list of Legends and Traits the least useful?

list of Legends and Traits the least useful?

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Posted by: Knighthonor.4061

Knighthonor.4061

So what Legends, Weapon Skills, and Traits would you say were the least useful of the class so far? Give me a top 3 most useless of each of those categories. want to try an experiment.

list of Legends and Traits the least useful?

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Posted by: narcx.3570

narcx.3570

Depends on the game mode tbh…

But I think across the board we can pretty much all spit in staff 2’s face.

list of Legends and Traits the least useful?

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Posted by: CutesySylveon.8290

CutesySylveon.8290

Weapons skills:
1. Drop the Hammer. It’s ridiculously slow and near useless against anything moving or with two brain cells.
2. Punishing Sweep. While the extension is a good skill, the fact that you have to use this slow thing to get to it, usually causing you to eat what you were hoping to interrupt, makes it frustrating to use at best.
3. Phase Smash. I actually like this skill, but it breaks the game. At the very end of the skill as you attack, you’re character is considered partially physical. This makes it so that you can use some instant cast skills, like Gaze of Darkness for a 1200 range reveal, but it also loads you up with condi if it’s from an AoE if that’s where you landed. And on bosses like Anomaly, if the floor pane you jump to vanishes, you will fall.

Traits:
1. Replenishing Despair. Not only are the other two options much better, the healing is just too low to be of any use. Perhaps if it applied for every stack of conditions you get placed on you, but it’s only for unique conditions. So if you got 1k healing from it, you’d die from being condi bombed long before it made any difference.
2. Momentary Pacification. The ICD is just too long for this to be of much use. Combine that with how telegraphed it is in PvP and that it can be evaded, and it’s just not really worth it. I personally preferred the old version that dazed enemies.
3. Charged Mists. I don’t really find this trait to be bad per say, but it’s just completely outshined by the other two in the tier, imo. Rolling Mists is pretty much mandatory for a damage build, and I’ve found Shrouding Mists useful in healing builds on bosses

Legends: (Going to go with individual skills rather than the entire legend.)
1. Purifying Essence. Personally, this skill is just too costly and can be completely overshadowed by the elite skill, or have a much easier access to with staff, if a bit weaker. I like it, but I never use it.
2. Embrace the Darkness. This one hurts. I love this skill, but unless I’m running Diabolic Inferno, I have little reason to use it. Yes, it gives a 10% buff to stats, but I can make use of the energy elsewhere and only really get the full effect of the skill if I camp it.
3. Forced Aggression. This is clearly a PvP skill, but even then I don’t like it. I’d rather use that energy on VH, IR, or the elite than try to taunt one person, at least those skills won’t be flat out wasted if someone has stab, it misses for some reason, or gets blocked. There’s no use for it in PvE, not even for breakbars as we have staff 5 and other much more effective skills for that.

Much wall of text.

list of Legends and Traits the least useful?

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Posted by: narcx.3570

narcx.3570

2. Embrace the Darkness. This one hurts. I love this skill, but unless I’m running Diabolic Inferno, I have little reason to use it. Yes, it gives a 10% buff to stats, but I can make use of the energy elsewhere and only really get the full effect of the skill if I camp it.

Speaking from a PvE perspective, you do more dps channeling EtD than you do using your energy on skills…

Also, if you run hardened persistence, the 320 toughness (x10%) is a nice spike to your brawling potential in sPvP if you’re running something like Sage Mallyx/Glint… But yeah, agreed that you’re generally better off using UA and spamming BE in this game mode. (Although EtD + Shield 5 can be a real troll move on point if you know they’ve just burned their unblockables.)