small easy changes to stances

small easy changes to stances

in Revenant

Posted by: messiah.1908

messiah.1908

some ideas which can be easy and fun to implement

mallyx
idea – more support, more direct dmg, more self sustain.
em – reduce cd to 25 sec. blast the area with weakness for 8 sec
pa – transfer 2 conditions from each ally, 3 sec resistance to allies and self.
be – range 900 and the beam bounce 3 times between allies and foes. hitting the foe remove 2 boons and put confusion. hitting allies remove 2 conditions and give 1 stack of retaliation for 3 sec. increase base dmg of the beam to 300 .
ua – range 900. increase base dmg to 300
etd – random condition proc between poison (3 sec), torment (5 sec), burning (2 sec), bleeding (5 sec). direct dmg base of 100 . raise to 10 nrg

corruption
rv – chance increase to 50%. duration decrease to 3 sec
rd – reduce dmg and durationby 5% for each condition on you
ba – 5% dmg for each condition on you
fp – cd reduce to 8 sec
ye – torment does 10% more dmg
pp – instead of copy it will transfer 3 conditions aoe. increase cd to 15 sec

jalis
idea – more self sustain with out the need to use retribution trait line.
ss – retaliation proc of 5 sec and for every condition cleanse another 2 sec.
ir – decrease nrg to 25
fe – taunt and slow for 3 sec
vh – base heal increase to 120 , base dmg increase to 160. nrg increase to 10
rotgd – decrease nrg to 35 . condition reduce dmg is base.

retribution
cq – range increase to 600, proc retaliation of 1 sec for every hit.
ia – taunt foe take dmg of 1000 base
ua – stability 5 sec when you dodge while in combat
re – increase retaliation duration to 3 sec . retaliation dmg is doabled.
dbt – weakness duration increase to 5 sec
ev – duration decrease to 5 sec
vis – get regen when using the elite for 5 sec
sr – reduce cd to 2 sec

centaur
idea – little bit more support
ventari will – radios 240
diminish solace – proc stability for 3 sec . the duration stated of 20 sec is not understandable.
nh – proc slow to enemies around it for 3 sec
pe – cleanse 4 conditions
ee – add dmg factor base of 300

salvation
dr – miss attack on you cleanse 1 condition
nr – regeneration effect is stronger by 25%
tb – while below 75% hp when you heal an ally you get back 10% health.
mp – no fuse time (common) immobilize for 1 sec with 3 stacks

shiro
idea – be like shiro from gw1 and more self sustain
ed – reduce cd to 25. increase initial heal to 3k base. decrease healing from the leaching to 500 per attack.
rs – if condition was removed your next attack steal 500 life
pt – your next attack will steal 500 life
io – transfer 1 condition to the foe you hit . increase quickness and super speed to 2 sec. increase interval cd to 3 sec
jw – reduce nrg to 35. increase cd to 10 sec.

devastation
md – also give a chance to steal 300 life if the enemy has vulnerability .
fs – also increase toughness
mr – your next attack will leach life 974
je – decrease cd to 60 sec. your attacks steal health 300 when down
nm – 3 stacks of might
st – your heal skill has 2 enchanted daggers
df – and when you disable foe you get 3 stack of might and 3 sec of quickness

dragon – more gw1 facets abilities.
fol – grant regen. you gain base 500 hp (3 sec interval). increase your toughness by 500
fod – also enemies around you start to bleed for 5 sec.
foe – when used you kd target foe and cause base 1k dmg
fos – remove interval. give 8 stacks of might when using fos. increase nrg to -7. you have a chance of 25% to block any attack. when you block an attack this way the enemy suffer from base 500 dmg
foc – for each nrg point drain you gain 100 hp back every second.

herald
ch – fon proc vigor for 2 sec
sg – grant aoe super speed when you break out of stun. 240 r
hp – grant toughness aoe 240 r
hc – whenever you break out of stun you healed for base 1000 hp (with 1200 healing power should be 2k)
eos – increase boon duration to 20%
ef – increase dmg per boon to 3%
sb – when one of your shield skill on cd your boon duration increase by 10%. when your nrg reach 10% crystal hibernation is recharged.
eb – when you reach zero endurance you gain stability for 5 sec

so this is it and hope you like the ideas
should open up more builds, more usage, more tactic game and just more
sure maybe tuned down will be needed if some combination get op but the main idea is to bring back some self sustain and get closer to the idea behind the revenant heroes he summons

small easy changes to stances

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Posted by: Aury.1367

Aury.1367

Maybe use the correct skill names instead of those “aa ch sg” stuff. Not everyone on the forum knows every Revenant skill.

