ooc mobility

ooc mobility

in Revenant

Posted by: Ryn.6459

Ryn.6459

Just that. Was wondering how is Rev ooc mobility.

Learning English, any correction is very welcome.

ooc mobility

in Revenant

Posted by: WindGodGirl.6405

WindGodGirl.6405

Permanent swiftness with Legendary Dragon Stance, Impossible Odds spam with Legendary Assassin Stance. So, pretty good.

ooc mobility

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Posted by: Misguided.5139

Misguided.5139

Herald has perma-swiftness.

Prior to lvl 80, Shiro has quickness on impossible odds and Jalis has a lightning field you can blast for quickness.

ooc mobility

in Revenant

Posted by: Amins.3710

Amins.3710

Dwarf Stance w/ Hammer or Staff has lightning field → Blast

Amins – Guardian
Gameplay Video’s & Forum Post

ooc mobility

in Revenant

Posted by: Ryn.6459

Ryn.6459

And what about dashes, rushes and teleports?

Learning English, any correction is very welcome.

ooc mobility

in Revenant

Posted by: Dastion.3106

Dastion.3106

With Shiro you can gain superspeed for a decent up-time. With Glint you can have perma-swiftness easily.

Otherwise you have Staff #5 for a rush and I think that’s about it that doesn’t require an enemy target (Shiro and Axe#4 both have enemy dash/teleports).

ooc mobility

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Posted by: Toolbox.9375

Toolbox.9375

And what about dashes, rushes and teleports?

If you’re using Assassin Stance (Shiro), you can target a distant enemy and use Phase Traversal to teleport 1200 units in their direction. So long as you don’t actually hit with it, you won’t be put into combat, and you recover the energy used for it in just 4 seconds.

There’s also Surge of the Mists on Staff, but it only dashes you forward 600 range and has a 20 second cooldown, so it’s nowhere near as effective.

Demon Stance (Mallyx) has a jump-forward ability, but the windup time, winddown time, Cripple, and being placed in combat make it a hindrance rather than an asset. Not to mention costing 35 energy, thus taking quite some time to recover and use it again. Kinda nice for certain jumping puzzles, though, so long as you’re not jumping to a platform that’s at a higher elevation.

Aside from those, there’s just Shiro’s Superspeed and Glint’s Swiftness. Superspeed isn’t really that big an improvement over Swiftness out-of-combat; its strength lies in moving unhindered after having been attacked by a random jerk monster. :P

The class is always greener on the other side.

ooc mobility

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Posted by: Akamaru.7415

Akamaru.7415

And what about dashes, rushes and teleports?

Swiftness is kind of given, it was abit strange when Rev was released without it available

For ooc mobility your only option is to target an enemy in the distance and press Phase Traversal to travel 1200 yards. You can do this about 3 times before you should switch out and there is a slight delay.

I would prefer a 900 yard ability that is simpler and doesn’t restrict you to a target, but I’ve said that a fair few times now