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Posted by: Nostredeus.3105

Nostredeus.3105

Rev is fantastic and if released in its current state it would be a satisfying class that is viable without power creeping into other class’ territory. That takes serious work, well done.

Some other thoughts:

Druid healing vs rev healing

Druid is better at burst, ventari rev is supposed to be better at sustain. Because druid can enter astral form after about 3 seconds of build up it is essentially able to sustain heal at burst levels with a staff/staff build, no doubt this will be nerfed on druid but there are still some ventar tweaks which should be considered.

Currently glint’s regen (combined with prot boons) is superior to ventari healing for sustain which makes glint/shiro the preferable healing/support build except in the rare case where you have no guardian, mesmer etc to reflect AND you have no druid.

The simplest solution is to embrace the sustained heal theme of ventari by reducing the energy cost of the ventari heal and tweaking the traits to do things such as provide the ability to pump out regen on ventari skill use and give prot on heal (examples for illustration only). It has to surpass Glint in sustained heal so that the eventual druid nerf makes ventari the preference for sustained healing.

A tablet speed buff would also be good.

Jalis

Jalis is actually very nice in terms of taunt. With traits you can almost perma taunt/slow a PvE enemy, this gives rev a strong PvE niche for upcoming content. What Jalis doesn’t do well is damage reduction. The elite is technically better than a prot boon but in practice you run out of energy far too quickly to have it available when needed. A severe energy reduction on the elite would allow it to actually compete with glint perma prot whilst also allowing skill 9 and the elite to be used simultaneously in situations where you require burst damage reduction. Condi damage would still be the rev’s weakness here and the huge -7 upkeep on skill 9 prevents perma damage reduction from becoming a thing.

The heal could do with a bit of a boost but it’s not the real problem with Jalis, skill 2 is also fine for perma weakness etc alhough the animation could be faster.

Mallyx

Greater range on skill 9 so we can chase/reposition for our elite. More torment on the elite. I don’t have a lot to say on this as I mainly focused on power and support builds.

Weapons

Perfect, you’ve nailed it.

Glint

Perfect, there are no necessary changes now that we know the might on pulse trait is working as intended.

tl;dr: Nice.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Jalis is actually very nice in terms of taunt. With traits you can almost perma taunt/slow

Could you elaborate more on this? How did you do it?

“Be like water” – Bruce Lee

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Posted by: Nostredeus.3105

Nostredeus.3105

Jalis is actually very nice in terms of taunt. With traits you can almost perma taunt/slow

Could you elaborate more on this? How did you do it?

The taunt when traited lasts for 4 seconds and has a 5 second cooldown (you could add runes into the mix). The energy cost is 35 and you can regen 25 over the 5 second cooldown period if you use no energy for the duration. That means you lose 10 energy net per cast if you do nothing else. Assuming 50 starting energy that’s close to a 25 second taunt and with 100 starting energy it’s close to a 50 second taunt.

That’s clearly not perma but you have to remember how enemies work, you don’t need to keep them permanently taunted to remove a lot of their damage you just have to reposition them (i.e. facing away from the squad). You also have to factor in break bars here which will be more or less relevant dependent on content, no one has seen enough yet to predict this but I can envision encounters of both types where Jalis will be more or less useful. (Staff also laughs in the face of breakbars)

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Posted by: Misguided.5139

Misguided.5139

Currently glint’s regen (combined with prot boons) is superior to ventari healing for sustain

Unless, you know, there’s a second source of regen anywhere in the party. I love Glint, but Glint is not the better choice for healing support over Ventari.

As for the Jalis taunt, I’d rather make the duration increase from the trait baseline and give the trait something else. The ability on its own doesn’t seem worth the cost with a 2-second duration

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Posted by: Burtnik.5218

Burtnik.5218

Rite of the dwarf has to become upkeep ability. Amen.

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Posted by: Nostredeus.3105

Nostredeus.3105

Rite of the dwarf has to become upkeep ability. Amen.

I initially thought that this might be a solution but the upkeep cost of skill 9 plus the elite would be so large it would nerf Jalis further. They could make it an upkeep if they adjusted both skill’s costs but that’s a tricky thing to do without over powering skill 9.

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Posted by: Misguided.5139

Misguided.5139

Rite of the dwarf has to become upkeep ability. Amen.

I initially thought that this might be a solution but the upkeep cost of skill 9 plus the elite would be so large it would nerf Jalis further. They could make it an upkeep if they adjusted both skill’s costs but that’s a tricky thing to do without over powering skill 9.

Yeah, that’s not going to happen, both for the reasons you gave and I think they want non-Glint legends to have a single upkeep skill. Increasing the duration of Rite by a smidge would be nice, though