Wepeons swap linked to legend

Wepeons swap linked to legend

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Posted by: DaveyC.4398

DaveyC.4398

Hello all,

I have been doing some thinking over the weekend. I know the Rev isn’t finished by any stretch of the imagination. Having said that, I feel there is room for a wepeons swap which is tied to the legend.

For example, the staff is very very low DPS. Numbers can change but I am pretty sure the devs stated it was designed to be so. With the ability to swap between legends, this is going to mean low DPS with both legends.

If the wepeon swap was accociated with each legend, it would make the Rev much more situational.

I am not sure what everyone’s thoughts are on this. I would also like to know if this has been considered by the devs.

Thanks

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Posted by: Gerikstoof.9563

Gerikstoof.9563

I support this idea. If you could add a weapon to your stance the same way you equip weapons on other classes (weapon slot 1 = legend stance 1) it would make the revenant much more versatile and you won’t be punished for bringing a certain weapon.

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I agree. There are many cases when you suddenly need a ranged weapon. This leaves you with the possibilities to either weapon-swap to a ranged one (which the Rev can’t) or constantly play ranged. Ok, there’s a third option to go ooc and switch weapons from inventory.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

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Posted by: Stinja.9612

Stinja.9612

-1 Just add normal weapon swapping. Having it tied to a legend brings a whole bunch of annoying situations that could be easily avoided with a basic swap.

Speculation+Data-mining says shiro could be a legend. If he is a legend that does have some epic dps I wouldn’t want to only be able to use 1 of my 2 weapons with it because of this poor system.

I may be harsh but i care deeply about the game.
Twitch→ (http://www.twitch.tv/phenomatron)

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Posted by: Gerikstoof.9563

Gerikstoof.9563

I understand what you mean Stinjam, but both weapon and legend swap would mean there are 4 different movesets, like the elementalist. Except that the Elementalist can’t have a weapon swap.
At this rate, Revenant would have 4 sets with 2 active at all times. And Elementalist would have 4 sets with only 1 active at a time. Sure, the main reason why Elementalist doesn’t have weapon swap is because they would have 8 sets and that is a SEVERE overkill, but allowing the Revenant to swap weapons and legend apart from each other would be unfair in my opinion.

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Posted by: DaveyC.4398

DaveyC.4398

I understand what you mean Stinjam, but both weapon and legend swap would mean there are 4 different movesets, like the elementalist. Except that the Elementalist can’t have a weapon swap.
At this rate, Revenant would have 4 sets with 2 active at all times. And Elementalist would have 4 sets with only 1 active at a time. Sure, the main reason why Elementalist doesn’t have weapon swap is because they would have 8 sets and that is a SEVERE overkill, but allowing the Revenant to swap weapons and legend apart from each other would be unfair in my opinion.

I would suggest only two weapon sets. These would have to be swapped out as required when a new legend is selected.

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Posted by: Stinja.9612

Stinja.9612

No i am literally just saying give them basic weapon swapping no strings attached like several classes already have and not tied to legends…which would be a worse option over the basic weapon swap function. They would only have 2 sets of weapons not 4

I may be harsh but i care deeply about the game.
Twitch→ (http://www.twitch.tv/phenomatron)

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Posted by: Fox.3469

Fox.3469

This is a cool idea.
Given you can still pick whatever weapon with whatever legend. Just have the weapon slots be the collor of the 2 legends you have equiped.

If you are looking for a cozy mature Dutch guild (EU) let me know.

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Posted by: bearshaman.3421

bearshaman.3421

No i am literally just saying give them basic weapon swapping no strings attached like several classes already have and not tied to legends…which would be a worse option over the basic weapon swap function. They would only have 2 sets of weapons not 4

I like the idea of weapon swap tied to legend, because it wouldn’t be much different elementalist attunement with their weapons, and the weapons are already obviously tied to a particular legend, that it just saves me the extra button click to swap to the weapon for that legend.

I would like to see access to more than two legends at a time, but that’s just me.

If you want massive damage, you go shiro. If you are tanking, you do with Jalis (who’s ranged hammer lets him pull mobs). you get the idea.

Lore wise, it makes sense too. I like the idea of each legend having it’s iconic weapon type.

I think a lot of people are also forgetting something too. This has the feel of a hybrid class. Yeah it has heavy armor, but that doesn’t mean it’s gonna be in the middle of the fight all the time, and we don’t know just yet how the designers have intended this class to feel and play. And we can’t really get a sense for that from an incomplete product. I kinda wish they would weigh in on some of the lore questions and tell us what their intent was with certain mechanics of the class; it would make giving suggestions a lot easier.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

NO thanks! Being forced to use a weapon type is no fun.

