Will the Jalis spinning hammers be fixed?
This is intended behavior. The hammers are supposed to work exactly like projectiles meaning that they could be destroyed when colliding with wall, Elementalist’s Focus 4 skill, and even Ventari’s bubble.
Ooooooh interesting. Would be funny to see those hammers reflected by the guardian wall haha
Ooooooh interesting. Would be funny to see those hammers reflected by the guardian wall haha
I reported this in the beta, but the projectiles didn’t seem to get reflected. I’m pretty sure this isn’t intended as I remember them saying in a livestream that “You can reflect the hammer and have it hit you in the other direction”.
If that is intended they should delete this skill and give us a new one. Its too broken and too unreliable to make it work seening as it can even dissappear on flat bugged ground. Pair that with 1 sec casttime..gg wp. Roy is around now but i dont think he will confirm whenever it is intended or not.
And no, they are unblockable so you arent supposed to reflect them.
If that is intended they should delete this skill and give us a new one. Its too broken and too unreliable to make it work seening as it can even dissappear on flat bugged ground. Pair that with 1 sec casttime..gg wp. Roy is around now but i dont think he will confirm whenever it is intended or not.
And no, they are unblockable so you arent supposed to reflect them.
unblockable can’t not block/evade or dodge them , but you can still reflect Projectiles.
misconception is that currently most unblockable attacks are Melee attacks or Traps which are not Projectiles so that causes the confusion , " it can be Reflected" or will be Reflected when its bug is fixed.
No way that’s working as intended.
And Jalis has already too many meh skills. Hammers are bugged, road is slow and is used mainly for swiftness with blasts, chain taunt is only good for tank builds (implying rev can tank lol) and elite is simply a waste of energy.
The only good skill is the healing one that basically forces to equip the whole legend just for 1 skill
If that is intended they should delete this skill and give us a new one. Its too broken and too unreliable to make it work seening as it can even dissappear on flat bugged ground. Pair that with 1 sec casttime..gg wp. Roy is around now but i dont think he will confirm whenever it is intended or not.
And no, they are unblockable so you arent supposed to reflect them.
unblockable can’t not block/evade or dodge them , but you can still reflect Projectiles.
misconception is that currently most unblockable attacks are Melee attacks or Traps which are not Projectiles so that causes the confusion , " it can be Reflected" or will be Reflected when its bug is fixed.
Unblockable projectiles cannot be reflected. Do a test in game and try to reflect mirrow blade, shadow shot or even killshot under signet of might active effect which will make it unblockable.
The Jalis upkeep hammers are basically a pet that is summoned on a leash to your characters position and continuously dies/refreshes on pulse. If the hammer pet runs into a non-destructable target, it ends because pets can’t path through those objects. Since this is “new” tech, I don’t imagine it’ll be fixed unless the hammers check for structures nearby when summoned or do not always go in a fixed leash circle from your position.
It’s pretty easy to fix. Game physics has layers, so simply put map and hammer colliders on different layers. It takes me 5 seconds in Unity, I’m pretty sure they have more advanced tools.
There are already many skills that don’t collide with the map.
It’s pretty easy to fix. Game physics has layers, so simply put map and hammer colliders on different layers. It takes me 5 seconds in Unity, I’m pretty sure they have more advanced tools.
There are already many skills that don’t collide with the map.
This would mean that the hammers will only hit a specific point directly within that layer. The hammers currently hit targets in a vertical range (like a cylinder).
They simply have a bigger invisible collider. They still should not hit the ground or a wall (pretty sure they don’t hit the ground already, just walls, so it’s just an oversight).
Theres no way it can be intended…
ROY!!! Please tell us if that is supposed to work this way..
Yeah, that’s serious. That’s the best utility in dwarf stance, it has to be fixed
It annoys me that Vengeful Hammers don’t hit enemies close to you, the hammers have to directly hit them :/
I simply stopped using it. Currently we have only 2 useful skill on jalis.