
Sword – messed up and bugged as kitten

I play in all formats. Sure there are things that weapon swap is useful but does it worth all the nerfing that happened lately? Fun fact is that people still complain about rev, i was actually surprised that we didnt received any nerf in this patch

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Cyninja.2954

Cyninja.2954

Staff – used for breakbars
Hammer – used in pve when melee is too risky option or when someone like me is just lazy
Shield – no use since nerf
Sword offhand – little use unless you need block
Axe – dps boost to sword, pull to stack up trash mobs
Mace – useless due to torment in pve
Sword – messed up and bugged as kitten

I play in all formats. Sure there are things that weapon swap is useful but does it worth all the nerfing that happened lately? Fun fact is that people still complain about rev, i was actually surprised that we didnt received any nerf in this patch

See, I knew you were assuming that weapon swaps and nerf had to do with each other. They do not.

Here is a train of thought: removing weapon swap will not get revenant weapons buffed.

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Posted by: Varezenem.2813

Varezenem.2813

Staff – used for breakbars
Hammer – used in pve when melee is too risky option or when someone like me is just lazy
Shield – no use since nerf (Slightly better than sword if you have healing power.)
Sword offhand – little use unless you need block
Axe – dps boost to sword, pull to stack up trash mobs
Mace – useless due to torment in pve
Sword – messed up and bugged as kitten

I play in all formats. Sure there are things that weapon swap is useful but does it worth all the nerfing that happened lately? Fun fact is that people still complain about rev, i was actually surprised that we didnt received any nerf in this patch

Fixed. Not that it changes much.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Burtnik.5218

Burtnik.5218

Staff – used for breakbars
Hammer – used in pve when melee is too risky option or when someone like me is just lazy
Shield – no use since nerf
Sword offhand – little use unless you need block
Axe – dps boost to sword, pull to stack up trash mobs
Mace – useless due to torment in pve
Sword – messed up and bugged as kitten

I play in all formats. Sure there are things that weapon swap is useful but does it worth all the nerfing that happened lately? Fun fact is that people still complain about rev, i was actually surprised that we didnt received any nerf in this patch

See, I knew you were assuming that weapon swaps and nerf had to do with each other. They do not.

Here is a train of thought: removing weapon swap will not get revenant weapons buffed.

I didnt mentioned buffs to weapon skills tho, i mentioned future nerfs that will happen in future. Thats a bit different situation.

Imho its interesing that ele and engi has no wep swap and no issues yet they wasnt able to come up with a proper solution for rev and went for lazy fix instead.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

(edited by Burtnik.5218)

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Posted by: draxynnic.3719

draxynnic.3719

I found Shiro/Jalis to be fairly awesome in BWE1, but the lack of weaponswap was a PITA against HoT enemies.

Revenant wasn’t originally designed for weaponswap, but with a couple of exceptions (spear, mace) the weapons and mechanics simply weren’t suited for being a no-weaponswap profession. Elementalist is the closest, and it has ways to run d/d without needing to be in melee all the time, and staff doesn’t render it helpless in melee like revenant hammer. (This is why, incidentally, engineer and elementalist work while rev didn’t. The weaponsets of engineer and elementalist, apart from scrapper hammer, are fairly versatile in that they give both decent melee-ranged abilities and at least some standoff capability, while the revenant weapons are much more specialised. Engineer and elementalist also have the option to bring utilities that act like alternate weapons like kits and conjures, which revenants don’t.)

Running sword/X and staff may result in a lot of blocks and evades, but I see this as being like a scrapper running hammer and toolkit – you’ve committed to melee with those choices and neither is known for super-high DPS, so what you get for giving up your ranged option is extra sustain. Keep in mind, too, that the evade frames in the ‘traverse through the Mists’ skills wasn’t part of the original design either: it was added in afterwards because being vulnerable while using those skills was also a PITA. In fact, given that that change was made after people had some experience with Unrelenting Assault, there was never any period where we had those evades and no weaponswap.

In my case, either way, it was bringing in the weaponswap that switched me from ‘fun to play occasionally, but not something I’d play seriously’ to one of my preferred professions. Most of GW2 is built around having both ranged and melee options at hand, and this is particularly telling in HoT.

