What if Ventari Gave You A Bundle?

What if Ventari Gave You A Bundle?

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Posted by: MercenaryNote.8506

MercenaryNote.8506

Please, just hear me out first!

So as most of us know, Ventari is supposed to be a Healing Specialization, but is outshined by Druids and Tempests because of their burst healing and far superior sustained healing respectively . This puts Ventari on the back-burner and it makes me sad because it’s honestly the most fun legend to play (My opinion of course)

So WHAT IF when summoning the tablet, you get a bundle item that ‘drops’ your weapons (Because Ventari didn’t fight) and gave you healing skills? OR when pressing the elite skill while the tablet is not summoned gave you this bundle too (So you press elite first, then heal skill to have both in play)?

In both cases, you can simply drop the bundle and continue fighting while the tablet is out for sustained healing, or you can equip the bundle and get some nice burst healing through, you can even switch legends while you have the bundle on to effectively use Invoking Harmony (Salvation Master Trait).

1 Skill will be like druid’s heal, except slower, but a little more healing (Throwing a projectile to the area to heal, like Herald Shield 4) (No cooldown, 5 energy)

2 Skill would be an AoE Blind (5 second cooldown), and apply regen to allies (5 energy)

3 Skill would be a CC on moderate cooldown (Knockdown, Knockback, or daze? on a 10 second CD) (15 energy)

4 Skill would be AoE Condi Cleanse (1-3 cleansed? Not sure), heal for every condi
cleansed, and apply Swiftness (15 second cooldown) (15 energy)

5 Skill would be AoE Protection (10 seconds) and a BIG heal (25 seconds cooldown) (15 or 20 energy)

of course these numbers aren’t balanced at all, but I put them there to give you an idea on how big these effects are.

Hopefully, these will make Ventari a more favorable pick in Raids/WvW/PvP, and make him even more interesting to play.

Now some issues I’ve come up with are:

How do you get the bundle if you already got the tablet out?
Not sure to be honest, it could be that if you drop the bundle, you can’t use it again until after you destroy the tablet/move out of range

How would it be managed so you can’t camp the bundle all day?
Seeing how Druid’s burst healing is restricted by astral force, and Tempests sustained healing is restricted by their ability to apply auras and using wash the pain away, perhaps using the bundle would use -5 upkeep? This way, when you use the bundle, you will not gain or lose energy, but your healing skills are more like ammo now, so you can use the 1 skill 10 times for example. Or perhaps it’s best for you to be able to use these skills as much as you want (As long as you have energy) and have Ventari be a true healer, seeing as that’s all he does.

What about Salvation traits?
Honestly, I feel like the traits would just be fine as they are even with this bundle, and there would be even more synergy with some traits, ESPECIALLY Tranquil Balance, Invoking Harmony, and Selfless Amplification.

Now if you’re wondering “If these goes through, why would I ever want to take a druid/tempest over a Ventari Revenant?”
Well, as I mentioned above, all Ventari does in comparison is heal. Druid can increase a team’s DPS drastically, increase all healing done, has stunbreaks and CC’s and superior condi cleansing. Tempests have aura’s which in themselves are pretty powerful. And Ventari? Well, he heals and has CC. No Damage increase, no Auras, just healing and CC.

Thanks for reading!

(edited by MercenaryNote.8506)

What if Ventari Gave You A Bundle?

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Posted by: Mercurias.1826

Mercurias.1826

What if Ventari gave you a bundle?

Then you would lose the tablet range as well as your weapon skills, meaning you would lose fifteen skills (ten weapon set skills and a set of utilities) to gain five, which kind of strikes me as a terrible idea.

Ventari is also one of the most powerful ranged blocks Of any class, and while it’s uses are a bit niche and certainly not part of the narrow raid meta, the vast majority of the game doesn’t fall into that category either.

Why not just request the devs bump the heal numbers a touch and see if it performs well?

What if Ventari Gave You A Bundle?

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Posted by: MercenaryNote.8506

MercenaryNote.8506

What if Ventari gave you a bundle?

Then you would lose the tablet range as well as your weapon skills, meaning you would lose fifteen skills (ten weapon set skills and a set of utilities) to gain five, which kind of strikes me as a terrible idea.

Ventari is also one of the most powerful ranged blocks Of any class, and while it’s uses are a bit niche and certainly not part of the narrow raid meta, the vast majority of the game doesn’t fall into that category either.

Why not just request the devs bump the heal numbers a touch and see if it performs well?

