how would you redesign Energy System?

how would you redesign Energy System?

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Posted by: Knighthonor.4061

Knighthonor.4061

If you were lead developer for Revenant, how would you have redesigned the Energy resource system?

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Posted by: Recursivision.2367

Recursivision.2367

If you were lead developer for Revenant, how would you have redesigned the Energy resource system?

I’d leave it just like it is

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Posted by: Djahlat.9610

Djahlat.9610

I’d make the autoattack make you gain energy, while you have an upkeep skill active. Enough to extend its normal duration by ~50%. Maybe +5% energy everytime you strike with an autoattack

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Posted by: roman.6390

roman.6390

I wouldn’t redesign much. Just significantly lower energy costs on utility skills (and some weapon skills) and put very short 3-8 second cooldowns on utilities, excluding upkeep skills. I get people wanting excess energy over 50 to carry over on stance swap, but I always burnt through my energy before swapping so I never saw it as an issue.

I see the revenant as a mortal channeling immensely powerful beings. It makes sense to me to only be able to manage their power in short bursts before running out of energy, as if you were only able to tap into small amounts of their strength, and any more would be overwhelming. And mechanically I think the more often you need to stance dance the more entertaining it will be to play.

I think energy is close to where it needs to be, there’s just a fine line to balance the energy cost, and the current lack of cooldowns. I’d hate to see the meta to end up being walk into a crowd and spam jade wind while your team does the rest.

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Posted by: Kodiak.3281

Kodiak.3281

Start at 100 energy. Regen stays the same. No energy when you swap Legends (stays the same amount as you had in the previous legend so if you swap at 15 energy you stay at 15 energy). Add trait when you swap Legends instantly gain 35 energy.

This removes clunky in combat then suddenly out of combat (whoops back down to 50 energy) and keeps it consistent throughout game play.

Could go either way on Weapon energy. Personally feel cool downs are sufficient to prevent spam and the weapon skills just seem to cost energy because of “reasons.” Really silly to have a 20s cool down and a 20 energy cost on a skill.

Kodiak X – Blackgate

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Posted by: Manarain.7940

Manarain.7940

I would not change the energy system but I would build upon it. I outlined what I would do in another thread, but basically I would Add to previously existing traits that apply to specific legends a skill fact that would “Return energy as a percentage of energy used.” This way there could be more balance and control based on trait lines that will be used anyway for builds revolving around particular legends. Also another thing to remember is that Traits can be changed out of combat (so if I manage the energy well enough on a particular legend or I want to use another trait this can be addressed specifically player by player.)

Looking at the energy system my arguing points are thusly:
A. Promote positive energy gains through active gameplay making traits that focus on an energy threshold more useful and planned out. These traits being: Equilibrium, Charged Mists, Shrouding Mists and any others that will be added.

B. Create a sense of Active Participation in the class mechanic. I find it very odd that this is the only profession in Guild Wars 2 that doesn’t have a “reduce cooldowns” trait OR “Gain Energy (Initiative)” trait. The absence of this leads to passive gameplay in order to reserve energy.

C. The problems with adding energy gain to auto-attacks is that it doesn’t change what we would be doing anyway under the current system, also what if the attack doesn’t connect or the target is in stealth (I believe the problem is a bit more nuanced.) The main problem of reducing the cooldowns of the skills means an entire re-balance of the class (Think about if you reduced initiative cost of Heatseeker on thief?)

I feel like it’s a missed opportunity to not implement something as refined as the Elementalist “reduced skill cooldowns based on attunement and trait line” (Fire reduces fire cooldowns AND provides a benefit/ Water reduces water cooldowns AND provides another benefit) or Thief “Gain initiative using X or doing Y” (Traits like Preparedness, Quick Pockets, Upper Hand, Kleptomaniac, and Shadow’s Rejuvenation.)

All of this being said, even if no changes happen to the revenant energy system I’m still going to main the class in HoT because it definitely fills the niche that I wanted in GW2 and I think Roy has done an absolutely CRACKERJACK job of the profession creation and balance.

(edit for spacing)

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Posted by: Griffith.7238

Griffith.7238

I wouldn’t redesign much. Just significantly lower energy costs on utility skills (and some weapon skills) and put very short 3-8 second cooldowns on utilities, excluding upkeep skills. I get people wanting excess energy over 50 to carry over on stance swap, but I always burnt through my energy before swapping so I never saw it as an issue.

