I’d have said the name of it, but finding the right name to fit has been extremely difficult. Valkyrie, Shaman, Viking or, now this is a weird one Fylgjur.
The name issue aside, what I wanted to suggest with this plays on the Norse idea of Totems and how those Animals can be used. Much like the Norn want to do and their culture is centered around. And the reason for that is because The legend I’m suggesting is Asgeir Dragonrender. Which I’m pretty sure he’s dead, so that works out. If not, Jora could also work. Both are Tied into the fight against Jormag, so both could work. Though Asgeir is a bit of a better fit in my opinion since I played GW1 and Jora didn’t honestly do all that much. maybe after GW1 story, but Idk, I didn’t read the books though I should.
The Primary mechanic would be focused around 4 upkeep skills known as Totems. Only one of them could be active at a time and they would each have their own effect. What that might be is up for debate, however they would represent the 4 primary Spirits of the wild. How they would work would be similar to flash enchantments. Which had an instant activation. Their effects where mostly instant with an after effect when they ended. Link right here. https://wiki.guildwars.com/wiki/Flash_enchantment_spell
But there would be a second part to this. The Teardown mechanic. I’ve been rolling this idea around in my head for a while. The idea of having a Mechanic where rather than you letting some of your upkeep skills burn out or manually ending them you could have a teardown mechanic to force them to end to cause a bonus to their normal effect. This would mostly effect their new Totem mechanic however it doesn’t have to be limited to just those skills. Their traits could function to when your Upkeep skills are forced to end, such as through energy dropping to nothing, legend swap or another means that forces it to end outside of the skill itself. Their new weapon could play into this giving it a boost when one or more skills are used in combination with upkeep skills active. https://wiki.guildwars.com/wiki/Teardown
As you can see this is heavily inspired by the Dervish profession. And this is an aspect of the dervish. This is one aspect of the dervish that hasn’t been translated into GW2. Not at all, and the Revenant actually has the best set up to achieve this style of play. While the necromancer achieves parts of the Dervish and even some of its flash enchantment style play through its shouts and its stronger when outnumbered idea that it had going on, the more technical side of the dervish really isn’t there in any profession.
A last point I’d like to make, since I should probably go to bed is I’d like to see more energy management. Such as a way to gain it back aside from passive regen and legend swapping. And I think that could also play a role in this mostly bare bones concept. And forgive me for not going into more detail. Lets have a discussion in the comments about it.