No no, you could keep the tablet up as well as the bundle, so you’d have 10 Ventari skills, and if you’d like to continue using weapon skills, you’d just drop the bundle, you’re not losing out on any skills at all. I even specifically addressed that in the post, did you read it?

Besides, bumping up the healing numbers isn’t the only problem, it’s the clunkiness of the tablet too, this make would make it so that revenant can heal in two seperate zones, or have a lot of healing in a single zone.

What if Ventari Gave You A Bundle?

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Posted by: Mercurias.1826

Mercurias.1826

Whatever you say, scooter. Have fun out there.

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Posted by: krzysiek.9061

krzysiek.9061

I like this idea. Something like banners or ashes (ritualist skill) from Guild Wars 1. I’m really hoping for rev specialization with that mechanic – scepter in main hand, ashes (with banner mechanic) as skills and cast ashes as utlity skills. Pick up ashes for new set of skills.

Unfortunately, Mercurias is right. 10 skills of healing and buffs is a big NO NO in a game about DPS.

(edited by krzysiek.9061)

What if Ventari Gave You A Bundle?

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Posted by: MercenaryNote.8506

MercenaryNote.8506

I like this idea. Something like banners or ashes (ritualist skill) from Guild Wars 1. I’m really hoping for rev specialization with that mechanic – scepter in main hand, ashes (with banner mechanic) as skills and cast ashes as utlity skills. Pick up ashes for new set of skills.

Unfortunately, Mercurias is right. 10 skills of healing and buffs is a big NO NO in a game about DPS.

Do keep in mind that you are still free to switch legends and continue to DPS if need be, I’ve found that a Herald using Cleric’s armor and Magi Trinkets and zerk weapons gets around the same power and crit chance as a dps rev (Minus the Ferocity), so you’re DPS is still pretty insane for a dedicated healer and you’re still dispensing boons like no tomorrow if you’re using Glint as your off-legend. Or you can be Heal-Tank Rev and make room for another DPS because you’re now filling 2 roles at once.The suggestions just gives Ventari a little utility, but more useful healing (At least enough for Healer Rev’s to be a thing).

(edited by MercenaryNote.8506)

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Posted by: BrokenGlass.9356

BrokenGlass.9356

What if the “bundle” gave you skills that do damage indirectly? I’ll spitball a few here to elucidate my point.

1. Short cast daze, (like thief’s pistol 4) on skill interrupt apply weakness and poison.

2. Small ground target AoE. Applies vulnerability, and retaliation, and a burst of damage centered on friendly players when their retaliation ends.

3. Player centered large AoE channel. Like druid’s astral 4. Applies regen and cures conditions. For each condition cleared, gain a self stack of poison. While the skill is bring channeled, flip to a skill that ‘detonates’ the effect transferring conditions on the tenant to enemies. Enemies who gain conditions are dazed.

4. A teleport similar to sword 3 in function. With 3 friendly targets, each with different functions. Teleport to the player with lowest health and heal for a bigish heal. Then teleport to the player with the most conditions on them, apply a small heal per condition, and a big stack of regen and resistance. Then teleport to the friendly with the highest toughness, and apply protection, and aegis.

5. Channel on a friendly creating a pulsing mobile field on them, cycling between water and poison on each pulse, and applying regen and weakness. If the effect ends with more than 50% energy burst for a large heal. And if ends with less than 50% energy explode for a large stack of poison.

And I know I included conditions in there. I think the non damaging ones make sense as the way that a pacifist would help out in combat. The poison however, feels like a way that a pacifist could help, not due to its damaging nature, but because of the healing nerf. Which implies that the poision should have low stack totals with long duration.

Also, the bundle ought to work like a conjured weapon, so…

I switch to ventari, and I pull out ’Ventari’s apothecary kit.’ And a spare kit is dropped on the ground. I can drop my kit to use my weapons, and the kit has a fixed number of uses. A minor trait in salvation should have ‘extra bundle uses added to it’.
Any player can carry the kit.

Ventari’s tablet follows the nearest kit-holding player, unless it has been directed to go somewhere else.

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Posted by: Burtnik.5218

Burtnik.5218

What about we remove tablet instead bc it never going to work in gw2 dynamic mobile combat? Ventari skills are a “bundle” already btw. I would also like to see Ventari be used outside of pure healing spec. A combinations like Shiro/Ventari, Mallyx/Ventari that actually would be viable.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: BrokenGlass.9356

BrokenGlass.9356

What about we remove tablet instead bc it never going to work in gw2 dynamic mobile combat? Ventari skills are a “bundle” already btw. I would also like to see Ventari be used outside of pure healing spec. A combinations like Shiro/Ventari, Mallyx/Ventari that actually would be viable.

