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Posted by: robert.3475

robert.3475

it shows they have no idea about revs.nerfs where not needed

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Posted by: Imperator totius Sylvari.9164

Imperator totius Sylvari.9164

The sword nerf was uncalled for, oh well Necro here I come! (Jks Ill still play my rev, but necro now…. really? )

Founder of [CBA]/Former vE
No.2 Warrior NA/Irl behind Mr Kitten.7359

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Posted by: Limberneck.4702

Limberneck.4702

it shows they have no idea about revs.nerfs where not needed

To be honest, some kind of nerf was inevitable. Beta testing the patch would probably have provided some balance to the nerfs, but you can be certain there would still be a whole lot of kitten either way.

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Posted by: Shovel Face.4512

Shovel Face.4512

The sword nerf was uncalled for, oh well Necro here I come! (Jks Ill still play my rev, but necro now…. really? )

Uncalled for? What game are u playing? The consensus was that sword auto was doing too much dmg for an auto. Now it’s on par with most classes.

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Posted by: Malchior.5732

Malchior.5732

The sword nerf was uncalled for, oh well Necro here I come! (Jks Ill still play my rev, but necro now…. really? )

Uncalled for? What game are u playing? The consensus was that sword auto was doing too much dmg for an auto. Now it’s on par with most classes.

- Rev DPS is mostly in the Auto and nothing else (and it’s so high mostly because of the self-quickness/Jalis hammers/Embrace the Darkness).
- Most other classes’ top DPS is in a few skills and multiple classes actually have higher DPS than Rev, some with pretty simple rotations along with strong, consistent Autos themselves.
- Rev Autos nerfed (yes, Sword 2 was buffed, but the skill is barely functional and just targets whatever it wants, bugs out on everything, and sometimes misses for no reason)
Balance Achieved

Also, Thief Autos were buffed pretty dramatically, so how about those? Too strong?
I think it was Burtnik who tested it:
One Rev using Quickness Autos on Sword and a Thief auto-attacking with Dagger on a Golem and if I’m not mistaken, the Thief won.

But yes, nerf the Auto, because it’s an Auto. Not because it’s actually broken, but because it’s an Auto.

(edited by Malchior.5732)

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Posted by: fellyn.5083

fellyn.5083

The sword nerf was uncalled for, oh well Necro here I come! (Jks Ill still play my rev, but necro now…. really? )

Uncalled for? What game are u playing? The consensus was that sword auto was doing too much dmg for an auto. Now it’s on par with most classes.

And unlike every other class Revenant has to spend it’s class resource to use weapon skills.

If we’re talking about balance then it should be better for that simple fact alone.

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Posted by: Drayos.8759

Drayos.8759

imho.

The Sword nerfs were Inevitable, hopefully they iron out the bugs with the new Sword 2 if so its still very powerful, atleast from a PvP aspect, it does like 4k dmg with quite abit of chill on it with a low CD and low Energy cost.

the Shield nerfs were more uncalled for, there was no reason to nerf Shield 5 tbh, once they had made the other changes they had reduced the Rev enough without having to also hinder this and even if this was to carry out they should have given us mobility with the skill the compensate the hit where survival is concerned.

The nerf on the stab trait, was Needed, was ridiculous to see proffessions holding 100% Uptime on stab, but imho some Condi Removal somewhere would have been nice to compensate the reduced Survivability against CC.

Lack of Changes to Jalis and Ventari was garbage, but completely seen, Its a Zerker meta, why would they buff the Sustain Legends for a Zerker Meta? they want us all to use Zerker builds and turn away from Survivability currently so buffing those two legends would have simply gone against everything they intend from this season. they are clearly pushing Pure Power over Condi or Survivability for every profession right now so it was completely expected to not see these two legends making it anywhere.

as far as I’m concerned the only uncalled for nerf was realistically Shield 5, I can see the purpose in the other nerfs for the games health realistically, they could have done some small QoL things to maybe compensate the nerfs.

the only small things I’d ask for would be

Return atleast 3% of the Damage to each swing of the auto attack, the reduction was Huge and it never needed to be that back, giving rev a slightly higher auto attack to compensate the Locks on Skills would have been fine I understand it was too high before but now it seems slightly too low.

