add stability to Rite of the Great Dwarf
I thank stability would come from inspiring reinforcement. But it need to be reworked. For now it take 2 second to act (the time to the road to be finished) and you need to stand on the brick road for 5 second of stability. Or It must make stability on the road instant after casting the skill or it would be great to add a stability on demand skill like “infuse terror” on reaper shroud. Giving stability for 5,6 or 7 seconds on demand. I think rite of the great dwarf is nice but it need to be instant and stunbreaker for counter burst (i think it was supposed to do that initially) and so, a little increase to cd. But yeah i’m agree with you on that point. Jalis need more acces to stability and retaliation, two boons designed to give a tanky feeling.
(edited by gannondorf.7628)
Too low time. 5 seconds for 50 energy – too much!
Too low time. 5 seconds for 50 energy – too much!
It depend, if it’s instant and stunbreak 5 second would be enough to negate a burst i think.
Too low time. 5 seconds for 50 energy – too much!
It depend, if it’s instant and stunbreak 5 second would be enough to negate a burst i think.
but its neither so.. meh
And after 5 seconds what?
Cd at healing – 30 seconds, all characters (exceptionally hunter, ranger. thief and warrior) just stupidly spam their keys. Rev can’t run away even from necromancer!
It will not change anything. Problem in class mechanick. Engj solve it with kits, but rev can’t get more abilities…