imagining revenant pve
You start in Shiro stance
Trigger Impossible Odds
Autoattack until you are out of energy
Swap to Mallyx stance
Trigger Embrace the Darkness
Use Unrelenting Assault
Autoattack until you can get back to Shiro stance
Swap to Shiro stance
Repeat.
Hmmm I plan to go in a lot different then that lol.
You’re really just going to have to wait and play it for yourself. The situational combos and play styles are endless.
And stop asking this on every profession forum. Go to the official wiki and use your own imagination.
You’re really just going to have to wait and play it for yourself. The situational combos and play styles are endless.
And stop asking this on every profession forum. Go to the official wiki and use your own imagination.
It wasnt asked on every profession forum (due to having no interest in several professions). Its more effective to ask it on a few professions their forum (and split it up for each profession), instead of making one big post about a handfull of professions, because that post would become to long, due to several professions being included.
I had already researched wikis, metabattle, google, youtube etc. to see spells of professions.
However that is not the same as someone describing how their profession plays out in pve like dungeons and such.
Because that would help imagining/creating a picture how the profession plays out after reading a description on the forums about it.
Like what kind of stuff the profession encounters in pve and how to function in the group/solo with dps spells, support spells , control spells and such. When are x spells used in which kind of situation. That kind of stuff.
For example in guardian case, things like, blocking attacks for teammates with aegis when x pve mob/boss does y etc.
A description from someone who knows how the class plays out, will help me imagining how it will look in pve. I am not asking for someone to imagine for me.
I get the impression, by reading your post, that you misunderstood what I meant and wanted.
(edited by Yashuoa.9527)
You start in Shiro stance
Trigger Impossible Odds
Autoattack until you are out of energy
Swap to Mallyx stance
Trigger Embrace the Darkness
Use Unrelenting Assault
Autoattack until you can get back to Shiro stance
Swap to Shiro stance
Repeat.
I’m not sure it’s still the best option now that Unrelenting Assault is buffed. It was already close to AA in terms of dps, but AA combo got buffed by an average 7%, while UA by 30% plus evade.
It’s probably better to use it once on each legend since the cd is the same of legendswap.
Also blink on target, so you save maybe half a second of walking.
And by the way I think Glint is better then Mallyx for PvE dps, maybe depending on the group (still Facet of Nature is pretty awesome).
(edited by Kidel.2057)
UA was quite a bit lower before, and got a 30% buff. The auto attack chain got about a 10% buff. Casting UA in shiro costs you 2.3s of quickness, which is essentially a 33% damage buff. The difference between the AA and UA isn’t enough to justify dropping the quickness.
UA was quite a bit lower before, and got a 30% buff. The auto attack chain got about a 10% buff. Casting UA in shiro costs you 2.3s of quickness, which is essentially a 33% damage buff. The difference between the AA and UA isn’t enough to justify dropping the quickness.
Doing a weighted average, AA got buffed by 8.2%, while UA by 30%.
IO, starting from 50 energy, is 9 seconds. If you cast UA you lose 15 energy, meaning you can keep IO up for 6 seconds instead of 9, losing 33% of your Quickness buff (that is 50%), meaning you only lose 16.5% of dps.
If you do that from 100 energy, then it’s even lower, since it’s 19 seconds vs 16, so around 7.8% less overall dps.
Base damage: UA 1, AA 0
Pretty sure that the second you get from the gap-closing is more then enough to compensate, not to mention the higher damage.
Mobility and range: UA 2, AA 0
And those calcs are over a long fight, since UA is obviously the best option for bursting we have.
Burst: UA 3, AA 0
Not factoring the 7 stacks of might. Doing only AA can keep 3 more stacks of vuln on the target, meaning 3% more dps, while UA gives 7 might, meaning 210 power.
If you have 2500 power, then 210 more means an 8.4% damage increase, so you basically get a 5.4% damage boost for 6 seconds (exactly the duration of Impossible Odds starting from 50 energy with 1 UA).
You could say that might is easy to get from allies, but so is vulnerability (well, way easier).
Conditions/boons: UA 4, AA 0
And well, we are only factoring IO here, but if we consider Glint upkeeps is pretty easy to say that doing UA is way better then just spamming AA.
I can agree that AA spam is a better option if you don’t know how to manage energy well.
And I can also agree that UA damage lowers a lot with multiple targets around, while AA is always the same up to 3 targets.
AOE/cleave: UA 4, AA 1
(edited by Kidel.2057)
Unrelenting Assault with the new numbers is 10% more DPS than AA spam. The 15 energy it costs would buy you an additional 3s (3.45 with 15% boon duration) of quickness (33% more DPS) by just using the auto attack alone. So you basically have to choose: “Do I want 3s of 10% more damage, or 3s of 33% more damage?”
Unless you need the might or a gap closer, there is still no reason to use UA when you are in Shiro stance. It is still totally worthwhile to use it when you’re in Mallyx or Glint, but when you have the option between quickness or basically anything else, quickness is pretty much always the right answer.
I don’t really know where you’re getting that 3s of 33% more damage.
Quickness is 50% more damage, and 3s of quickness over 9 are just 16.5% more damage on the long run.
I also remember you calculated UA and AA to be almost on par, with UA being better with the close-gap time gain.
Even if it’s only 10% more as you’re saying now, you still need to factor that gap closing, but more importantly the burst and the might. The might alone is more then +5% even factoring the vuln you lose.
And if you already have a quickness source, wich is very likely, then all this reasoning is useless and UA spam is the best option hands down.
(edited by Kidel.2057)
If you’re in a group that has more than 50% quickness uptime, but doesn’t have might, fury and vulnerability covered, I’m not really sure what to say.
Edit: You are correct. Quickness is a 33% lower cast time, but actually makes a 50% DPS increase while it is active. That just makes IO even more valuable.
(edited by Knox.8962)
yeah, we can’t really compare might and quickness if we factor group play.
however we can clearly say that vulnerability is not rare at all and most pve situations have 25 stacks on enemy already.
But even if we exclude also might, still UA on cd is a better option (on a single target) for the gap-close, the burst and the higher damage, even factoring 3s of quickness lost (that is less then 16% of your uptime).
Plus I don’t consider IO to be such a great skill. Sure, superspeed and quickness are great boons, however the cost is far too great, and you can’t use your other skills, like the healing one, which gives almost a 2k dps bonus over 3 seconds.