Honestly I agree with you.

Mayhaps they ought to make the skills we have now into the vantati elite, cast it, and get the tablet for ‘x’ amount of time, create 3 other skills for utilities, and have the tablet skills take over your weapon bar when cast… Perhaps it would make things more usable.

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Posted by: Burtnik.5218

Burtnik.5218

Well those are my initial changes that most likely will have to rebalanced a bit (as everything) my aim is to make both traitline and ventari to be usable by other builds as well. Nvm the bad format

[Ventari]

~General~ Tablet mechanic removed

1. Project Tranquility – Heal yourself and allies, daze foes around you

Selfheal; 5k
Allies heal; 3k
Daze duration; 2sec
Casttime; 3/4sec
Number of targets; 5
Radius; 360
Cd; 30

2. Puryfing Essence – Cd removed, stunbreak, 360 radius

3. Natural Harmony – Call down energy onto the targeted area to heal allies;

Casttime; 1/2sec
Scaling increased from 0.6 to 0.9
Range; 900
180 radius
2cd

4. Protective Solace – Invoke a tablet on the targeted area that destroy enemy projectiles (rest the same as it is now)

5. Energy Expulsion – basically the same except knockback is on revenant now and energy increased to 40.


[Salvation]

[Minor]

1. Hardened Foundation swapped with Invoking Harmony
2. Percentage of healing done to allies also heals you – 10%

[Adept]

1. Nourishing Roots – Pulse <unique name effect> around revenant in Ventari stance. My aim is to make it work like https://wiki.guildwars2.com/wiki/Soothing_Mist
2. Tranquil Balance – Threshold removed
3. Blinding Truths – When you apply blind you also apply slow for 2 seconds

[Master]

1. Tranquil Benediction – Wielding a staff also provides 150 healing power. Orbs last longer – 2 seconds.
2. Eluding Nullification – Removes 2 conditions
3. Invoking Harmony – Invoking a legend heals you and allies around. 240 radius, 400 healing (0.6) scaling

[GM]

1. Selfless Amplification – Outgoing healing buffed to 2%
2. Momentary Pacification – Immobilize nearly enemies when using an elite skill. 600 radius, 2 sec immo

__
Feel free to critique

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: warherox.7943

warherox.7943


Well those are my initial changes that most likely will have to rebalanced a bit (as everything) my aim is to make both traitline and ventari to be usable by other builds as well. Nvm the bad format

[Ventari]

~General~ Tablet mechanic removed

1. Project Tranquility – Heal yourself and allies, daze foes around you

Selfheal; 5k
Allies heal; 3k
Daze duration; 2sec
Casttime; 3/4sec
Number of targets; 5
Radius; 360
Cd; 30

2. Puryfing Essence – Cd removed, stunbreak, 360 radius

3. Natural Harmony – Call down energy onto the targeted area to heal allies;

Casttime; 1/2sec
Scaling increased from 0.6 to 0.9
Range; 900
180 radius
2cd

4. Protective Solace – Invoke a tablet on the targeted area that destroy enemy projectiles (rest the same as it is now)

5. Energy Expulsion – basically the same except knockback is on revenant now and energy increased to 40.


[Salvation]

[Minor]

1. Hardened Foundation swapped with Invoking Harmony
2. Percentage of healing done to allies also heals you – 10%

[Adept]

1. Nourishing Roots – Pulse <unique name effect> around revenant in Ventari stance. My aim is to make it work like https://wiki.guildwars2.com/wiki/Soothing_Mist
2. Tranquil Balance – Threshold removed
3. Blinding Truths – When you apply blind you also apply slow for 2 seconds

[Master]

1. Tranquil Benediction – Wielding a staff also provides 150 healing power. Orbs last longer – 2 seconds.
2. Eluding Nullification – Removes 2 conditions
3. Invoking Harmony – Invoking a legend heals you and allies around. 240 radius, 400 healing (0.6) scaling

[GM]

1. Selfless Amplification – Outgoing healing buffed to 2%
2. Momentary Pacification – Immobilize nearly enemies when using an elite skill. 600 radius, 2 sec immo

__
Feel free to critique

I definitely like the changes to Invoking Harmony and Tranquil Benediction. I would like the outgoing healing on swap to stay with Invoking Harmony though, in addition to the changes.

I think Eluding Nullficatoin needs to just cast Purifying Essence on dodge. As the trait currently is designed, it doesn’t compete with Invoking Harmony, or even Tranquil Benediction.

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