I see the revenant as a mortal channeling immensely powerful beings. It makes sense to me to only be able to manage their power in short bursts before running out of energy, as if you were only able to tap into small amounts of their strength, and any more would be overwhelming. And mechanically I think the more often you need to stance dance the more entertaining it will be to play.

I think energy is close to where it needs to be, there’s just a fine line to balance the energy cost, and the current lack of cooldowns. I’d hate to see the meta to end up being walk into a crowd and spam jade wind while your team does the rest.

I sure hope they don’t balance around thematics.

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Posted by: NapTooN.6283

NapTooN.6283

I sure hope they don’t balance around thematics.

You mean like the Necromancer?

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Posted by: Narrrz.7532

Narrrz.7532

If you were lead developer for Revenant, how would you have redesigned the Energy resource system?

I’d redesign the legends entirely to be a kind of major cooldown ability.
Outside of legend, you may use racial utilities/pick from a set of general revenant utilities. these are cooldown controlled an without energy cost, as per usual. Energy wouldn’t regenerate at all, might perhaps degenerate, but could perhaps be increased by weapon skills.

Once you activate a legend you get a sizeable stat boost to a stat/s associated with that legend:

Shiro:Power/Pre
Jalis:Toughness/Ferocity
Mallyx:Condi/Vit
Ventari:Healing power & boon duration
Glint:Celestial??

your utilities and heal/elite change as now, and your energy regen caps out for a short period, then diminishes to nothing over a longer period, then starts degenerating – say 10 seconds of full regen, taper off over another 20, at the 45 second mark your energy is depleting at max rate.

after that 30s mark, if you hit zero energy, you lose hold on the legend. Weapon skills/traits would aid you in staying in a legend beyond that 30 sec mark, but ultimately you would be sacrificing the use of those utilities to prolong access to your heightened stat levels.

While invoking a legend, your character is changed in appearance, similar to how mallix/jalis elites currently change you.

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Posted by: Kidel.2057

Kidel.2057

If you were lead developer for Revenant, how would you have redesigned the Energy resource system?

I’d leave it just like it is

This. /thread

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Posted by: skowcia.8257

skowcia.8257

What redesing? Energy is fine as it is. It just need some tweaks to keeping energy above 50% when swapping, reducing cost on wep/upkeep skills and starting with 100%.

obey me

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Posted by: uhohhotdog.3598

uhohhotdog.3598

Start at 100 energy. Regen stays the same. No energy when you swap Legends (stays the same amount as you had in the previous legend so if you swap at 15 energy you stay at 15 energy). Add trait when you swap Legends instantly gain 35 energy.

This removes clunky in combat then suddenly out of combat (whoops back down to 50 energy) and keeps it consistent throughout game play.

Could go either way on Weapon energy. Personally feel cool downs are sufficient to prevent spam and the weapon skills just seem to cost energy because of “reasons.” Really silly to have a 20s cool down and a 20 energy cost on a skill.

I like this except for maybe the trait. Seems like if they added that as a trait it would be a mandatory trait and everyone would spec into whatever line it was put in hurting diversity.
Take out energy on swap and just add energy gain to auto attacks.

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Posted by: Wandelaar.3746

Wandelaar.3746

Start at 100 energy. Regen stays the same. No energy when you swap Legends (stays the same amount as you had in the previous legend so if you swap at 15 energy you stay at 15 energy). Add trait when you swap Legends instantly gain 35 energy.

This removes clunky in combat then suddenly out of combat (whoops back down to 50 energy) and keeps it consistent throughout game play.

Could go either way on Weapon energy. Personally feel cool downs are sufficient to prevent spam and the weapon skills just seem to cost energy because of “reasons.” Really silly to have a 20s cool down and a 20 energy cost on a skill.

I like this except for maybe the trait. Seems like if they added that as a trait it would be a mandatory trait and everyone would spec into whatever line it was put in hurting diversity.
Take out energy on swap and just add energy gain to auto attacks.

I’ll be trying to look at the changes you propose from a PvP perspective.
First of all: starting at 100 energy would make you completely unbalanced, you can just get 12s of resistance (pain absorption) right off the bat, or stun people for 6 seconds in a 600 aoe range (jade winds). Furthermore, removing the fact that you’d regen energy on your legend swap would remove most of the depth there currently is to energy management as all you’ll be doing is stay in the most dps legend (probably Shiro) and do nothing but autoattack.
Skills costing 15 (because no weapon skill costs 20) energy and having a 20s or longer cooldowns may sound bad, but if it weren’t for the limitations set by energy and cooldowns, revenant would be completely overpowered. Revenant is made out of overpowered concepts, but gets kept in line by the energy system.
I like it as it is.

