question about hammer
I tried my best to use Hammer as my main weapon in the beta.
Coming from a zerk Guardian, the weapon felt weak and very slow, even with full zerk gear and some ascended stuff (back and accessories).
It usually takes me 2-4 seconds to kill a heavy golem in the pvp area with Guardian and GS, and 5-8 seconds using Scepter+Torch. With Hammer it took me 15-20 seconds.
However the weapon damage should be better for the next beta, not only for the straight buff to all weapon multipliers, but also for the Devastation trait line, that will give a straight 7% buff, plus 300 Ferocity and a lot of Vulnerability. Shiro will also be great with Hammer, because of the infinite backdodge, Impossible Odds and the attack bonus from the healing skill. It’s going to take probably half the time doing the math with those bonus and quickness, gaining decent dps.
As for gameplay, the weapon is very slow. I understand that it’s the feel that they want for this weapon, but some skills are unusable in pvp (and well, to me even in pve), like #5. The most interesting change is #3 however. Still slow as hell probably, but got a 75% buff. If you get hit by that, well, you deserve it.
(edited by Kidel.2057)
It was fun against ranged opponents, like centaurs (half of them are archers) and mordrem jungle tendrils, since there’s a lot of positioning involved in using the hammer.
Most of the game is melee-mob heavy though, and there it just didn’t work – skill 2 and 4 are totally designed for fighting at a distance, so you end up autoattacking. Shiro legend (lets you teleport away or stun nearby opponents) should fix it, as should to a lesser degree weapon swapping.
I loved Hammer visually but yes, it is very slow. I know that it is supposed to be the big mean powerhouse weapon, and with that in mind, I don’t think it’s supposed to be used very offensively. It’s skills seem more suited to keeping people away with big telegraphed “warnings” than flat out blowing folks up. The damage rework for Hammer should make it a good powerhouse weapon, though.
I enjoyed using the weapon, the 2, 3, 4 & 5 skills felt great, the 1 skill.. not so much, it felt weird to use? Not sure if that makes sense, but i wasn’t a fan of it. It felt like the Guardian hammer chain, with the last hit that places the protection symbol, they all felt like that.
I won’t go into detail about the damage numbers, because i was getting some pretty nice damage from the final hit on the #2 skill, but of course, it’s in testing, so the numbers can (and most likely will) change, as they already have.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
I tried out the hammer during the closed beta testing and like other users say that it felt slow.
The skills were interesting and to be honest I felt stupid when I started the closed beta test and I was up close and personal with the enemy thinkin I was doin damage until it hit me: OH YEAH! Forgot, hammer is ranged with the revenant.
Basically where I’m getting at is when I tried out the hammer. I’m just here thinking what the heck? This is far too slow for me
Overall: The hammer is an interesting thing(on the revenant) and it will take some time getting use to though like what the fellow good o’ guild wars players say/type. Its still in process of being worked on
But yes, there are some skills on the hammer for the revenant that is quite interesting to use and now that the Revenant has weapon swap… well… you could say that will be my secondary weapon of choice
The hammer is fun for a ranged weapon, its unique and some some cool skills
It’s also quicker than you would think, i’d say overall its a fun weapon
AA is the only thing that is not slow as hell. But still slow.