Revenant – review and notes.
Hello everyone, well yesterday I spent my 4 hours of play, testing the revenant and I will share with the community my findings, thoughts, problems and suggestions I found out my way.
Introduction
Okay the revenant a heavily armored unit multipurpose unit, totally dependent on the stance setup the player might want to use as the game goes on this however will limited the actions the revenant can realize due to the short cool down on skills but requiring stance energy to realize, having a selected weapon inventory, the revenant has a different and unique combat approach.
The hammer is its long range weapon, with selected actions the player can actually do.
Hammer bolt, is an attack that technically pierces enemies and objects till it reaches its target.
Coalescence of ruin is a long range attack that deals more the damage when the enemy is in the end of the wave, the description says:
“slam the ground with your hammer, creating a cascading eruption of energy
First Impact 246
Second impact 369
Final impact 492
Number of Impacts: 3
Number of Targets: 5
Range 1,200”
This was the first error I found when I was playing with the revenant, at start I thought “so the attack scales three times on 5 enemies” but when I started in combat I found that it actually deals less damage when the enemy is close to you, in that matter I would say it need a better explanation, taking as a example the longbow skill number 1 of the ranger that explains perfectly how much damage it will do at certain distance, which it seems this hammer skill do the same.
Phase smash allows the revenant to leap in to a target area (ground target) then you will deal damage and add 2 seconds of chills on 5 enemies, then teleport back to the starting area of the leap, this skill also has an a camera effect, whenever you are looking and cast it, the camera will slowly move around the starting area facing directly to the targeted area. This somehow could have a problem between some players, the screen movement is awesome the first time you use it, but once you use it a lot, it would become boring for some people, so it could be considered a change on this to an instant camera change.
Field of the mists creates a mist wall that will prevent any projectile to reach the revenant, blocking its way to hit it, this has a combo field dark, but if you use phase smash or drop the hammer which both have combo finisher blast on it nothing would happen, I don’t know if this is the way it is intended or a bug, worth check it. This skill also will follow you wherever are you looking, or if you leap, it will also follow you, even using phase smash will extend the field of mist providing a good defense on wvw zerg fight.
Drop the hammer is the last skill, also ground targeting, it will summon a big hammer to knock down for 2 seconds up to 5 enemies after channeling, and this is not a leaping skill thought.
Conclusion, the hammer is an awesome long range “potency” based weapon for the revenant, the only drawback is the slow feeling the weapon has compared to the other weapons, this lead me to use number 1 skill and sometimes number 2 skills on dungeons if I wanted to re energize myself real quick using one single stance.