The idea of having a function key to switch modes of a weaponset is an interesting one, and if it had been considered in time to implement, that probably would have been my preferred option. At the time they realised how awkward the lack of weaponswap really was, though, it was really too late to do anything but the lazy option – making an alternate set of skills for each weapon would take time they didn’t have.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Burtnik.5218

Burtnik.5218

“Keep in mind, too, that the evade frames in the ‘traverse through the Mists’ skills”

I have to disagree in case of UA i think. Datamined version had prevent capture point which implies that you had invul actually

http://i.imgur.com/SjX7u2A.png

Lets also not forget that some of datamined skills was better than what we have now (while were at it, dagger would be better than sword offhand btw), for example sword grasping shadow has 600 range in datamined pic, shield 4 cures one condi and staff looks much more interesing than the support/utility junk we have atm (pic above for staff)

http://i.imgur.com/wP1UXvH.jpg

“The idea of having a function key to switch modes of a weaponset is an interesting one”

Remember datamined skills for guard?

1. Puncture Shot (DPS Stance): Fire an arrow which pierces enemies, damaging them and causing vulnerability.
1. Puncture Shot (Support Stance): Fire an arrow which pierces enemies. When the arrow passes through an ally it will heal them for a small amount.
2. Light Arrow (DPS Stance): Charge up energy, creating a powerful attack which pierces through enemies.
2. Light Arrow (Support Stance): Charge up energy coating your arrow with light, causing it to heal allies which it passes through.
3. Symbol of Battle (DPS Stance): Fire a slow arcing arrow which explodes on impact, burning targets and searing a symbol of battle into the ground.
3. Symbol of Battle (Support Stance): Fire a slow arcing arrow which explodes on impact, healing allies and searing a symbol of energy into the ground.
4. Protector’s Chain (DPS Stance): Fire an arrow attached with a chain of light. The chain will attach itself to the target, pulling in and crippling other nearby enemies.
4. Protector’s Chain (Support Stance): Fire an arrow attached with a chain of light. The chain will attach itself to the target, knocking back and crippling other nearby enemies.
5. Zealot’s Retribution Stance: Zealot’s Retribution Stance changes your weapon skills to damage and debuff enemies.
5. Protector’s Light Stance: Your longbow skills focus on supporting and aiding allies

It could be applied as our 5 skill or f2. In the long run rev will suffer due to wep swap. Thats what happen when you do lazy fix.

In case of scrapper.. they can always take mortal as ranged option but the question is.. for what?

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Cyninja.2954

Cyninja.2954

“Keep in mind, too, that the evade frames in the ‘traverse through the Mists’ skills”

I have to disagree in case of UA i think. Datamined version had prevent capture point which implies that you had invul actually

http://i.imgur.com/SjX7u2A.png

Lets also not forget that some of datamined skills was better than what we have now (while were at it, dagger would be better than sword offhand btw), for example sword grasping shadow has 600 range in datamined pic, shield 4 cures one condi and staff looks much more interesing than the support/utility junk we have atm (pic above for staff)

http://i.imgur.com/wP1UXvH.jpg

“The idea of having a function key to switch modes of a weaponset is an interesting one”

Remember datamined skills for guard?

1. Puncture Shot (DPS Stance): Fire an arrow which pierces enemies, damaging them and causing vulnerability.
1. Puncture Shot (Support Stance): Fire an arrow which pierces enemies. When the arrow passes through an ally it will heal them for a small amount.
2. Light Arrow (DPS Stance): Charge up energy, creating a powerful attack which pierces through enemies.
2. Light Arrow (Support Stance): Charge up energy coating your arrow with light, causing it to heal allies which it passes through.
3. Symbol of Battle (DPS Stance): Fire a slow arcing arrow which explodes on impact, burning targets and searing a symbol of battle into the ground.
3. Symbol of Battle (Support Stance): Fire a slow arcing arrow which explodes on impact, healing allies and searing a symbol of energy into the ground.
4. Protector’s Chain (DPS Stance): Fire an arrow attached with a chain of light. The chain will attach itself to the target, pulling in and crippling other nearby enemies.
4. Protector’s Chain (Support Stance): Fire an arrow attached with a chain of light. The chain will attach itself to the target, knocking back and crippling other nearby enemies.
5. Zealot’s Retribution Stance: Zealot’s Retribution Stance changes your weapon skills to damage and debuff enemies.
5. Protector’s Light Stance: Your longbow skills focus on supporting and aiding allies

It could be applied as our 5 skill or f2. In the long run rev will suffer due to wep swap. Thats what happen when you do lazy fix.