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Posted by: skowcia.8257

skowcia.8257

Start at 100 energy. Regen stays the same. No energy when you swap Legends (stays the same amount as you had in the previous legend so if you swap at 15 energy you stay at 15 energy). Add trait when you swap Legends instantly gain 35 energy.

This removes clunky in combat then suddenly out of combat (whoops back down to 50 energy) and keeps it consistent throughout game play.

Could go either way on Weapon energy. Personally feel cool downs are sufficient to prevent spam and the weapon skills just seem to cost energy because of “reasons.” Really silly to have a 20s cool down and a 20 energy cost on a skill.

I like this except for maybe the trait. Seems like if they added that as a trait it would be a mandatory trait and everyone would spec into whatever line it was put in hurting diversity.
Take out energy on swap and just add energy gain to auto attacks.

I’ll be trying to look at the changes you propose from a PvP perspective.
First of all: starting at 100 energy would make you completely unbalanced, you can just get 12s of resistance (pain absorption) right off the bat, or stun people for 6 seconds in a 600 aoe range (jade winds). Furthermore, removing the fact that you’d regen energy on your legend swap would remove most of the depth there currently is to energy management as all you’ll be doing is stay in the most dps legend (probably Shiro) and do nothing but autoattack.
Skills costing 15 (because no weapon skill costs 20) energy and having a 20s or longer cooldowns may sound bad, but if it weren’t for the limitations set by energy and cooldowns, revenant would be completely overpowered. Revenant is made out of overpowered concepts, but gets kept in line by the energy system.
I like it as it is.

Go ahead, spam pain absord till you run out of energy. All i will have to do is 1 boonstrip. Spam jade winds as well, not like people doesnt have stability and stunbreaks nor they wont cc you on a sigh knowing you blowed up everything you had leaving yourself defendless. I forgot to mention that jade winds is quite easy to dodge even if you pair it with quickness.

Also there is a skill which cost 20 energy – sword 4. 10 for block, 10 for wave. We were promised to have low cds due to energy cost, but 20 is far from low, espesially comparing it to ranger/warrior which both have quite spamable skills without any energy cost – except adrenaline on war for one skill.

And while i dont really like the idea of removing energy on swap, how do you plan to camp one legend when you have to swap for healing skill?

You created many hotjoin situations where people has no idea how to pvp as they are there just for dailies.. but for anyone that actually play vs decent opponents its obvious that rev start with far too low energy which leaves him with no tools to defend. All you can to do is 1 stunbreak with current energy cost and the amount of energy you start with. It is the main reason why revenant should start with 100 energy.

obey me

(edited by skowcia.8257)

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Posted by: Wandelaar.3746

Wandelaar.3746

Start at 100 energy. Regen stays the same. No energy when you swap Legends (stays the same amount as you had in the previous legend so if you swap at 15 energy you stay at 15 energy). Add trait when you swap Legends instantly gain 35 energy.

This removes clunky in combat then suddenly out of combat (whoops back down to 50 energy) and keeps it consistent throughout game play.

Could go either way on Weapon energy. Personally feel cool downs are sufficient to prevent spam and the weapon skills just seem to cost energy because of “reasons.” Really silly to have a 20s cool down and a 20 energy cost on a skill.

I like this except for maybe the trait. Seems like if they added that as a trait it would be a mandatory trait and everyone would spec into whatever line it was put in hurting diversity.
Take out energy on swap and just add energy gain to auto attacks.

I’ll be trying to look at the changes you propose from a PvP perspective.
First of all: starting at 100 energy would make you completely unbalanced, you can just get 12s of resistance (pain absorption) right off the bat, or stun people for 6 seconds in a 600 aoe range (jade winds). Furthermore, removing the fact that you’d regen energy on your legend swap would remove most of the depth there currently is to energy management as all you’ll be doing is stay in the most dps legend (probably Shiro) and do nothing but autoattack.
Skills costing 15 (because no weapon skill costs 20) energy and having a 20s or longer cooldowns may sound bad, but if it weren’t for the limitations set by energy and cooldowns, revenant would be completely overpowered. Revenant is made out of overpowered concepts, but gets kept in line by the energy system.
I like it as it is.

