=(
Hopefully perception will be a bit different next iteration.
Don’t be sad, we know you’re putting effort into this.
I can totally see DPS Revenant being a thing, even if theoretical dps is still way lower then Warrior/Guardian/Elementalist.
The problem is that Revenant is not going to have much more survivability. It’s going to be kill before getting killed.
Tank Revenant won’t be possible if things don’t change.
The problem i noticed is similiar to guardian (mace/shield), defensive builds with low mobility can be easilly defeated trough high mobility or high damage builds (metabuilds are extremly good at this, and extremelly good within some classes), the game dont support that defensive/tactifull gameplay.
The problem is not only on the revenant.
It’s the combat mechanics, and your concern only adresses PvP/WvW Roaming.
“Tank” builds are not viable because defenses and damage mitigation come from boons and if you have access to it weakness/blind, positioning, crowd control, blocks and dodge also play a role on this, that’s why the celestial meta was so strong before the patch you want a good bunker/node keeper? get a profession with some mobility, moderate damage and acces to boons that amplify the damage they deal and decrease the damage they take and you have it, thoughness and healing alone are not reliable on fights that last longer than 30-60 seconds because in other professions you end up without cooldowns (revenant just runs out of energy), with your boons converted to conditions, tons of condition pressure over you and you get outdamaged by 2-3 players focusing you if no one helps you mitigate damage. I actually find this more challenging because it makes you think on what skills to use and when you should use them, if you should disengage or stay there even if you’ll die just to stall the attackers and not just a bash fest on keys to regenerate yourself and stand in the middle of the skirmish like an allmighty piñata.
PvE wise you just need to min/max DPS for your party and then for yourself and the same could be said, mobs don’t spam autoattacks, most of the time are stationary if you are on melee range and you just need protection, vigor, weakness, blind, blocks to manage the heavy hits they might do to you, not counting that you have 2 dodges, the highest damage that could 1 shot you can be mitigated and even then, you’re better off killing faster because if your boon/condition upkeep is low and you get outhealed, your utility skills will be on cooldown, and eventually you’ll die. That’s why people of the speedclear scene use berserker gear even in high level fractals.