In case of scrapper.. they can always take mortal as ranged option but the question is.. for what?

…. datamined versions? Really?

So all the changes made to revenant inbetween beta weekends were basically just for fun?

Datamined stuff means diddly squat until something is released. When designing new things in games there is always a process between concept and artists idea and final release product.

Your entire argument about engineers and elementalists is flawed. Those classes are designed with no weapon swap due to one very simple reason:

- oversupply of skills

Both engineer and elementalist have, even without weapon swap, access to the most amount of skills compared to ANY other class ingame. Engineer due to his nature of weapon kit and belt mechanic, elementalist due to summoned weapons and his 4 attunements which change most weapon and utility skills.

Now guess what revenant was lacking the most before they implemented weapons swap? Skills. Weapon swap was a redesign decision after arenanet noticed, due to feedback from the playerbase, that revenant had a to small access to variety of skills.

You should feel ashamed to even put engineer and elementalist in the same bapark as revenant. Those 2 classes have not only more customisation options thanks to changable utilities but also a way way WAY bigger pool of skills to chose from. Revenant as it stands now has the Least amount of available skills compared to ANY other class ingame. Even engineers with not a single weapon utility selected have access to:

- f1-f5 which change depending on utilities (5 skills)
- weapon skills (5 skills)
- customisable heal, utility and elite skills (5 skills)

That is the same amount of skills with more customisability than revenant had without weapon swap and that is without using one of the classes basic mechanics of being able to use weapon kits.

(edited by Cyninja.2954)

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Posted by: lighter.2708

lighter.2708

haha, i was the one of few people who said no when everybody and their moms cried for weapon swap, now they have every thing getting nerfed for it, and that ONE " clearly knows what hes saying" guy who QQ’ed the most and argued the most, is long gone

(edited by lighter.2708)

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Posted by: Burtnik.5218

Burtnik.5218

…. datamined versions? Really?

That is the concept that could be used to rev instead of bandaid lazy weapon swap.
One of many, btw.

haha, i was the one of few people who said no when everybody and their moms cried for weapon swap, now they have every thing getting nerfed for it, and that ONE " clearly knows what hes saying" guy who QQ’ed the most and argued the most, is long gone

Pretty much. Nothing else to add here. Weapon swap was never a real solution to address issues with rev. It was obvious that rev would suffer later on and balance notes since launch confirms that. More to come next update. Wont be surprised if staff for example end up with 15cd on it block.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Varezenem.2813

Varezenem.2813

…. datamined versions? Really?

That is the concept that could be used to rev instead of bandaid lazy weapon swap.
One of many, btw.

haha, i was the one of few people who said no when everybody and their moms cried for weapon swap, now they have every thing getting nerfed for it, and that ONE " clearly knows what hes saying" guy who QQ’ed the most and argued the most, is long gone

Pretty much. Nothing else to add here. Weapon swap was never a real solution to address issues with rev. It was obvious that rev would suffer later on and balance notes since launch confirms that. More to come next update. Wont be surprised if staff for example end up with 15cd on it block.

That would be bad… Well given what I’ve seen lately in PvP I wouldn’t worry too much about it.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: draxynnic.3719

draxynnic.3719

They may have toyed with the idea before, but when the revenant hit public testing the mist-phasing skills provided no defence at all. I remember getting insta-downed by a champion using Phase Smash during the Ventari testing event (I wasn’t aware that you could be hit at the target location while Phase Smashing before then, so I didn’t think to wait for a safe moment). People were often getting killed or mauled while using Unrelenting Assault – without the evades, you’re fairly predictable while using it and can’t interrupt the sequence to evade a big attack. This was explicitly changed no earlier than BWE2. If we do a little digging, we can probably find when it was changed.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: JayAction.9056

JayAction.9056

No, quit coming up with dumb kitten proposals.

