Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE
(edited by Stand The Wall.6987)
some buff some nerf all feel the good touch
corruption
maniacal persistence – whenever you remove a boon, you remove 1 extra
retribution
improved aggression – moved to gm, whenever you taunt a foe, you also taunt nearby foes 360 radius
unwavering avoidance – 2sec stab 10sec icd
retaliatory evasion – retal 2sec to 4
empowering vengeance – moved to adept, might 8sec to 5
steadfast rejuvenation – 389 per 4sec to 1200
salvation
nourishing roots – 2sec regen+vigor 4sec icd
selfless amplification – whenever you heal yourself (1sec icd), you gain a stack and after 10 stacks you heal the lowest hp ally 600 range 400 heal x 1.5 coefficient
natural abundance – whenever you heal an ally below 33%hp, the effect is doubled
momentary pacification – using an elite skill applies daze in an area around you 360 range 10sec icd 3sec daze (applied before the elite)
invocation
cruel repercussion – when blocked +10% damage on next attack for 5sec 10sec icd
fierce infusion – using a healing skill grants your party fury for 5sec 20sec icd
charged mists – allies you give fury to gain +200 power and condition damage
shrouding mists – while you have less then 50 energy damage to your party is reduced by 10%
devastation
dismantle fortifications – whenever you apply vuln you have a 50% chance to apply 2 extra stacks for 10sec
herald
bolster fortifications – take 1% less damage per boon on you
soothing bastion – reduce shield cd by 20% and can move during crystal hibernation
enhanced bulwark – 5sec stab to 3sec
hammer
aa – 0.95 to 0.8
phase smash – 1.75 to 1.3
drop the hammer – can cast cancel with no e cost
staff
aa – add 0.2 coeff damage to whole chain
punishing sweep+debilitating slam – 4e (energy) each, weakness 3 to 2sec
renewing wave+surge of the mists – 10e each, renew can cast cancel with no e cost
mace
cut all condi duration in half for all skills
add 2 sec cd to #2+3, #3 is a triple blast finisher again
centaur stance
ventaris will – 10e to 5
protective solace – is a stun breaker for you and apply 2sec stab to allies
natural harmony – 10e 4sec cd
purifying essence – grant 1sec protection for each condi removed
dwarf
soothing stone – 30sec cd to 20
forced engagement – condi to 1/2sec 35e to 20 6sec cd
inspiring reinforcement – 20e 15sec cd
vengeful hammers – breaks stun 5sec cd, -7e to -5
demon stance
banish enchantment – 600 range to 1200
unyielding anguish – 600 range to 1200 3 sec duration
assassin stance
riposting shadows+phase traversal – costs 5e less
jade winds – 50e to 40, can cast cancel with no e cost
glint
facet of light+darkness+elements – apply 1sec boon
facet of strength – 12sec boon to 6
chaotic release – 45sec to 30, superspeed 5sec to 3, 2.0 coeff to 1.0
thoughts? concerns? amirite?
(edited by Stand The Wall.6987)
you say simple and yet you double some things, nerf others into useless and rewrite others completely.
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