small easy changes to stances

in Revenant

Posted by: messiah.1908

messiah.1908

Maybe use the correct skill names instead of those “aa ch sg” stuff. Not everyone on the forum knows every Revenant skill.

thanks but if they dont know i hope they dont comment as it probably be qq, rubbish lol

small easy changes to stances

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Posted by: Carighan.6758

Carighan.6758

thanks but if they dont know i hope they dont comment as it probably be qq, rubbish lol

Wow you have an attitude.

I guess we’re all way too rubbish for you then. But since you’re so kitten l33t, why would you need changes to the stances? They’re probably all OP as hell in your hands already. Right?

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

small easy changes to stances

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Posted by: messiah.1908

messiah.1908

thanks but if they dont know i hope they dont comment as it probably be qq, rubbish lol

Wow you have an attitude.

I guess we’re all way too rubbish for you then. But since you’re so kitten l33t, why would you need changes to the stances? They’re probably all OP as hell in your hands already. Right?

and here is a topic change

can you stay on the topic instead please

and fyi its not attitude as simple truth. if not every one in the forum knows the revenant skills would you expect them to comment on something they dont know??? its just the truth

small easy changes to stances

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Posted by: Carighan.6758

Carighan.6758

Alright, alright, nevermind. Back to topic.

Reading through it, I’d say overall there’s one big glaring issue with your ideas:

  • They’re needlessly complicated.

In nearly all cases you staple additional elements onto a skill, which just hurts clarity of purpose. Ideally you don’t want skills doing a lot of things at the same time. That is to say, it’s “bad enough” that EM scales with the number of conditions, worst would be if it also happens to be a blast skill and cause a PBAE condition.

Everything and the kitchen sink…

Plus, I feel that you just overall want to make each legend slightly stronger at its theme, which is what I agree should happen, but I’d make it in such a way that it’s less changes + more useful for “hybrid” setups, meaning that even if I have full power gear I should be able to heal somewhat decently while in Ventari.

What I’d do is add passive modifiers to each legend:

  • Shiro: 35% more direct damage done, attacks which would not crit already given your current precision will crit but with minimum Ferocity (meaning you cannot just stack power and ferocity then be in Shiro all day).
  • Mallyx: Gain 300 condition damage and all your direct attacks have a chance to cause bleeding. Gain 10% condition duration and another 20% which does not stack with any other one you might have.
  • Ventari: Your highest stat instead becomes your healing power if it is higher.
  • Jallis: You gain 500 Toughness and Vitality, and cannot lose more than 20% of your health in 0,5 seconds, no matter how many targets attack you with whatever amount of attacks. However, your Power, Precision and Condition Damage is reduced by 40%, down to the minimum.
  • Glint: Frankly I have no clue how to salvage this. I would remove it entirely and go back to the drawing board.

Now, these are massive buffs. Plus I’d remove the energy cost on weapons. But it gives a single, central point where to read up (the legend tooltip), and overall keeps complexity lower and as a result of applying to all skills in a legend makes each one more focused, narrower. Which is good, the 2-legends setup nature should be a centerpiece of the class.

In return, I back when I thought this up said to remove all minor traits from Revenant traitlines with no compensation, but hrm… not sure. Anyhow I’d trade out something among the traits for this, as traits generally work against the hybrid/roleswapper nature of the Revenant.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

small easy changes to stances

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Posted by: messiah.1908

messiah.1908

i tried to give small modifiers to skills and trait so revenant could handle better situations while having builds diversity along side theme from the legends
shiro steal life
facets do their unique things
jallis more durable
shiro more potent
ventari more support

sure you wont do the all but i truly believe this it right direction for the revenant

ppl talk about 3 legends – big no as you have more skills than anyone in the game which led probably to 1 weapon set

your ventary and jallis suggestion might make them op bunker. as you take toughness amulets and get healing power aswell while have also vitality which anet didnt want to.
also think about wvw and pve