revenant theorycraft build for pvp [video]
I’d like to see this in action against other players.
This build wont work. You are not going to last long enough to support your team. All that would happen is you will end up spending most of your energy if not all of it healing and cleansing yourself.
In a team fight if you get targeted you wont last up to 20 seconds because then there is also some direct damage to worry about. Even at 2700 armor i take a lot of damage if im not blocking or dodging, at 2400 you might as well not take any at all.
I think Glint would be more useful overall than Jalis. I get that you want to use Taunt, but outside of Eye for an Eye, Jalis’ taunt is kinda weak for its cost. Maybe if Forced Engagement chained multiple enemies close to the target, it could have been better.
Hammers also still has terrain issues, and you wont be able to sustain very well when you’re under heavy pressure. Disengaging also isn’t likely since you have very little mobility.
At the very least, Glint can support you/your allies with boons, give you additional sustain with Infuse Light, and give you some extra mobility with Swiftness.
Maybe something like this?
http://gw2skills.net/editor/?vlAQNAsemn3gmNSuQzJRboNlsP0oS4I6UJ4ENsklZlxO6q/e9iPKRNgCaA-TZRIABEcGAOf/BvPEAA8AAgvMAA
-You can get some Protection uptime from Herald Rune’s effect on heal skills (in addition to Bolster Fortification), One with Nature, and Facet of Chaos’ upkeep.
-A Sigil of Transference on Staff for more outgoing healing for allies, and Energy on Sword for more evades (and therefore, more Stab/Condi Removal). Purity on both to try to keep conditions to a minimum (Generosity might not be a bad choice…)
Maybe Hardening Persistence is something to consider against power-spikes, since you can trigger it with Glint’s utilities or the tablet’s reflect (albeit briefly), but it would be a bit selfish =P
I think Glint would be more useful overall than Jalis. I get that you want to use Taunt, but outside of Eye for an Eye, Jalis’ taunt is kinda weak for its cost. Maybe if Forced Engagement chained multiple enemies close to the target, it could have been better.
Hammers also still has terrain issues, and you wont be able to sustain very well when you’re under heavy pressure. Disengaging also isn’t likely since you have very little mobility.
At the very least, Glint can support you/your allies with boons, give you additional sustain with Infuse Light, and give you some extra mobility with Swiftness.
Maybe something like this?
http://gw2skills.net/editor/?vlAQNAsemn3gmNSuQzJRboNlsP0oS4I6UJ4ENsklZlxO6q/e9iPKRNgCaA-TZRIABEcGAOf/BvPEAA8AAgvMAA-You can get some Protection uptime from Herald Rune’s effect on heal skills (in addition to Bolster Fortification), One with Nature, and Facet of Chaos’ upkeep.
-A Sigil of Transference on Staff for more outgoing healing for allies, and Energy on Sword for more evades (and therefore, more Stab/Condi Removal). Purity on both to try to keep conditions to a minimum (Generosity might not be a bad choice…)
Maybe Hardening Persistence is something to consider against power-spikes, since you can trigger it with Glint’s utilities or the tablet’s reflect (albeit briefly), but it would be a bit selfish =P
good ideas especially HP . as it give 280-320 armor boost
swiftness i also can get with dwarf combo as it has light field and staff blast
i tried glint and i find that the boons pretty much cover by other builds and class and only might sharing is useful.
i will try the sigil over mine as mine gives every 5-9 sec 700-2000 hp while yours idea will give 10% for each heal so i try to calculate the hps (healing per second) but i think it will be bit weaker someting like 120 hps versus 140-240 hps
ths sigil isnt available in the pvp btw
(edited by messiah.1908)
This build wont work. You are not going to last long enough to support your team. All that would happen is you will end up spending most of your energy if not all of it healing and cleansing yourself.
In a team fight if you get targeted you wont last up to 20 seconds because then there is also some direct damage to worry about. Even at 2700 armor i take a lot of damage if im not blocking or dodging, at 2400 you might as well not take any at all.
compare the fight with an ele. if the ele get focused his team should do the dmg on him to support him. if the ele dont get focused than he can heal his team mates.
this build has good control in 1v1 situation and in team fight sure your team will need to help you
but as i said i will keep digging and trying
is it a bug
Resist the Darkness -give like 498 more armor while it 7 pips so should be 280
ths sigil isnt available in the pvp btw
U wot m8?