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Posted by: Infusion.7149

Infusion.7149

Instead of removing weaponswap there should be another condi weapon, whether it is scepter, shortbow, or possibly longbow. The conditions applied should be mainly torment /burning, similar to mace+axe. Taunt application would also be interesting to see ; instead of removing defensive buffs like necro maybe have it remove offensive ones (fury,might,quickness,retaliation and to an extent swiftness).


if it’s 1 handed :
1 skill = 200+ 0.4*Power damage scale, apply 2 stacks torment for 3s, 900 range
2 skill = 300+0.6*Power , 6s 2 stacks burn, pierce in line , 4 to 5 recharge + 5 energy, 900 range
—> deliberately weaker spikiness compared to Searing fissure (mace 2) due to double range
3 skill = 200+ 0.4*Power , 2s taunt, 5 stacks bleed 10s, 2-5 stacks 5s torment depending on range, unblockable targeted 180 radius AoE dark field, 1.5s channel, 12-15 recharge, 10 energy, 900 range
Or 2 handed , 2 more skills:
4 skill = 200+0.3*power, taunt for 1s , 6 stacks burn for 2s , remove fury/quickness/swiftness, 10 energy attack in line with pierce, 15 recharge 600 range
5 skill = 300+0.7*Power , 2s poison pulse 5x for 5s + daze if ranged (>600 range) skill activating, dark field + removes poison/torment/confusion from allies each pulse, 240 radius (targeted), 15 energy , 25 recharge 600 range

^ basically rev needs more taunt , more ways to remove condis that aren’t immob/chill/cripple

Right now there is not any reason for them to remove weaponswap. Energy is not replenished on weaponswap, only on legend swap.

If you use sword+sword and staff , 2s evade unrelenting assault has a 15 energy cost and 12 cooldown and it’s meant as a gap closer , 2s block warding rift has 10 energy cost and 10 cooldown , 1s evade surge of the mists has 15 energy cost and 20 cooldown and it’s meant as a knockdown.

15 energy is about 3 seconds of energy regen when you aren’t upkeeping any utilities so the cooldowns keep it in check.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

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Posted by: Vasdamas Anklast.1607

Vasdamas Anklast.1607

You’re very bad revenant if you compare facets to signets. And you don’t switch weapons in sPvP? What the fork

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Posted by: Malchior.5732

Malchior.5732

Facets ARE Signets.

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Posted by: IchigoHatake.5098

IchigoHatake.5098

And before someone jump in to say weapon swap improved revenant as a whole i have to say no, it didnt. Weapon swap was released with herald – that improved rev and made him viable, not weapon swap.

Weapon swap made rev viable, but it didn’t? I don’t understand

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Posted by: Marthkus.4615

Marthkus.4615

Weapon swap is good for the class. It gives us 20 skills to play with.

Weapon swap should be removed

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Posted by: Burtnik.5218

Burtnik.5218

Weapon swap is good for the class. It gives us 20 skills to play with.

We could get 20 skills in another way like engi/ele. Most likely its too late tho

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: SinDynasty.7541

SinDynasty.7541

The new #F2 skill:
Summon a legendary weapon in your hands.
Duration:10s
CD:5s
Instructions:
The new #F2 skill will replace weapon swapping.
When you use the #F2 skill,you will gain a new set of legendary weapon skills.
The legendary weapon skills depends on what legendary you are using.
Different legendary corresponds to a different set of legendary weapon skills.
The legendary weapon skills will no longer cost energy.
After you swap legendary,the legendary weapon will be destroyed.
Once you lose legendary weapon,the #F2 skill will begin to recharge.

This is my idea about 2 months ago.
https://forum-en.gw2archive.eu/forum/professions/revenant/a-idea-of-new-legendary-F2-skill/first#post5791313

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Posted by: The Ace.9105

The Ace.9105

Burtnik honestly please come to your senses. What on earth are you talking about?!? How do you play this game and what gamemodes, how long have you played? Not using herald and not using weapon swap in pvp and still calling that you do fine means that your level in pvp is very very low. Are you playing for daily nodes or what makes you do this kind of suggestions?

If you would review any other class i bet you would say ele needs only 1 attunement in combat, ranger doesn’t need the weapon swap, warrior needs only rifle. Mesmer should use only 1 clone at a time, engi shouldn’t have weapons at all and use kits instead… Or then you are just ex warrior player and angry to anet + posting stuff that doesn’t make any sense.

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Posted by: Marthkus.4615

Marthkus.4615

Need is a strong word. A rev doesn’t need weapon swap or legend swap or even to be good.

I would say the class is improved by weapon swapping.

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Posted by: Burtnik.5218

Burtnik.5218

Burtnik honestly please come to your senses. What on earth are you talking about?!? How do you play this game and what gamemodes, how long have you played? Not using herald and not using weapon swap in pvp and still calling that you do fine means that your level in pvp is very very low. Are you playing for daily nodes or what makes you do this kind of suggestions?

