(edited by SinDynasty.7541)
a idea of Mallyx
Those are some good suggestions. Whether they adopt something like that or not, it’s clear that Mallyx needs “something” to tweak/buff it. It cannot be left as it currently is. In PvE I’ve found that UA is rarely worth the energy cost, especially with its short range. EtD has potential (whether it is utility or elite) but it probably needs that tweaked trait someone mentioned was being looked at where torment does moving damage even when the foe is standing still.
Those are some good suggestions. Whether they adopt something like that or not, it’s clear that Mallyx needs “something” to tweak/buff it. It cannot be left as it currently is. In PvE I’ve found that UA is rarely worth the energy cost, especially with its short range. EtD has potential (whether it is utility or elite) but it probably needs that tweaked trait someone mentioned was being looked at where torment does moving damage even when the foe is standing still.
Roy already mentioned making that into a trait, but it still hasn’t happened.
I’d still prefer it as a trait(put into a minor maybe) instead of having it on the elite(if that’s all we get) as I actually want the elite to be useful for more than just PvE.
I actually found UA much better than EtD if you’re trying to stack Torment on an immobile target(what you’d need for EtD anyway) because it stacks Torment and Chill while you regen energy(so you’re not just stuck with Autos or forced to swap immediately) and I found it does a decent amount of AoE Power damage if you’re zerker to take care of large groups of weaker enemies.
Funny how both UA and EtD are much better at Power than Condi really.