suggestion, make a reverse blink skill
That’d be pretty kittening powerful but I like it.
They’d have this if Unyielding Anguish was more easily controlled as to where people would get teleported.
Warlord Sikari (80 Scrapper)
Skyhammer…
/15
if they thought Skyhammer was balanced they would of put it in ranked. but no, there is already engineers that can pull you off the edge from stealth. if they really want to make a reverse blink skill balanced for skyhammer they could add a 2 sec cast time, some very visible animation or something. there are ways to balance these skills, its about how awesome the idea of this skill is that I wanna see
They’d have this if Unyielding Anguish was more easily controlled as to where people would get teleported.
I actually tested this. They get teleported to wherever you’re standing in the circle, so for example: If you’re standing left of the center of the circle and you have someone coming from the right, they will be teleported to the left. I have attached some files for a visual representation below.
EDIT: For better wording on the last attachment, I meant to say that “The enemy is almost always teleported back to the side they came from.”
(edited by MercenaryNote.8506)
They’d have this if Unyielding Anguish was more easily controlled as to where people would get teleported.
I actually tested this. They get teleported to wherever you’re standing in the circle, so for example: If you’re standing left of the center of the circle and you have someone coming from the right, they will be teleported to the left. I have attached some files for a visual representation below.
EDIT: For better wording on the last attachment, I meant to say that “The enemy is almost always teleported back to the side they came from.”
Someone get this man a medal
They’d have this if Unyielding Anguish was more easily controlled as to where people would get teleported.
the randomness of the teleport from this skill is useful in PvP since enemy players also have to adjust.
So condition, and UA, and sit back. Works well. only problem is Energy cost.
They’d have this if Unyielding Anguish was more easily controlled as to where people would get teleported.
the randomness of the teleport from this skill is useful in PvP since enemy players also have to adjust.
So condition, and UA, and sit back. Works well. only problem is Energy cost.
It’s not random.
I would prefer if you used Unyielding Anguish as a down skill 2 action. Even if it only ported 5 opponents away once, simular to the way Guardian down state 2 skill works.
PB Officer
NSP
They’d have this if Unyielding Anguish was more easily controlled as to where people would get teleported.
I actually tested this. They get teleported to wherever you’re standing in the circle, so for example: If you’re standing left of the center of the circle and you have someone coming from the right, they will be teleported to the left. I have attached some files for a visual representation below.
EDIT: For better wording on the last attachment, I meant to say that “The enemy is almost always teleported back to the side they came from.”
Tested some stuff on golems and something i noticed that if you standing in the middle of it then they will teleport the way you are facing… and always displaces them to just in front of you if you are not in the displacement.
Was laughing so much at teh “mist golems” … i left a trail of smokey golems as they were displaced, banded back to place, displaced again just infront of last time, rinse and repeat
So i guess in theory if it on players, if you drop it and move off and people enter they could get massively displaced to where you moved too. Be interesting to see what happens if you drop it, switch to shiro and teleport 1200 away.