(I also have a second video coming of later this night when I get time to add all the video which will be of NA Prime Time)
I spent most of this weekend on Herald in WvW. My initial build I took was this but over time a few things changed to adapt better to the WvW environment of what was useful and what wasn’t. This was my first time ever on front line (and it shows) and it was pretty early in the morning so my game play wasn’t the best to start out with. By Sunday evening I had most of the game play worked out but unfortunately forgot to record.
Glint
My initial, pleasant, surprise at Glint was that we get +5 energy regen at all times making Facets fairly maintainable. This means the game play largely becomes about energy management. By the end I had come up with little Facet combinations. So for example traveling I would use Nature/Light/Elements. Upon engagement I would drop Elements and replace this with Darnkess, firing off Nature upon engagement (once my allies have done stability) to get the +2 regen back. Facet of Strength and Chaos were mostly for their active effects, both very strong AOE moves. Once in a great while I would keep those active, such as Strength when PvDooring and one time I even stacked a ton of protection before we pushed through a choke.
My initial reaction, like others, is that wow Facets are OP cause most of them give +Duration stacking on boons which can lead to certain boons being on forever or stacked so high they are effectively on forever (because if someone else adds Fury on top of infinite Fury it just increases). However honestly the energy management can be pretty horrible at times and trying to fight on 1 energy regen can be really difficult the longer you go until you have to swap out. While the Fury duration will often times carry between a swap and back to Glint, any kind of boon strip in that period will make you start over from scratch.
Biggest frustration with Glint was mostly actives being cancelled due to CC’s and cast times. Re-watching video footage I see countless times where I go to activate Chaos only to be left with Facet of Chaos on because Chaotic Release got interrupted. One point in the video above I run out of energy because of it, so it can be frustrating.
Jalis
I originally thought Jalis wouldn’t be very good but after putting my hands on it, it isn’t too bad. Forced Engagement is useless in this setting. It’s an Elite cost skill without an Elite effect. Inspiring Reinforcements has a second life not only as a damage field (you can see I drop it on a few downs) but also with Enhanced Bulwark it gains a second life as a source of Stability again that isn’t completely useless for WvW. I use Vengeful Hammers a few times as well for some additional Cleave as well as reducing the amount of damage taken which was pretty noticeable. The new cast times on Rite is also good enough and you can see I cast it a few times even under pressure which is perfect.
Weapons
Staff I felt is the natural front line weapon. With a Whirl Finisher Auto attack, a 2 second block, a heal/cleanse/blast for refreshes, and of course a evade charge allowing us to leap into combat with the Commander it’s just the obvious choice. With Burst of Strength and Chaotic Release supplanting it’s AOE strength I felt my damage was “ok” but not the best with Staff.
I initially tried Mace with Shield. While the Mace is fairly solid with both a Fire Field and a Blast Finisher (both useful) the Shield is just non-functional. Envoy of Exub heal, while stronger than the Staff heal, lacks a Blast Finisher and 2 seconds of Protection just isn’t useful in this setting (as it’s usually designed to protect against the next hit only with something that low duration). Crystal Hibernation is just a non-starter. In WvW mobility is life and rooting yourself in place for any duration of time just won’t work out.
After Shield I tried Axe, and it worked great when we were roaming about. Axe let me catch up to people very quickly when running them down and even had a second disruption with Temporal Rift. The problem that continued however was a lack of Range in this setup. Searing and Echoing on the Mace only go so far and many cases in WvW you are forced to stop and ranged. Guardians tend to use their staff during this and we have no real answer to that with Mace/Axe + Staff.
Finally I said screw it and went Hammer + Staff and honestly it was pretty fantastic. You can use most of the Hammer abilities with great effectiveness on the front line. CORuin is like a Shot Gun blast. You also have Phase Smash for clearing Necro Marks. Field of the Mists works amazingly well for absorbing incoming projectiles in a ranged stand off and Drop the Hammer catches so many people on the run. It also gives you 2 blast finishers for blasting Water on a refresh.
Traits
I did switch a few by the end. I had spec’d out of Fierce Infusion for Cleansing Channel but honestly I am going to be doing Cruel Repercussion. The number of times I see CORuin blocked when used on a Zerg means that next time I cast it the thing is going to do +50% damage which will be insane (detarget people so you don’t auto attack).
Swift Gale seemed nice, but honestly playing with Radiant Revival really saved the Commander’s bacon a few times later this last weekend from pick teams trying to focus them down. I haven’t noticed the Super Speed on stun break yet so hard to justify it.
Summary
Over all, by far my favorite build on the Revenant so far. Not much more to say, had a blast.