Go ahead, spam pain absord till you run out of energy. All i will have to do is 1 boonstrip. Spam jade winds as well, not like people doesnt have stability and stunbreaks nor they wont cc you on a sigh knowing you blowed up everything you had leaving yourself defendless. I forgot to mention that jade winds is quite easy to dodge even if you pair it with quickness.

Also there is a skill which cost 20 energy – sword 4. 10 for block, 10 for wave. We were promised to have low cds due to energy cost, but 20 is far from low, espesially comparing it to ranger/warrior which both have quite spamable skills without any energy cost – except adrenaline on war for one skill.

And while i dont really like the idea of removing energy on swap, how do you plan to camp one legend when you have to swap for healing skill?

You created many hotjoin situations where people has no idea how to pvp as they are there just for dailies.. but for anyone that actually play vs decent opponents its obvious that rev start with far too low energy which leaves him with no tools to defend. All you can to do is 1 stunbreak with current energy cost and the amount of energy you start with. It is the main reason why revenant should start with 100 energy.

I’m pretty surprised you bring up PvP here. As the energy gain on autoattack feels like something that would almost exclusively benefit pve. You won’t have much opportunities to sword autoattack in regular PvP scenarios.
The boonstrip concept versus resistance is correct, but I don’t really know much condi classes except for condi necro that run boonstrip in their usual setup.
Someone can always happen to be out of stunbreaks if you arrive at a point, and 6s of stun, longer than deep freeze and also aoe can heavily turn around the game like almost no other skill can.

One thing that is bugging me is the fact that you’re straight up trying to buff revenant even though it was already strong in PvP -yes, ranked pvp- and WvW already if you played it out right. Revenant was already almost on par with other classes, the lack of experience just made people play the wrong builds the wrong way which made it seem weak. You’ll end up nerfing it though, without noticing, as the entire energy management mechanic is managed through your legend swaps.

I’m trying to start a civilized discussion here, so please keep it civilized.

(edited by Wandelaar.3746)

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Posted by: alicatrawz.9567

alicatrawz.9567

What redesing? Energy is fine as it is. It just need some tweaks to keeping energy above 50% when swapping, reducing cost on wep/upkeep skills and starting with 100%.

I wouldnt even do that, its perfect as it is, maybe ANET adding a sigil for increased energy regen or a consumable or something idk. but look at thief and the initiative mechanic for example.

Initiative is gone regardless if you switch or not, eg, i use headshot for an interupt switch to short bow for a poison field.

But i cant because i dont have the initiative so i have to either wait, use my stolen ability (and pray its a useful one) or kite around dodging till i can do something.

The energy mechanic is even better than it was in GW1.

Roll an SS necro and then complain about energy upkeep.
Oh and then you’ll have a constant hex on you that drains health.

Rev is good, we just need a full release so we can learn how to play it properly.

gravity is my arch-nemesis.

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Posted by: skowcia.8257

skowcia.8257

One thing that is bugging me is the fact that you’re straight up trying to buff revenant even though it was already strong in PvP -yes, ranked pvp- and WvW already if you played it out right. Revenant was already almost on par with other classes, the lack of experience just made people play the wrong builds the wrong way which made it seem weak. You’ll end up nerfing it though, without noticing, as the entire energy management mechanic is managed through your legend swaps.

I’m trying to start a civilized discussion here, so please keep it civilized.

Where he was that strong? He literally melded in every team fight and the olny thing he has going for him was a bit of resistance on Mallyx vs condi builds. Everything else walked over him unless it happened to be pewpew ranger and you had hammer on.. Even in your own video you struggled to win any fights vs wvw baddies and upscaled people, casting Mallyx heal at full hp (;D) and you talking about people running bad builds.. My medi would eat them alive in less than 20 seconds. Rev is far from being viable and just bc it happen to be somewhat ok vs condi builds by spamming pain absord (whats the point of other skills again?) and nothing else doesnt make him viable by any means. By your logic ranger should one of the best classes in gw as hes a good 1v1 class. Yet we dont see them anywhere, i wonder why..?

I killed many people as well, does that make rev any good? And if youre curious about my builds..

http://dulfy.net/gw2traits#build=AgYBpAK4BaQ~ < rabin, mallyx/shiro
http://dulfy.net/gw2traits#build=AgYD9AK4BWQ~ < marauder, jalis/shiro

Both of them with traveler runes. That said as a bove im not a fan of removing energy from legend swap. Ive already stated what it needs.

