Will the Jalis spinning hammers be fixed?

Will the Jalis spinning hammers be fixed?

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Posted by: Eight Samurai.6840

Eight Samurai.6840

I remember during the last beta weekend event that when using the spinning hammer skill (I forget the name of it now), it would automatically turn off if your character was pressed against or was too close to a wall or structure. Just wondering if there was any word of this being fixed, or if it’s working as intended, etc.

Will the Jalis spinning hammers be fixed?

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Posted by: MercenaryNote.8506

MercenaryNote.8506

This is intended behavior. The hammers are supposed to work exactly like projectiles meaning that they could be destroyed when colliding with wall, Elementalist’s Focus 4 skill, and even Ventari’s bubble.

Will the Jalis spinning hammers be fixed?

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Posted by: Eight Samurai.6840

Eight Samurai.6840

Ooooooh interesting. Would be funny to see those hammers reflected by the guardian wall haha

Will the Jalis spinning hammers be fixed?

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Posted by: MercenaryNote.8506

MercenaryNote.8506

Ooooooh interesting. Would be funny to see those hammers reflected by the guardian wall haha

I reported this in the beta, but the projectiles didn’t seem to get reflected. I’m pretty sure this isn’t intended as I remember them saying in a livestream that “You can reflect the hammer and have it hit you in the other direction”.

Will the Jalis spinning hammers be fixed?

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Posted by: skowcia.8257

skowcia.8257

If that is intended they should delete this skill and give us a new one. Its too broken and too unreliable to make it work seening as it can even dissappear on flat bugged ground. Pair that with 1 sec casttime..gg wp. Roy is around now but i dont think he will confirm whenever it is intended or not.

And no, they are unblockable so you arent supposed to reflect them.

obey me

Will the Jalis spinning hammers be fixed?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

If that is intended they should delete this skill and give us a new one. Its too broken and too unreliable to make it work seening as it can even dissappear on flat bugged ground. Pair that with 1 sec casttime..gg wp. Roy is around now but i dont think he will confirm whenever it is intended or not.

And no, they are unblockable so you arent supposed to reflect them.

unblockable can’t not block/evade or dodge them , but you can still reflect Projectiles.

misconception is that currently most unblockable attacks are Melee attacks or Traps which are not Projectiles so that causes the confusion , " it can be Reflected" or will be Reflected when its bug is fixed.

Will the Jalis spinning hammers be fixed?

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Posted by: Kidel.2057

Kidel.2057

No way that’s working as intended.

And Jalis has already too many meh skills. Hammers are bugged, road is slow and is used mainly for swiftness with blasts, chain taunt is only good for tank builds (implying rev can tank lol) and elite is simply a waste of energy.
The only good skill is the healing one that basically forces to equip the whole legend just for 1 skill

Will the Jalis spinning hammers be fixed?

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Posted by: skowcia.8257

skowcia.8257

If that is intended they should delete this skill and give us a new one. Its too broken and too unreliable to make it work seening as it can even dissappear on flat bugged ground. Pair that with 1 sec casttime..gg wp. Roy is around now but i dont think he will confirm whenever it is intended or not.

And no, they are unblockable so you arent supposed to reflect them.

unblockable can’t not block/evade or dodge them , but you can still reflect Projectiles.

misconception is that currently most unblockable attacks are Melee attacks or Traps which are not Projectiles so that causes the confusion , " it can be Reflected" or will be Reflected when its bug is fixed.

Unblockable projectiles cannot be reflected. Do a test in game and try to reflect mirrow blade, shadow shot or even killshot under signet of might active effect which will make it unblockable.

obey me

Will the Jalis spinning hammers be fixed?

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Posted by: Artaz.3819

Artaz.3819

The Jalis upkeep hammers are basically a pet that is summoned on a leash to your characters position and continuously dies/refreshes on pulse. If the hammer pet runs into a non-destructable target, it ends because pets can’t path through those objects. Since this is “new” tech, I don’t imagine it’ll be fixed unless the hammers check for structures nearby when summoned or do not always go in a fixed leash circle from your position.

Will the Jalis spinning hammers be fixed?

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Posted by: Kidel.2057

Kidel.2057

It’s pretty easy to fix. Game physics has layers, so simply put map and hammer colliders on different layers. It takes me 5 seconds in Unity, I’m pretty sure they have more advanced tools.
There are already many skills that don’t collide with the map.

Will the Jalis spinning hammers be fixed?

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Posted by: Artaz.3819

Artaz.3819

It’s pretty easy to fix. Game physics has layers, so simply put map and hammer colliders on different layers. It takes me 5 seconds in Unity, I’m pretty sure they have more advanced tools.
There are already many skills that don’t collide with the map.

This would mean that the hammers will only hit a specific point directly within that layer. The hammers currently hit targets in a vertical range (like a cylinder).

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Posted by: Kidel.2057

Kidel.2057

They simply have a bigger invisible collider. They still should not hit the ground or a wall (pretty sure they don’t hit the ground already, just walls, so it’s just an oversight).

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Posted by: skowcia.8257

skowcia.8257

Theres no way it can be intended…

ROY!!! Please tell us if that is supposed to work this way..

obey me

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Posted by: Kidel.2057

Kidel.2057

Yeah, that’s serious. That’s the best utility in dwarf stance, it has to be fixed

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Posted by: Kaizoku.1298

Kaizoku.1298

It annoys me that Vengeful Hammers don’t hit enemies close to you, the hammers have to directly hit them :/

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Posted by: Kidel.2057

Kidel.2057

I simply stopped using it. Currently we have only 2 useful skill on jalis.