how are you building your Ventari?
Ventari and Glint go well together.
I’m using Sword/Shield + Staff. Weapon swapping frequently to utilize healing on weapon swap sigils and energy sigils. With staff you have healing auto attacks, a bit of CC, and a healing blast finisher, and then you swap to sword shield for a nice evade on 3, as well as heals on 4 and 5. Getting the most out of both weapon slots defensive and healing abilities is very hectic and a lot of fun. Staff 4 followed up by shield 4 can bring someone back from the brink immediately, especially if you’ve got your tablet healing near them.
Using Glint with Ventari also gives you permanent access to Facet of Nature, which can be “detonated” for a bit of boon spam in between healing. When there is no need for healing you swap to Dragon stance and spam group might, swiftness, protection, etc, and when things get real you can swap back to Centaur stance to heal.
As far as your third trait line, you can really take anything. Retribution is good for some passive defenses, Invocation is good if you’re skilled with stance swapping, and Devastation gives access to a bit more dps and life stealing.
I was planning to use Sword/Shield + Staff too, but I found Hammer better for tablet management, so I’m using Sword/Shield + Hammer (I find it better then Staff+Hammer).
Healing orbs are trivial, aoe cleanse doesn’t really matter in raid, and shield #4 is better then everything staff has. Plus Shield #5 is a life saver.
Hammer is great to help cc and blast water fields (has 2 blasts), and also if you stay ranged with hammer is easier to manage the tablet around (backline support).
I’m mainly talking about raids here, but I think the same concepts apply to wvw.
Of course, Glint+Ventari, no question here. I may swap glint for mallyx only if group has no boon ripping (very unlikely given the amount of revenants), needed for blue and vale guardians.
That was my setup I raided with. Tranquil Benediction seems to do okay, but considering swapping to Invoking Harmony for 2nd phase of Vale Guardian maybe.
I think couple accessories could be switched to healing/vit/prec tho.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
That was my setup I raided with. Tranquil Benediction seems to do okay, but considering swapping to Invoking Harmony for 2nd phase of Vale Guardian maybe.
I think couple accessories could be switched to healing/vit/prec tho.
pretty much this except I prefer hammer over staff. On paper I built it with staff and s/shield too, but in practice I find shield too much better then staff for support, and hammer simply the best weapon for tablet management. I wish staff was ranged.
That was my setup I raided with. Tranquil Benediction seems to do okay, but considering swapping to Invoking Harmony for 2nd phase of Vale Guardian maybe.
I think couple accessories could be switched to healing/vit/prec tho.
pretty much this except I prefer hammer over staff. On paper I built it with staff and s/shield too, but in practice I find shield too much better then staff for support, and hammer simply the best weapon for tablet management. I wish staff was ranged.
Staff heals from AA are actually very significant with so much healing. They outvalue Shield #4 after about 3 chains. If you add Benediction on top and use Facet of Light + FoN to spread Regen to backlines, you pretty much have Regen up on 10 raid members. Which is huge. As long as you are above 50% energy with Shrouded Mists trait, Regen + occassional Druid non-astral heal outheal the AoE constant damage from the three colorful guys so you save your big heals for damage spikes and use Energy to do damage or offensive support.
And Staff #5 is amazing for pushing red orbs back.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
guess I’ll give staff another try. I even made an ascended one.
Similar to builds posted here, i have been trying out Ventari/Glint, Salvation/Invocation/Herald, full Cleric and Monk runes. Running with Staff/Hammer. The heal output feels pretty beastly. Granted i have not had the time to try the raid yet.
Staff feels pretty given to me, and as pointed out Staff AA alone is pretty significant. But would you rather run Staff/Hammer or Staff/Sw+Shield? Hammer has very nice synergy with Tablet, but Shield might be nice where extra burst heal is needed.
I have also been pondering about Nourishing Roots vs Tranquil Balance. At a first glance, TB seems better because it works across the board. However seeming all i do is camp Tablet, like ever except when reapplying boons from Glint, and you might not be >75% HP all the time, Nourishing Roots might be worth considering. Then again if i’m <75% i might be doing something wrong lol. Thoughts?
Similar to builds posted here, i have been trying out Ventari/Glint, Salvation/Invocation/Herald, full Cleric and Monk runes. Running with Staff/Hammer. The heal output feels pretty beastly. Granted i have not had the time to try the raid yet.
Staff feels pretty given to me, and as pointed out Staff AA alone is pretty significant. But would you rather run Staff/Hammer or Staff/Sw+Shield? Hammer has very nice synergy with Tablet, but Shield might be nice where extra burst heal is needed.
I have also been pondering about Nourishing Roots vs Tranquil Balance. At a first glance, TB seems better because it works across the board. However seeming all i do is camp Tablet, like ever except when reapplying boons from Glint, and you might not be >75% HP all the time, Nourishing Roots might be worth considering. Then again if i’m <75% i might be doing something wrong lol. Thoughts?
During the raid I was at ~90% hp pretty much entire time and never died untill we were calling wipes. Shield #5 brings you back above 75% health in no time if needed, as does Infuse Light. And you don’t need any more Regeneration, especially that short one.
I don’t really see any synergy between Tablet and Hammer. I guess it makes sense on WvW, but as healer I was stacked with melee group for best healing from Water/Renewal sigils/Staff. I did not see a reason to leave that range in this particular fight, as you can evade displacing fields with timed Sword #3 or good movement from focused team member and never stop DPSing/healing.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
During the raid I was at ~90% hp pretty much entire time and never died untill we were calling wipes. Shield #5 brings you back above 75% health in no time if needed, as does Infuse Light. And you don’t need any more Regeneration, especially that short one.
I don’t really see any synergy between Tablet and Hammer. I guess it makes sense on WvW, but as healer I was stacked with melee group for best healing from Water/Renewal sigils/Staff. I did not see a reason to leave that range in this particular fight, as you can evade displacing fields with timed Sword #3 or good movement from focused team member and never stop DPSing/healing.
Good points. Yea, i guess i was thinking from a WvW perspective. I’ll grab Sword/Shield when i go into raid.