hybrid revenant in BW2
Your direct dmg is going to be very low so it looks more like a condi build than a hybrid. You will hit around 1-2ks with sword I think and the majority of your damage is from conditions. But it looks good since you can use sword to stack might then switch over to mace/axe for condi burst.
I don’t know personally how it would do in direct dmg but on paper it leans a lot over to mainly being a usual condi tank.
This is very similar to the build I concluded with. Carrion herald with mace/axe and hammer. I didn’t really consider mine a true hybrid though and I didn’t focus on mightstacks as much as you in your build, as I took a condi damage rune instead.
Calling it a hyrbid is kinda tough to do so, since mace autoattack coefficients suck with power scaling, even if the other skills are a bit better, leaving revenant without a hyrbid weapon like necro staff, ele everything, warrior LB or pre-patch engi nade kit. The hammer and sword skills scale much better with power, but have 0 hybridization to them. The only truly hybrid weapon is off-hand axe. I find the hammer essential in pvp due to its utility and range, and as a condi focused build.. you have pretty much no other choice if you go fully down that route.
Anyway, aside the struggle of whether or not a hybrid revenant build can exist, there are some flaws in your build to my eyes. Personally for a build that is heavily condition-based, I think retribution is MUCH better than invocation. The only thing you really miss is the free stunbreak, but having 2 stacks of stability on dodge (you can use enhanced bulwark), higher prot uptime, weakness, and two -10% damage modifiers increase your’re survivability greatly, although coordinated focus fire will still end you either way.
Regarding invocation, I think you should only go into it for rolling mists. Cleansing channel and the stunbreak are other lesser perks as well, but condi cleansing actually hurts your ability to abuse mallyx, so I think theres some strong anti-synergy with mallyx and invocation. Charged mists is just an awkward way of might stacking. I hate it so much.
Taking a break from GW2 to play various
Nintendo games..
(edited by nearlight.3064)
regarding direct dmg very low -compare to what zerker – sure
yes my AA will do 1-2k dmg
my condi dmg can do (average) 1-2k dps
so in total i can get 2-4k dps
now consider 20 stacks of vulnerability its 2.4-4.8k dps
now consider 25 might stacks (easy to achieve) and fury so 24% crit chance with 150% dmg and 7% dmg modifier you will get 2.8k-5k dps
and yes both ways of dmg will pressure the enemy will i dodge /block or cleanse /heal
condition removal – i find it malyx doest work against condi bomb like trap ranger or condi shatter thus the condi removal is nice also removing weakness before the burst is also nice
charge mist if you know how to manage energy can buff you up to 25 no time as i get 3 stack of might and with blast another 4 stacks and sword 14 stacks . so short combo will get me 25 might stacks.
with retribution you might get bit less dmg for shorter time but you wont get 25 might stacks
i consider the hammer but felt like it doesnt give me enough pressure and put me in range while i want to teleport and be on close fight
this build is more group play rather 1v1 althogh it can handle 1v1
if i try celestial amulet the direct dmg will be very little bit higher ( average of 50 dps) but the condi dmg lot lower (average 200 dps) but celestial give me more armor
also the main ides is to pressure with 1-3 skills so to save energy for the burst or for the defense. with demon UA is great skills to disrupt your enemy
thanks for the comment i will try more versions when the next beta comes out