some ideas which can be easy and fun to implement
mallyx
idea – more support, more direct dmg, more self sustain.
em – reduce cd to 25 sec. blast the area with weakness for 8 sec
pa – transfer 2 conditions from each ally, 3 sec resistance to allies and self.
be – range 900 and the beam bounce 3 times between allies and foes. hitting the foe remove 2 boons and put confusion. hitting allies remove 2 conditions and give 1 stack of retaliation for 3 sec. increase base dmg of the beam to 300 .
ua – range 900. increase base dmg to 300
etd – random condition proc between poison (3 sec), torment (5 sec), burning (2 sec), bleeding (5 sec). direct dmg base of 100 . raise to 10 nrg
corruption
rv – chance increase to 50%. duration decrease to 3 sec
rd – reduce dmg and durationby 5% for each condition on you
ba – 5% dmg for each condition on you
fp – cd reduce to 8 sec
ye – torment does 10% more dmg
pp – instead of copy it will transfer 3 conditions aoe. increase cd to 15 sec
jalis
idea – more self sustain with out the need to use retribution trait line.
ss – retaliation proc of 5 sec and for every condition cleanse another 2 sec.
ir – decrease nrg to 25
fe – taunt and slow for 3 sec
vh – base heal increase to 120 , base dmg increase to 160. nrg increase to 10
rotgd – decrease nrg to 35 . condition reduce dmg is base.
retribution
cq – range increase to 600, proc retaliation of 1 sec for every hit.
ia – taunt foe take dmg of 1000 base
ua – stability 5 sec when you dodge while in combat
re – increase retaliation duration to 3 sec . retaliation dmg is doabled.
dbt – weakness duration increase to 5 sec
ev – duration decrease to 5 sec
vis – get regen when using the elite for 5 sec
sr – reduce cd to 2 sec
centaur
idea – little bit more support
ventari will – radios 240
diminish solace – proc stability for 3 sec . the duration stated of 20 sec is not understandable.
nh – proc slow to enemies around it for 3 sec
pe – cleanse 4 conditions
ee – add dmg factor base of 300
salvation
dr – miss attack on you cleanse 1 condition
nr – regeneration effect is stronger by 25%
tb – while below 75% hp when you heal an ally you get back 10% health.
mp – no fuse time (common) immobilize for 1 sec with 3 stacks
shiro
idea – be like shiro from gw1 and more self sustain
ed – reduce cd to 25. increase initial heal to 3k base. decrease healing from the leaching to 500 per attack.
rs – if condition was removed your next attack steal 500 life
pt – your next attack will steal 500 life
io – transfer 1 condition to the foe you hit . increase quickness and super speed to 2 sec. increase interval cd to 3 sec
jw – reduce nrg to 35. increase cd to 10 sec.
devastation
md – also give a chance to steal 300 life if the enemy has vulnerability .
fs – also increase toughness
mr – your next attack will leach life 974
je – decrease cd to 60 sec. your attacks steal health 300 when down
nm – 3 stacks of might
st – your heal skill has 2 enchanted daggers
df – and when you disable foe you get 3 stack of might and 3 sec of quickness
dragon – more gw1 facets abilities.
fol – grant regen. you gain base 500 hp (3 sec interval). increase your toughness by 500
fod – also enemies around you start to bleed for 5 sec.
foe – when used you kd target foe and cause base 1k dmg
fos – remove interval. give 8 stacks of might when using fos. increase nrg to -7. you have a chance of 25% to block any attack. when you block an attack this way the enemy suffer from base 500 dmg
foc – for each nrg point drain you gain 100 hp back every second.
herald
ch – fon proc vigor for 2 sec
sg – grant aoe super speed when you break out of stun. 240 r
hp – grant toughness aoe 240 r
hc – whenever you break out of stun you healed for base 1000 hp (with 1200 healing power should be 2k)
eos – increase boon duration to 20%
ef – increase dmg per boon to 3%
sb – when one of your shield skill on cd your boon duration increase by 10%. when your nrg reach 10% crystal hibernation is recharged.
eb – when you reach zero endurance you gain stability for 5 sec
so this is it and hope you like the ideas
should open up more builds, more usage, more tactic game and just more
sure maybe tuned down will be needed if some combination get op but the main idea is to bring back some self sustain and get closer to the idea behind the revenant heroes he summons