Ini..

Whats the point of rune/sigil affecting olny one class?

Ini also regenerates quite fast, you have traits all over the place to increase max ini, regeneration by different sources and so on.. your utility/heal skills doesnt consume ini and actually..

https://wiki.guildwars2.com/wiki/Roll_for_Initiative

Ini and energy is too different to even compare them. I have already scored 83 hours on rev. Learning engineer took me 15h to do fairy decent on him (getting used to f1-4 and kits) and after 50hours i was able to faceroll people on left and right..back when cele engi was a thing. And im not tlaking about hotjoin as i been matched against people from “top” pvp as well.

obey me

(edited by skowcia.8257)

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Posted by: Rym.1469

Rym.1469

Energy system is legit.

If anything, some Energy gain could be bound with Healing skills, as most of them pretty much reflect good play of each Stance.

I.e.:

1. Mallyx heal could give 5 energy per condition (promotes self-conditions, gives more energy for more Resistance).

2. Shiro heal could restore 10 energy with each Dagger proc (synergy with Odds)

3. Jalis heal… Jalis heal will probably get some reworks, but I’d like to see maybe Energy gain based on that “tankiness” like more Energy the moar damage you take over some period.

4. Ventari – I’d say it would be the best Legend for that. Energy gain when your Tablet passes an ally. (More Energy in group situations, promotes good play)

5. Glint heal – Yet to see, but I imagine something could be done.

Most of these are accompanied with hefty cooldown on healing skill or involve skillshot. Good timing on heals could delay Legend swapping for Energy boost. Wrong timing could give you barely any Energy.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Kidel.2057

Kidel.2057

What redesing? Energy is fine as it is. It just need some tweaks to keeping energy above 50% when swapping, reducing cost on wep/upkeep skills and starting with 100%.

I agree with this.

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Posted by: Wandelaar.3746

Wandelaar.3746

One thing that is bugging me is the fact that you’re straight up trying to buff revenant even though it was already strong in PvP -yes, ranked pvp- and WvW already if you played it out right. Revenant was already almost on par with other classes, the lack of experience just made people play the wrong builds the wrong way which made it seem weak. You’ll end up nerfing it though, without noticing, as the entire energy management mechanic is managed through your legend swaps.

I’m trying to start a civilized discussion here, so please keep it civilized.

Where he was that strong? He literally melded in every team fight and the olny thing he has going for him was a bit of resistance on Mallyx vs condi builds. Everything else walked over him unless it happened to be pewpew ranger and you had hammer on.. Even in your own video you struggled to win any fights vs wvw baddies and upscaled people, casting Mallyx heal at full hp (;D) and you talking about people running bad builds.. My medi would eat them alive in less than 20 seconds. Rev is far from being viable and just bc it happen to be somewhat ok vs condi builds by spamming pain absord (whats the point of other skills again?) and nothing else doesnt make him viable by any means. By your logic ranger should one of the best classes in gw as hes a good 1v1 class. Yet we dont see them anywhere, i wonder why..?

I killed many people as well, does that make rev any good? And if youre curious about my builds..

http://dulfy.net/gw2traits#build=AgYBpAK4BaQ~ < rabin, mallyx/shiro
http://dulfy.net/gw2traits#build=AgYD9AK4BWQ~ < marauder, jalis/shiro

Both of them with traveler runes. That said as a bove im not a fan of removing energy from legend swap. Ive already stated what it needs.

Ini..

Whats the point of rune/sigil affecting olny one class?

Ini also regenerates quite fast, you have traits all over the place to increase max ini, regeneration by different sources and so on.. your utility/heal skills doesnt consume ini and actually..

https://wiki.guildwars2.com/wiki/Roll_for_Initiative

Ini and energy is too different to even compare them. I have already scored 83 hours on rev. Learning engineer took me 15h to do fairy decent on him (getting used to f1-4 and kits) and after 50hours i was able to faceroll people on left and right..back when cele engi was a thing. And im not tlaking about hotjoin as i been matched against people from “top” pvp as well.