“Be like water” – Bruce Lee

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Posted by: HuntsForge.3260

HuntsForge.3260

I personally think rather than weapon swap, the weapon skills should change slightly depending on the Legend,

eg staff rather than heals allies would cause conditions when in the Mallyx legend.

Lore wise this would mean the legend empowering all of the Revenant not just the utilities (which we need more of in each Legend aswell)

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Posted by: Akachi.1352

Akachi.1352

Definitely support. The weapons feel too closely tied to the legends, so it almost makes no sense to use M/A while on Ventari legend, for example. Heck, even if they kept the same basic skill functionality, but tied it in more with the legends I’d be happy, e.g. Mace skill 2 changes:
Still creates the damaging field with the added benefits:

On Jalis: Grants protection for 3s per pulse
On Mallax: As it currently is I.e. burn
On Ventari: Heals a small amount/grants regen/generic water field
On Shiro: Inflicts vulnerability

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Posted by: ekarat.1085

ekarat.1085

I like linking weapons to legends.

I realize that this means you wouldn’t be able to switch between melee and ranged weapons on a single legend, but that feels like a reasonable limitation on the class.

Hmn. You can already pick two legends. What if you had two weapon/legend combo slots? You could access two weapons with a single legend but not have access to another legend.

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Posted by: Neeja.4579

Neeja.4579

And how would you implement it? A weapon taken from your inventory? What if you have 2 hammers with different stats? What if you have none? What if you just want to use 1 weapon type?

Linking weapon to the legend is nonsense.

What if I like hammer with Ventari? Why should I be forced to use staff?
Being tied to 1 weapon per legend is a BAD thing.

Either give normal premade weapon swap or nothing

(edited by Neeja.4579)

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Posted by: DaveyC.4398

DaveyC.4398

Linking the simplest way to implement would be to tie the wepeon slots to each legend slot. That way you can change both wepeon and legend as you see fit. This would not take or remove anything from your inventory.

Using one wepeon across multiple slots is already possible so I don’t see an issue.

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Posted by: Neeja.4579

Neeja.4579

If I need to stay ranged I can’t swap legend because it would also change my weapon. This would force me to stay into the same legend for a long time, while the class is designed to swap legend a lot to gain skill cooldowns and also a lot of energy and trait benefits.
Same can be applied to melee. I may need to stay melee but if I swap legend it gets hammer. Then what? I have to avoid swapping legend even if I need its skills and my energy is low.

DaveyC, it’s bad design, just admit it.

Also I’d have to change weapon sets every time I change a legend from the set out of the battle. Bad QoL.

Normal independent weapon swap is much better. Listen to reason.

(edited by Neeja.4579)

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Posted by: Norjena.5172

Norjena.5172

I personally think rather than weapon swap, the weapon skills should change slightly depending on the Legend,

eg staff rather than heals allies would cause conditions when in the Mallyx legend.

Lore wise this would mean the legend empowering all of the Revenant not just the utilities (which we need more of in each Legend aswell)

I support this idea. It´s better then the other, if u only want another skillset but not another weapon u can stay with your current set.

And Legends will feel more powerful. Atm i still think, all weapons should have nearly equal dps.

With only 1 weapon u will never use a “fullheal” weapon like the staff is. U want to heal sometimes for a short amount of time. And u don´t want to sacrify all your dps todo it.

The Revenant looks at the moment like an Ele with 30second CD on attuments. Heal someone? Yes i want, but should i rly stay with water for 30seconds?….better not

With all weapons doing nearly equal dps u can play more playstyle focused.

(edited by Norjena.5172)

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Posted by: Ohoni.6057

Ohoni.6057

Well, they need to do something, and this would be one way to do it. I see them having three options here:

A. Just have normal weapon swapping, no big deal.
Pros: It should be easy for them to implement, and people are used to how it works.
Cons: It would be a bit more complicated for the player, having to swap Legends and weapons.

B. As you describe, link weapon swapping to Legend swapping, one button. As to how this would work, I’d say leave the normal weapon swapping UI in place on the gear menu, with the top options corresponding to the left Legend and vice versa. You could choose to slot whatever you like in each, and if you slotted nothing in one then you’d keep the same weapon for both Legends. You could even go nuts and have like two different staves with different models and stats if you preferred.
Pros: Doesn’t sound all that hard to do, would be simpler for the player to manage in combat.
Cons: it would take more work, and would not be as flexible as option A.