Edit: Might Sharing is one thing, but you can also be a source of Fury and a fair amount of Protection also if your comp’s lacking either. Still, I’m curious about what you find. I might give both builds a shot in unranked later myself and see what happens also.
(edited by Euthymias.7984)
Tried that on diamond/legendary division?
So far I have dueled and unranked as I don’t want to ruin mine and team progression
With healer build Duel necro manage to hold on point up to 2 min
I felt I could do more
Against thief I manage to hold above 2 min till he catch me with no stability so cc chain took me down
Remember it’s team fight not solo build as healer
Also I need to practice more with rotation and energy management as I am not main rev
ths sigil isnt available in the pvp btw
U wot m8?
Edit: Might Sharing is one thing, but you can also be a source of Fury and a fair amount of Protection also if your comp’s lacking either. Still, I’m curious about what you find. I might give both builds a shot in unranked later myself and see what happens also.
Maybe I was blind but could not find it lol
This build wont work. You are not going to last long enough to support your team. All that would happen is you will end up spending most of your energy if not all of it healing and cleansing yourself.
In a team fight if you get targeted you wont last up to 20 seconds because then there is also some direct damage to worry about. Even at 2700 armor i take a lot of damage if im not blocking or dodging, at 2400 you might as well not take any at all.
compare the fight with an ele. if the ele get focused his team should do the dmg on him to support him. if the ele dont get focused than he can heal his team mates.
this build has good control in 1v1 situation and in team fight sure your team will need to help youbut as i said i will keep digging and trying
Ive tried a ventari build before and yes it controls 1v1 in melee because of the blind but ele and this build are completely different, ele can actually take a punch, they have the skills and traits to do that. They also have very good recovery and better AoE support options.
This build (ventari in general) is more about recovering after taking damage and the energy costs are too high to keep that up when you cant really take a hit.
You can try using cleric with glint instead of jalis then take Sw/Sw and staff
(edited by Ragion.2831)
This build wont work. You are not going to last long enough to support your team. All that would happen is you will end up spending most of your energy if not all of it healing and cleansing yourself.
In a team fight if you get targeted you wont last up to 20 seconds because then there is also some direct damage to worry about. Even at 2700 armor i take a lot of damage if im not blocking or dodging, at 2400 you might as well not take any at all.
compare the fight with an ele. if the ele get focused his team should do the dmg on him to support him. if the ele dont get focused than he can heal his team mates.
this build has good control in 1v1 situation and in team fight sure your team will need to help youbut as i said i will keep digging and trying
Ive tried a ventari build before and yes it controls 1v1 in melee because of the blind but ele and this build are completely different, ele can actually take a punch, they have the skills and traits to do that. They also have very good recovery and better AoE support options.
This build (ventari in general) is more about recovering after taking damage and the energy costs are too high to keep that up when you cant really take a hit.
You can try using cleric with glint instead of jalis then take Sw/Sw and staff
Take shield not sword please don’t forget that shield scales really well with healing power. With It it heals a bit more than pre nerf. It also works better with the tablet and gives you a low cost heal.
Herald of Ventari
(edited by Varezenem.2813)
Personally always preffered a shorter CD block (50% shorter) to a heal that can be negated within the next second but since it is a healing build, sure why not.
regarding healing rev – yes it works especially if you off point as you can be healer from safe spot. my healing was about 150-200k.
if ele take some burst dmg he has very fast healing abilities like going water attunement using it and or use elite, or shout to gain fast 5k healing . while rev can get the same but after 2-3 sec.
but rev has great elite if allies are smart and pick up the fragments which heal 2k each.
also ele cannot heal from range – this is the main concept of the rev.
regarding point holder i try to come up with build which act like engi or even ranger or both…
so far sometimes it works but 1v2 much harder as there is no escape skills/utilities like engi or ranger have
sword shield is a must in any of those two builds.
ok guys
i tried really hard to work with ventari
as healer is doing ok not as ele but the ele had better chance to do 1v2 . ventari give more sustain health where the ele can put some burst health thus at the long run we lose energy
as point holder ventari works fine with the kd but thats what it gives for you. so 1 skill only just for kd?? and the cost of 3 cleanse dont make room for other skills to work with
with demolisher i had more luck with taunt, kd in group fight and also in some 1v1 as my dmg enable me to pressure. but i think dragon will be better than ventari just cause of the heal skills if you work it right.