If you would review any other class i bet you would say ele needs only 1 attunement in combat, ranger doesn’t need the weapon swap, warrior needs only rifle. Mesmer should use only 1 clone at a time, engi shouldn’t have weapons at all and use kits instead… Or then you are just ex warrior player and angry to anet + posting stuff that doesn’t make any sense.

All gamemodes and since release, why? I have not said that i been doing fine with core rev, but i am doing fine without swapping weapon – cus i wear hammer which is complete garbage at melee, so once i swap to sword im on it for good unless i can kite/retreat and go back to hammer while slowly recovering up.

Reason why i started playing core other than being bored of herald (was bored of Glint before HoT even launched, wasted potential in that legend..) was to actually make my document of changes as well. You cant balance something you dont understand after all. I actually think about playing core rev in s2 and see if i make it to legendary divison (core condi rev, power is too useless)

As for my skill level the other day in s1 i played a couple of matchs with cleric ventari+glint decap build. Faced a premade of 3 oRNG and 2 randoms with them and won that one. Frost and Rom were not able to kill me at all on mid (in 1v2 situation) and that should give you some idea about my “level in pvp” unless you consider esl players to be on a low level.

Thing is as i mentioned many times.. in the long run wep swap will hurt rev more than it help. We should get unique mechanic like ele or engi, thats all.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Varezenem.2813

Varezenem.2813

As for my skill level the other day in s1 i played a couple of matchs with cleric ventari+glint decap build.

Good work on that one :p . Didn’t play PvP after the condi domination in the beggining of this patch how are things looking now?

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Burtnik.5218

Burtnik.5218

As for my skill level the other day in s1 i played a couple of matchs with cleric ventari+glint decap build.

Good work on that one :p . Didn’t play PvP after the condi domination in the beggining of this patch how are things looking now?

Impossible to tell bc unranked is a total mess of kitten know what so i dont play spvp atm. I guess ranked wont be much different at first 2 weeks.. ah.. time to prepare myself mentally.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Cyninja.2954

Cyninja.2954

Thing is as i mentioned many times.. in the long run wep swap will hurt rev more than it help. We should get unique mechanic like ele or engi, thats all.

Yes, but that is not what you started off when making this thread.

There is quite a big difference between asking for something to get removed or to get replaced.

Would we love for arenanet to redo quite a few things on revenant? Sure, the class is unfinished, I think most revenants agree on that. But that does not justify for asking for arenanet to break the class even more. That is unless you plan on them breaking revenant so baldy that they would have to do a complete rework somewhere down the road, in 1-2 years (usual arenanet time until they address these kind of things).

I still don’t see how more options are bad though and do not share the belief that weapon swap gutted or changed how arenanet approches revenant weapon skills (at least not to the extent that it would fix the class without a design rework). Guess that is a point where subjective opinions can differ.

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Posted by: Obtena.7952

Obtena.7952

Weapon swap is good for the class. It gives us 20 skills to play with.

We could get 20 skills in another way like engi/ele. Most likely its too late tho

No disrespect but your idea is not well thought out here. Anet implemented weapon swaps on Rev because it was deficient as a class. Taking it away, just to create MORE work to address that deficiency in a different way is foolish.

Let’s be honest here and tell us what you really want … because I’m sure you don’t want to kitten the class further, which is what swaps will do without other options happening.

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Posted by: Malchior.1928

Malchior.1928

revenant should be removed. /thread

[QQ] A Quaggan in Arah

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Posted by: Marthkus.4615

Marthkus.4615

revenant should be removed. /thread

I love my Rev, so no.

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Posted by: Burtnik.5218

Burtnik.5218

Thing is as i mentioned many times.. in the long run wep swap will hurt rev more than it help. We should get unique mechanic like ele or engi, thats all.

Yes, but that is not what you started off when making this thread.

I thought that was obvious. A mode between melee and range would be good enough. Basically all our weapons have some kind of projectile already, even mace. I do understand that wep swap is gut n all but its doesnt change the fact about it being a lazy hotfix, it doesnt take a expert to see rev being a rushed class due to fail desing.

revenant should be removed. /thread

Actually thats not a bad idea given how unfinished and bugged this class is /shrug

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.