I won’t react to the personal insults (although I do admit that one heal was a missplay, but come on, off course I make mistakes from time to time, give me a break), but I felt like revenant did ok in solo situations, but shines mostly in small groups, because of the aoe resistance, more self resistance, the aoe stun and the assassin’s presence, and every hit except axe 4 deals good aoe damage, unlike ranger. Which doesn’t really offer much more than spotter and entangle. I truly believe revenant isn’t that bad nor is the energy system.
I also believe the small group roaming videos I uploaded show that it’s got some potential in groups already.
Also, please don’t call the people I i dueled in OS “Just some WvW scrubs” they didn’t play it that badly at all, and they don’t deserve the hate they’re getting.
I am sorry if I insulted you in any way.

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Posted by: Treetoptrickster.4205

Treetoptrickster.4205

Energy regen is lowered to a crawl and make your weapon skills build energy. The amount of energy generated is influenced by the recharge of the skill. AAs would generate a very small amount. Then there’d be some play with you wanting to use some legend skills before using your weapon skills or wanting to blow your high recharge skills after your elite to bring your energy back up. Alternatively you would want to space out skills when you have an upkeep skill going.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I’d mostly keep the current system how it is. It works great but I would tweak it a bit to do one of two things or a combo of both:
1. Reduce energy cost on some of the skills.
2. Add in some way to generate energy, either skills/traits.

“Be like water” – Bruce Lee

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Posted by: Recursivision.2367

Recursivision.2367

I agree with Wandelaar, revenant is already strong in PvP. Even bunker/support rev is strong if played right. There are a couple skills that really aren’t that functional as it is now, but most of these suggestions would make the class completely broken or require a complete retuning of the whole profession.

Revenant is not as weak as most people here seem to think. Give it some time, get some more playtime under your belt, see what other people can so with the class, let revenant settle in, and then I think people will see revenant is in a pretty good place.

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Posted by: skowcia.8257

skowcia.8257

I won’t react to the personal insults (although I do admit that one heal was a missplay, but come on, off course I make mistakes from time to time, give me a break), but I felt like revenant did ok in solo situations, but shines mostly in small groups, because of the aoe resistance, more self resistance, the aoe stun and the assassin’s presence, and every hit except axe 4 deals good aoe damage, unlike ranger. Which doesn’t really offer much more than spotter and entangle. I truly believe revenant isn’t that bad nor is the energy system.
I also believe the small group roaming videos I uploaded show that it’s got some potential in groups already.
Also, please don’t call the people I i dueled in OS “Just some WvW scrubs” they didn’t play it that badly at all, and they don’t deserve the hate they’re getting.
I am sorry if I insulted you in any way.

Well i wanst mean to insul you or anything, sorry if you take it this way. Howered saying that other people been running wrong builds and doing mistakes like that..is just wrong. Yes i agree that many of revs been spamming random stuff and so on but it actually some of us really tried to make it work.

His support is not really that great, aoe resistance is short. Atm ele brings way more to the table than any revenant out here while still dishing out incredible amount of damage. Revenant also cant be a bunker as he lack sustain. You making him out better than it is in reality.

And these people actually played bad. I wanted to upload some vid from wvw but when i looked at all the stuff i recorded..3 hitting people that dont dodge etc i gave up. Rev looked there like a untouchable killing machine. If you want to try and prove rev is fine in duels you should probably record vids from 1v1 king of the hill arenas to prove your point.

Maybe he could do better if actually Shiro heal was working like every other healing ability in game as it was main reason why rev lacked so much healing. Too high interval for small healing, too low duration. After all there is a reason why no thief runs skelk venom – its horrible. And yet it is sitll better than Shiro healing skill. Shiro needs on demand healing like every normal heal skill in game but i am doing offtopic here so nvm, ill finish here.

I agree with Wandelaar, revenant is already strong in PvP. Even bunker/support rev is strong if played right. There are a couple skills that really aren’t that functional as it is now, but most of these suggestions would make the class completely broken or require a complete retuning of the whole profession.

Revenant is not as weak as most people here seem to think. Give it some time, get some more playtime under your belt, see what other people can so with the class, let revenant settle in, and then I think people will see revenant is in a pretty good place.

Hopefully you have some videos to prove us wrong and show that rev can be a decent bunker? Cause so far there wasnt a single one. All i have seen generally was condi build. Then again guard shield is good in your eyes and autoatk from sword devastating.
https://www.youtube.com/watch?v=jnINQjfKV0A
https://www.youtube.com/watch?v=EMS1zr48cdk <same guy, playing with all hands tho
https://www.youtube.com/watch?v=4WQ-D-ezPRQ

War under 4min, revenant 16mins with devastating autoatk from sword yolo. The power is with us kappa.