I’m playing with it also. Here’s a few observations about Glint/Ventari
Mender is working well since you get the vit and healing power without losing all of your damage.. Cleric might be better unless you can constantly keep up Hardening Persistence (or don’t take it in favor of Radiant Revival) against power-heavy comps.
The Good:
+Shield 4/5 are a bit better for sustain with your healing power, and there’s quite a bit of access to regeneration and some protection (Glint/One with Nature) to keep you going.
+The Tablet’s Expulsion is great for disrupting stomps/Rallies if you can manage to bring it over a downed ally/enemy in time. With Glint, you have two disruptive Elites to do this if needed.
+Daze and Knockback on both elites make them a little more reliable at succeeding against stability
+It can catch players by surprise since its not the usual Glint/Shiro or Mallyx
The Not-so-Good
-I feel the biggest annoyance is having to summon the tablet when Switching from Glint to Ventari. Ventari’s Will also feels like it needs to be reduced to 2 seconds. Would be nice if it auto-spawns when swapping into Ventari, also.
Chill is NOT your friend when it comes to tablet movement.
-Getting focused/CC’d really sucks
-There’s not much to do against getting CC’d+Condi-Bombed. Staff 4+Purifying essence can help if you’re quick about it, though thats 45 energy burnt.
Might consider Lyssa Runes for further survival against conditions. Leadership can also work if you want the boon duration. You’ll be blowing up the Tablet fairly often, so surely you can convert a condi-bomb work for you at some point.
-Still pretty energy intensive and somewhat difficult to manage (especially under pressure), but it could just be me having to get used to handling Ventari in general
All in all, its an interesting way to play. Its still best to use the usual means of damage avoidance to avoid getting wrecked by conditions off the bat, but at least you’re not totally helpless against them if you mess up.
indeed ventari should auto spawn when switch legend
the energy should be cut of a bit 5 less for each skill
also the fragments should be closer to each other to be easy picked by team and self
problem is glint doesnt give much beside kd every 45 min and great heal skill
while on paper ventari has block ability, healing ability and cleanse ability
so i think that reducing the energy would help to sustain and also might buff the healing buff to allies from traits to yourself also or one of them cause when you get cc or condi bomb there is nothing you can do
I think Anet really liked having to re-summon the tablet every time they switched to ventari so much that they felt we would like it too. Either that or some technical limitation/difficulty that they themselves created.
Ventari stance should be reworked and its easy) Just delete 6 skill and make it a normal heal like other class heals and tablet is replaced by Rev so 7\8\9\0 would work as they are intended but center of skill would be Rev not tablet. In such case he will be like paladin with all those auras etc.
P.S. Sry for bad eng.
atm after several attempt to play healer in most cases the problem is not having burst heal like an ele.
sustain heal i have and its great but the moment i am being pressure even myself i cant sustain long enough
i see ele manage to do 1v2 in most cases . we need to find good spot for healer to be able to sustain themsleves. this i think raise up the % of healing buff to apply also to self in some cases like 50% hp, low energy,
the #6 skills should also reflect and block. it doest block as intead just stop from projectyle to enter.
the skill #9 in dwarf the hammers need more dmg and more healing like 200 dmg and 200 healing (now its like 60 healing anf 70 dmg). this buff can make ppl think twice if taking dragon is really needed over dwarf as in team fight it could heal you and pressure nicely . you can raise the enemry to 8 from 7
yea thats why i said the build wont work lol, playing ventari is like that, you spend all the time and energy trying to protect yourself.
At this point i think if there were any non meta viable builds, it would have been discovered by now, but its always fun to try sometimes.
yea thats why i said the build wont work lol, playing ventari is like that, you spend all the time and energy trying to protect yourself.
At this point i think if there were any non meta viable builds, it would have been discovered by now, but its always fun to try sometimes.
i manage to be ruby with support mesmer S3 while its not meta build (used to be) and its perfectly working versus this current meta mid tier with necro and warriors.
so i try to find a spot to ventary and also try new things on the way