C. My preferred option is for them to add modifiers to many of the weapon skills, similar to Elemental Attunement, in that the nature of the effect changes based on your current Legend, therefore making ALL weapons useful for ALL Legends. I described these in detail in the constructive feedback thread, but the basic idea would be to add healing effects to mace/ham when in Ventari stance, add more conditions to ham/staff in Mallyx, add more buffs to mace/staff in Jalis, etc.
Pros: It makes all weapons theoretically useful to all Legends, giving players much more build flexibility, even without swapping.
Cons: It’s a whole new element that might be difficult to implement, and would be harder to balance since they’d need to account for all possible combinations.

Any one of those, done well, would satisfy me, but they need to change something.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: DaveyC.4398

DaveyC.4398

Given that synigy between legend and wepeon type seem to be linked, and a lot of people have been asking the question. I wonder if wepeon swapping will come with the elite specialisation.

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Posted by: Kidel.2057

Kidel.2057

Linking the simplest way to implement would be to tie the wepeon slots to each legend slot. That way you can change both wepeon and legend as you see fit. This would not take or remove anything from your inventory.

Using one wepeon across multiple slots is already possible so I don’t see an issue.

Really a bad idea.
If you didn’t notice, Revenant main focus is legend swap. We get energy from it, and stunbreaks and the utility skills we can’t customize. We need to swap and a lot. Just look at the traits. Many of thems are “when you swap legend”.

You can’t tie that to the weapon swapping.

What if I need to burst melee-range but I’m stunned and I need to swap to Jalis for stun break? I’m forced to go hammer for that? That’s nonsense.

What if I’m fighting the Golem World Boss ranged (before you rage, that’s an example) but I need energy, so I need to swap legend? Do I also get a melee weapon so I have to wait and do nothing? What if I’m Shiro and I need Jalis for stability? I get stability but also a melee weapon so I can do nothing.

Just 2 examples to preve that your idea is bad. Also difficult to make and worse then weaponswap. Simple, good old weaponswap.

And not just your idea. All the strange ideas that are coming lately (f2 conjured weapon, skill change, mode change) are all inferior to weaponswap. People are suggesting those just to make something original. I’m okay with original things, but only if better or decent, not if worse.

Tell me 1 good reason why your idea is better then normal weaponswap. 1 reason.

(edited by Kidel.2057)

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Posted by: DaveyC.4398

DaveyC.4398

Considering you can currently have two of the same type for existing wepeon swap professions it wouldn’t make that much difference. It’s either a little flexibility or non

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Posted by: DaveyC.4398

DaveyC.4398

Linking the simplest way to implement would be to tie the wepeon slots to each legend slot. That way you can change both wepeon and legend as you see fit. This would not take or remove anything from your inventory.

Using one wepeon across multiple slots is already possible so I don’t see an issue.

Really a bad idea.
If you didn’t notice, Revenant main focus is legend swap. We get energy from it, and stunbreaks and the utility skills we can’t customize. We need to swap and a lot. Just look at the traits. Many of thems are “when you swap legend”.

You can’t tie that to the weapon swapping.

What if I need to burst melee-range but I’m stunned and I need to swap to Jalis for stun break? I’m forced to go hammer for that? That’s nonsense.

What if I’m fighting the Golem World Boss ranged (before you rage, that’s an example) but I need energy, so I need to swap legend? Do I also get a melee weapon so I have to wait and do nothing? What if I’m Shiro and I need Jalis for stability? I get stability but also a melee weapon so I can do nothing.

Just 2 examples to preve that your idea is bad. Also difficult to make and worse then weaponswap. Simple, good old weaponswap.

And not just your idea. All the strange ideas that are coming lately (f2 conjured weapon, skill change, mode change) are all inferior to weaponswap. People are suggesting those just to make something original. I’m okay with original things, but only if better or decent, not if worse.

Tell me 1 good reason why your idea is better then normal weaponswap. 1 reason.

I never stated it would be ‘better’ I was posting a suggestion / asking for others opinions.

Don’t forget – opinions are like kitten holes, everybody has one.

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I have to disagree though…I like the way the Revenant is currently playing, but the main Problem I have is that the weapons aren’t flexible enough when having 2 Legends to work with. I’d prefer that the Weapons don’t get tied to a specific legend, and rather have weapons that can work with the Legends as best as possible. Say the Hammer can be effective while using Jalis AND Ventari, not just Jalis, or Mace/Axe work just as well with Shiro as it does with Mallyx, etc.

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Posted by: Nephziel.6053

Nephziel.6053

I have to disagree though…I like the way the Revenant is currently playing, but the main Problem I have is that the weapons aren’t flexible enough when having 2 Legends to work with. I’d prefer that the Weapons don’t get tied to a specific legend, and rather have weapons that can work with the Legends as best as possible. Say the Hammer can be effective while using Jalis AND Ventari, not just Jalis, or Mace/Axe work just as well with Shiro as it does with Mallyx, etc.

+1
I fully agree with this