If that looks fine to you guys, them forgive me but i am out of this thread. Revenant is too weak on sustain side, dps side and doesnt bring much to the table – all he has going on is +150 ferocity. You can say what you want and argue with us as much you like to (thats what forums are for after all) but in the end without any evidence of videos and such its all empty words. And yeah i know these vids are from pve, but its not hard to translate into pvp setting where if you try to trade damage with anyone it wont end well for you. Jump in, jump out and hope you didnt took any hit, even from auto.

obey me

(edited by skowcia.8257)

how would you redesign Energy System?

in Revenant

Posted by: Wandelaar.3746

Wandelaar.3746

I won’t react to the personal insults (although I do admit that one heal was a missplay, but come on, off course I make mistakes from time to time, give me a break), but I felt like revenant did ok in solo situations, but shines mostly in small groups, because of the aoe resistance, more self resistance, the aoe stun and the assassin’s presence, and every hit except axe 4 deals good aoe damage, unlike ranger. Which doesn’t really offer much more than spotter and entangle. I truly believe revenant isn’t that bad nor is the energy system.
I also believe the small group roaming videos I uploaded show that it’s got some potential in groups already.
I am sorry if I insulted you in any way.

Well i wanst mean to insul you or anything, sorry if you take it this way. Howered saying that other people been running wrong builds and doing mistakes like that..is just wrong. Yes i agree that many of revs been spamming random stuff and so on but it actually some of us really tried to make it work.

His support is not really that great, aoe resistance is short. Atm ele brings way more to the table than any revenant out here while still dishing out incredible amount of damage. Revenant also cant be a bunker as he lack sustain. You making him out better than it is in reality.

And these people actually played bad. I wanted to upload some vid from wvw but when i looked at all the stuff i recorded..3 hitting people that dont dodge etc i gave up. Rev looked there like a untouchable killing machine. If you want to try and prove rev is fine in duels you should probably record vids from 1v1 king of the hill arenas to prove your point.

Maybe he could do better if actually Shiro heal was working like every other healing ability in game as it was main reason why rev lacked so much healing. Too high interval for small healing, too low duration.

I agree with Wandelaar, revenant is already strong in PvP. Even bunker/support rev is strong if played right. There are a couple skills that really aren’t that functional as it is now, but most of these suggestions would make the class completely broken or require a complete retuning of the whole profession.

Revenant is not as weak as most people here seem to think. Give it some time, get some more playtime under your belt, see what other people can so with the class, let revenant settle in, and then I think people will see revenant is in a pretty good place.

Hopefully you have some videos to prove us wrong and show that rev can be a decent bunker? Cause so far there wasnt a single one. All i have seen generally was condi build. Then again you also saying that guardian shield is good and autoatk of sword devastating..
https://www.youtube.com/watch?v=jnINQjfKV0A
https://www.youtube.com/watch?v=EMS1zr48cdk <same guy, playing with all hands tho
https://www.youtube.com/watch?v=4WQ-D-ezPRQ

War under 4min, revenant 16mins with devastating autoatk from sword yolo.

If that looks fine to you guys, them forgive me but i am out of this thread. Revenant is too weak on sustain side, dps side and doesnt bring much to the table – all he has going on is +150 ferocity. You can say what you want and argue with us as much you like to (thats what forums are for after all) but in the end without any evidence of videos and such its all empty words.

Thanks for the friendly reply. I won’t deny that revenant is like a tuned down version of elementalist, but i’d actually take that more as a compliment than as a critique on revenant, because ele is so strong at the moment that even a toned down version would still be okay.
You are also probably right about the fact that if I want to prove the viability of revenant, there is no way I can do it better than just getting footage from the 1v1 king of the hill arena (the only place where you’ve got a guarantee people are good) , which is what i’ll be trying to do for a bit the next chance I get.
One thing I agree that Recursivision brought up is the lack of experience that also makes us not yet able to use revenant to it’s full potential, but it’s also true that your enemies have no clue on how to fight condi revenant either, so I guess that doesn’t really matter that much yet.
Maybe the fact that revenant felt strong to me this weekend is because I also played revenant during the first testing weekend where the class was incredibly weak.
Awesome to get this back to an actual discussion, i’ll be paying attention to the weaknesses you listed and go to the 1v1 arena. I’ll be reporting back after the next testing chance we get! Thanks for making it a pleasant discussion again.