change energy cost
>Weapon skills with CDs
>Utilities/Heal/Elite/F1+ with Energy/Upkeep
A change like that would make things a bit better and its been asked time and time again, but its just not happening, it seems.
Have you seen the cost of the Kalla skills as well? For what they do they’re incredibly costly. Hopefully still a work in progress.
Discussed this issue just a few days ago.
Energy cost really made some skills almost never used – as an example “banish enchantment”. It’s a “ok” skill , but who use it? It costs 20 energy, and I would prefer to save this energy for a stun breaker. That makes the game boring…
Same situation with some other skills of different Legends. And that’s why I love Glint – I can use all of her skills.
Have you seen the cost of the Kalla skills as well? For what they do they’re incredibly costly. Hopefully still a work in progress.
Yeah, I was looking at those. It’s insane. Are we really going to ever use them? They are such a huge energy drain. Between those F2-F3 skills plus the utility energy cost….way too much energy is being used. How are we going to have any energy to even use our weapons? I see us either not using these abilities so we can use our weapons or using the non-weapon skills/utilities and then basically just auto attacking because we’ll never have energy to do anything else.
Unless, this new traitline gives us some energy regen mechanic. That would be very much needed. Guess we just have to wait and see. Maybe it will work out.
(edited by xarallei.4279)
Have you seen the cost of the Kalla skills as well? For what they do they’re incredibly costly. Hopefully still a work in progress.
Yeah, I was looking at those. It’s insane. Are we really going to ever use them? They are such a huge energy drain. Between those F2-F3 skills plus the utility energy cost….way too much energy is being used. How are we going to have any energy to even use our weapons? I see us either not using these abilities so we can use our weapons or using the non-weapon skills/utilities and then basically just auto attacking because we’ll never have energy to do anything else.
Unless, this new traitline gives us some energy regen mechanic. That would be very much needed. Guess we just have to wait and see. Maybe it will work out.
I don’t think this will be a problem. Weapon skills are fairly cheap, except for the situational ones like stuns and control, as long as you don’t have upkeep, your energy regenerates more than quickly enough.
Also, the f2-f4 skills are there no matter what your legend is, so you can abuse the energy reset from legend swapping to cast them in either legend stance; so if you need to use them, they’re a swap away.
Considering the impact the warband members are likely to have and the fact they persist for 6 seconds, their energy cost seems acceptable to me. The elite with it’s 9 upkeep seems pretty steep though, then again, the elite seems really powerful for group sustain/support and a flat increase to damage.
Have you seen the cost of the Kalla skills as well? For what they do they’re incredibly costly. Hopefully still a work in progress.
Yeah, I was looking at those. It’s insane. Are we really going to ever use them? They are such a huge energy drain. Between those F2-F3 skills plus the utility energy cost….way too much energy is being used. How are we going to have any energy to even use our weapons? I see us either not using these abilities so we can use our weapons or using the non-weapon skills/utilities and then basically just auto attacking because we’ll never have energy to do anything else.
Unless, this new traitline gives us some energy regen mechanic. That would be very much needed. Guess we just have to wait and see. Maybe it will work out.
I don’t think this will be a problem. Weapon skills are fairly cheap, except for the situational ones like stuns and control, as long as you don’t have upkeep, your energy regenerates more than quickly enough.
Also, the f2-f4 skills are there no matter what your legend is, so you can abuse the energy reset from legend swapping to cast them in either legend stance; so if you need to use them, they’re a swap away.
Considering the impact the warband members are likely to have and the fact they persist for 6 seconds, their energy cost seems acceptable to me. The elite with it’s 9 upkeep seems pretty steep though, then again, the elite seems really powerful for group sustain/support and a flat increase to damage.
Something many people have missed from the footage we’ve seen is the Kalla elite skill is a fire field that seems to last as long as you have the summon up. This doesn’t appear on the tooltip so it might be a trait, but I’ve looked at the footage quite a few times and there were definitely some burning finishers there.
That means while you have that skill active up to 5 players will be doing extra damage from lifesteal (quite a lot actually), healing, as well as helping grant might with blast finishers