Will PvE Condi-Rev ever be a thing?
Honestly, nothing. Without splitting balance, it’s hard to do anything without breaking one game-mode. I really want PvE condi to be a thing, but this joint balance thing really does more harm than good, and is honestly a very lazy way to balance things.
I mean they couuuld just make it so pve mobs take full tormemt damage and maybe but it will most likely just get outclassed by other things still. Its like trying to condi elementalist. No real reason to
I really love Mace and condi build work well in WvW and i really love mace animation but torment sucked in PvE since most mobs just standing around…
I really love Mace and condi build work well in WvW and i really love mace animation but torment sucked in PvE since most mobs just standing around…
Yes. Torment makes no sense for a melee profession. Certainly not in the core maps. I suspect that they gave torment to the Rev primarily because the HoT map is full of NPC that move quite a bit. But Torment only really works when applied at range – such as a Mes does.
Yes. Torment makes no sense for a melee profession. Certainly not in the core maps. I suspect that they gave torment to the Rev primarily because the HoT map is full of NPC that move quite a bit. But Torment only really works when applied at range – such as a Mes does.
I kinda like melee torment, especially in Rev case where you put a lot of long stacks (compared to mes scepter AA, mace applies stacks of double duration). From a design point of view at least, the fact that either you run away and torment makes twice the damage or you stay range in the fire field, the mace is quite interesting.
Maybe the raw damage or scaling for mace should be increased but I must admit I did not run any DPS tests.
By the way, OP, could you be more precise about the “tons” of damage you loose (because power Rev is not a DPS champion either) and give some build/itemization you used. In term of feedback for devs it would be more valuable (though I am not sure if there is still time for them to add some balance change before they wrap up the next quarterly patch). Also, there is a big chance that playing condi Rev is in fact playing condi herald, which comes with a huge support part.
My biggest issue for condi rev is the difficulty to optimize your condi duration and damage at the same time. I don’t find any config where rune of the berserker can be used. Maybe they could add some burning duration on diabolic inferno (20 or 33%). It would first fit with the theme of the trait and boost it to a better state because right now it feels weak. It basically has the same burn application as incendiary powder but the application is not as simple, short range and without the burn duration.
So far I’d imagine the build and stuff like this : http://gw2skills.net/editor/?vlAQNApXin3geNSuQvJRboHlsP0kS4I6SJ4EtrkFNFKtDhoEtLIANwegJshA-TRiMQBgT1nCqEEeKNAw+DlSNAopPAUPBgQdKAOlyMSBsoyK-e
I don’t have enough money to test this but I wonder how much less DPS it is compare to other profession.
I think you change Sigil of bursting to be Sigil of Strength. it will give you more damage from might stack . just 3 stack is more than 6% condition damage. but I am not sure that your 59% crit can make 4 stack or not.
I’d love it if they made a Torment trait deal full damage to non-player targets. Wouldn’t be hard to amend one like that, since one of Jalis’ traits are similar with Taunt.