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Posted by: lloydst.6985

lloydst.6985

so i have been experimenting with my revenant over the past 3 houres, and its somewhat saddening too see how much still has to get developped/continued to be developed.

stances/legendary’s:
mallyx: seems like the conditions didn’t get updated after the burn and poison stacks,
you are actually killing yourself faster then the enemy
Jarlis: aside from inspiring reinforcement and rite of the great dwarf you have nothing that actually helps you.
Ventari: supposed to be the healing legend but in my opinion is the least reliable heal for the revenant, aoe too small heal too low too annoying to keep moving.

Weapons:
staff: the healing shards are almost never picked up due too being too random and too quick to despawn
Hammer: too slow/ no dmg
mace/ axe: again seemed like it didnt get updated after the burn and poison patch
conditions should get improved on atleast the mace but really on the axe as well.

then lastly. to any mod wanting to combine this thread with any other really you have merged threads that were about the looks of how people wanted theirs too look with actual usefull feed back i am sorry but even though its both about the revenant they are 2 VERY seperate things!

roaming/havoc commander of FTF

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Posted by: McNinja.5417

McNinja.5417

Even from a PvE perspective, there is clearly a lot of work to be done. The damage is far too low and from what I’ve read my warrior can outheal the Ventari legend.

If they want these legends to actually be good I suggest they hurry up and do it. A lot of people are not happy with what they’ve seen.

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Posted by: Silverkey.2078

Silverkey.2078

I agree. While I didn’t expect to get high damage since the “damage” legend and weapon were not announced, I at least expected a good condition DPS with mace-axe + mallyx. But even in full rampager (to get high crit for minor giving torment) the damage was underwhelming. Since we have 2 heals (more with ventari), I guess we are more tanky, but we also need to do some DPS!

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Posted by: Lady Montoyia.1548

Lady Montoyia.1548

well.I am very disappointed..I pre-purchased the new HoT and was supposed to be able to make a revenant for the beta test this weekend and I am not able to do so for some reason..is anyone else having this problem??

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Posted by: Knighthonor.4061

Knighthonor.4061

so i have been experimenting with my revenant over the past 3 houres, and its somewhat saddening too see how much still has to get developped/continued to be developed.

stances/legendary’s:
mallyx: seems like the conditions didn’t get updated after the burn and poison stacks,
you are actually killing yourself faster then the enemy
Jarlis: aside from inspiring reinforcement and rite of the great dwarf you have nothing that actually helps you.
Ventari: supposed to be the healing legend but in my opinion is the least reliable heal for the revenant, aoe too small heal too low too annoying to keep moving.

Weapons:
staff: the healing shards are almost never picked up due too being too random and too quick to despawn
Hammer: too slow/ no dmg
mace/ axe: again seemed like it didnt get updated after the burn and poison patch
conditions should get improved on atleast the mace but really on the axe as well.

then lastly. to any mod wanting to combine this thread with any other really you have merged threads that were about the looks of how people wanted theirs too look with actual usefull feed back i am sorry but even though its both about the revenant they are 2 VERY seperate things!

I agree with the OP on this.

Would also like to mention that Staff is strong CC, but weak Damage and Support. Its practically useless weapon for SPvP.

I prefer this weapon choice, so I hope for a fix.

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Posted by: Frost.5017

Frost.5017

IMO, the issue with the revenent is that the dev’s have made it needlessly complicated. I’d even go so far as say its complicated for the sake of being complicated, and this is probably the most surprising thing of this beta test. I’m sure that the forums are going to be spammed to no end about the lack of damage as the issue, but IMO thats probably the easiest thing to fix/adjust – what’s more concerning here is the class fundamentals seem pretty kitten and that’s a much more difficult fix.

Let’s look at the class mechanic itself, you need to manage:
- skills costs and your meter budget
- cooldowns
- legendary swaps

Similarly, healing power is a very very poor stat to use in this game for various reasons I won’t get into here, and the revenant seems to have a bunch of ‘increase outgoing healing’ type traits that are pretty much trap choices.

Also as a heavy class where is my reliable (aka instant cast) stunbreaker and stab skill(s)? Having to trait for it on legendary summon isn’t a fix imo.

Specifics to this beta:
- very low damage output
- endurance bar fills to slow and/or most skills have too high of a bar cost
- long channels on a lot of stuff for reasons unknown
- unable to either condi spike in jalis and lacks defensives to condi attrition targets down
- lack of stunbreakers, active defensives
- trait lines are pretty messy. ele’s have one trait line per attunement and that makes sense as your going to use all attunements. with rev you only get two ‘attunements’ so traits need to be more universally useful across multiple attunements.
- no access to flat damage modifiers through traits
- concept seems to be to ‘tank and heal’ through damage and that concept doesn’t work well in the current iteration of the game

I’ll probably put together a better post with feedback towards the end of the beta event, but the current feel of this rev iteration is that it isn’t even ready for release to players for beta play. And most concerning is the concept of needless complexity permeates this class so thoroughly that I’m concerned on where we go from here (i.e. its gonna be a LOT of work to change these fundamentals).

Frost.

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Posted by: kahzee.6042

kahzee.6042

Completely agree with everything said here