playing ventari?
The time and energy tax when you swap to Ventari is immensely frustrating. That’s what I’ve noticed. I don’t have Herald yet, but I’m running around with Ventari/Shiro. I almost never actually enter Ventari.
“Inefficient” is the word I would use to describe Ventari. It could be good with minor tweaks, such as an auto-tablet summon when you swap to Ventari (especially since it summons right on you anyway), and removal of cast time on moving the tablet. Other possibilitiesfor tweaks exist.
Well as a Ventari/Glint main with over 400h on it I’d say that Ryms feedback mostly applies.
Overview:
Some hate it, some like it. Over Beta Weeked Event 2 I’ve spent most of my time with Ventari Legend in all three game modes and I think that I’m capable of providing some good feedback on it.
Ventari certainly feels like a Legend that takes the most skill, certainly the most skill out of all supports in the entire game. The Tablet mechanic is interesting, but often not intuitive. Before I start with particular skills, here’s my list of Tablet changes:
- When using Ventari’s Will, there should be an UI line for the caster between the Tablet current location and Ground-targeted area. This way, caster can see the line Tablet will pass through and adjust it with better idea. (Similar line to ones created by Shovel #2 in Silverwastes when searching for chests). EDIT: After Revenant commands the Tablet, the line should appear for allies, too.
- EDIT: Healing should’ve been more visible. Give Fragments some bonus visual like green “+” above them, and let both Revenant and his allies see the radius in which Tablet healing is effective.
- Ventari’s Will should have 1500 range. Period. Having to click two times just to get your Tablet back is horrible.
- Both Ventari’s Will and Project Tranquility have to be instant cast. Cast time on those is the main reason why Tablet feels clunky to use in my opinion.
- Tablet’s travel speed should be increased. By the time it travels 900 units, you might be dead already.
- Radius of Tablet has to be increased to 300. Healing anyone who’s more mobile than Necromancer or Guardian is terrible experience. The radius is simply not large enough. I often miss the heal by couple units, swearing, because my ally moves too quickly.
- As mentioned, remove the cast times from Tablet management, but add cast times to Natural Harmony and Purifiying Essence. The counterplay is currently in wrong place – you can counter Tablet positioning, but not healing cast.
Now, the skills
6. Project Tranquility - Increase Healing Power scalling on this one. It’s barely noticeable even with full Cleric’s gear. Rest was mentioned above.
For open-world events it’s useful to keep other alive a special note goes to the Triple Trouble event where Ventari excels.
On raiding it’s possible to complete the encouters it’s just that druid and tempest are a lot better.
Herald of Ventari
The time and energy tax when you swap to Ventari is immensely frustrating. That’s what I’ve noticed. I don’t have Herald yet, but I’m running around with Ventari/Shiro. I almost never actually enter Ventari.
“Inefficient” is the word I would use to describe Ventari. It could be good with minor tweaks, such as an auto-tablet summon when you swap to Ventari (especially since it summons right on you anyway), and removal of cast time on moving the tablet. Other possibilitiesfor tweaks exist.
I agree on removing the cast time on Ventar’s Will but it’s better to have the tablet summon at skill usage instead (if not summoned).
Herald of Ventari
Well as a Ventari/Glint main with over 400h on it I’d say that Ryms feedback mostly applies.
Overview:
Some hate it, some like it. Over Beta Weeked Event 2 I’ve spent most of my time with Ventari Legend in all three game modes and I think that I’m capable of providing some good feedback on it.
Ventari certainly feels like a Legend that takes the most skill, certainly the most skill out of all supports in the entire game. The Tablet mechanic is interesting, but often not intuitive. Before I start with particular skills, here’s my list of Tablet changes:
- When using Ventari’s Will, there should be an UI line for the caster between the Tablet current location and Ground-targeted area. This way, caster can see the line Tablet will pass through and adjust it with better idea. (Similar line to ones created by Shovel #2 in Silverwastes when searching for chests). EDIT: After Revenant commands the Tablet, the line should appear for allies, too.
- EDIT: Healing should’ve been more visible. Give Fragments some bonus visual like green “+” above them, and let both Revenant and his allies see the radius in which Tablet healing is effective.
- Ventari’s Will should have 1500 range. Period. Having to click two times just to get your Tablet back is horrible.
- Both Ventari’s Will and Project Tranquility have to be instant cast. Cast time on those is the main reason why Tablet feels clunky to use in my opinion.
- Tablet’s travel speed should be increased. By the time it travels 900 units, you might be dead already.
- Radius of Tablet has to be increased to 300. Healing anyone who’s more mobile than Necromancer or Guardian is terrible experience. The radius is simply not large enough. I often miss the heal by couple units, swearing, because my ally moves too quickly.
- As mentioned, remove the cast times from Tablet management, but add cast times to Natural Harmony and Purifiying Essence. The counterplay is currently in wrong place – you can counter Tablet positioning, but not healing cast.
Now, the skills
6. Project Tranquility - Increase Healing Power scalling on this one. It’s barely noticeable even with full Cleric’s gear. Rest was mentioned above.
For open-world events it’s useful to keep other alive a special note goes to the Triple Trouble event where Ventari excels.
On raiding it’s possible to complete the encouters it’s just that druid and tempest are a lot better.
Yep, this is all good feedback. I’d also make the case that the traits are too healing specialised – needs more synergies with other legends.
Ventari design is great but playability is poor, because it didn’t get the finesse time it needed.
After some testing I found it to be a good idea for PvE to match Ventari with Mallyx (Salvation/Invocation/Corruption). Pairing this with Mace/Axe and apothecary gear (or also descent and much easier to get shaman) yields rather good results as each of them gets most of its available benefits (loosing the staff is a bit painful, but can be compensated). I have my support capacity I was targeting for, and at the same time dps that allow descent experience on other aspects of the game.
I tried earlier some power support builds, but they feel very wastefull (and tedious, no matter how I build – some aspects were always lacking “too much”)
Ones that seem reasonably viable, were either PvP builds or ones that require a descent group to take full benefit of.
This build is likely far from perfect for PvP though, but I think it is mostly overlooked because both Warrior and Guardian can do well in support role while still baseing their DPS on power, rather than some bigs problems with it…
(edited by FreeToPay.3764)
Hmm even with the downsides this sounds up my alley a support with unique mechanics. Any good vent glint builds?