Either Reverse the Shield nerfs or allow mobility while using it we need it for surviving.

Fix the bugs on Sword 2 and Stop it targeting Pets/Clones and Speed the Animation up, also stop using it as a projectile the reflection of it is silly, its a Melee skill with a increased Reach not a Ranged.

I think that’d put the Rev in a much better position in itself while maintaining this new playstyle they’re pushing it into, it’ll also return its use where PvE is concerned these nerfs did hit them Harder then any SPVP/WvWer.

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Posted by: Trepidation Lost.3469

Trepidation Lost.3469

The nerfs were fine. The ammount they nerfed it by WAS NOT FINE especcially in conjunction with the fact they didnt touch any of the 99% unused things on rev.
OR THE BUGS…sword 2 bugged….shield 4 bugged.
Perstisting energydrain from quickness when swapping to glint if you dont turn it off in shrio…etc. NOT TO MENTION still no glint underwater….

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Posted by: Hexalot.8194

Hexalot.8194

The sword nerf was uncalled for, oh well Necro here I come! (Jks Ill still play my rev, but necro now…. really? )

Uncalled for? What game are u playing? The consensus was that sword auto was doing too much dmg for an auto. Now it’s on par with most classes.

Rev sword auto was too high ?

So what’s the Thief class excuse then ?

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Posted by: Trepidation Lost.3469

Trepidation Lost.3469

Yeah the whole excuse for the auto thing was bs, they just clearly didnt main revs and couldnt beat them themselves so had to nerf them

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Posted by: TheLastNobody.8319

TheLastNobody.8319

The sword nerf was uncalled for, oh well Necro here I come! (Jks Ill still play my rev, but necro now…. really? )

Uncalled for? What game are u playing? The consensus was that sword auto was doing too much dmg for an auto. Now it’s on par with most classes.

Rev sword auto was too high ?

So what’s the Thief class excuse then ?

From what I’ve seen on other threads and posts asking similar questions, it’s because they’re squishy, lack utility, don’t bring much else but stealth to the table, and are by design supposed to do higher than average damage. Rev meanwhile just farts boons and might all over the place and able to bring a lot of team utility with its various legends.

I do think the auto was dealing too much damage, but they should’ve thought precision strike and unrelenting assault through better considering the nerfs, especially precision strike, that dang thing is as buggy as release day fallout, and also fixed mallyx back to his beta day glory (minus displacements), Jalis to be better at tanking damage, and ventari to be more user friendly.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: savacli.8172

savacli.8172

From what I’ve seen on other threads and posts asking similar questions, it’s because they’re squishy, lack utility, don’t bring much else but stealth to the table, and are by design supposed to do higher than average damage. Rev meanwhile just farts boons and might all over the place and able to bring a lot of team utility with its various legends.

+1

Thief falls under your typical MMO’s Rogue archetype that’s really good at hiding and really good at frontloading damage. So, I am not at all surprised to see such a damage buff to our Rouge-ish players. Rev falls under the category of Jack-of-All-Trades which means the class should do quite well at adapting for various roles but should not excel at classes that are more dedicated to that role.

As far as the Sword nerf/buff? I have mixed feelings about it. The biggest gotcha being that the sustain damage was supposed to be offset to require incorporating Sword 2, but that skill is not the world’s greatest attack right now (only had a few bugs last night with it in a raid though). If that skill can be polished up I would be more on the “okay side” of the damage shift.

The auto-attack did feel too high especially since I was able to bring both damage and a great deal of team support at the same time. At least with Thieves, they may have exceptional attacks but don’t really offer much else to the group at the same time

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Posted by: Varezenem.2813

Varezenem.2813

From what I’ve seen on other threads and posts asking similar questions, it’s because they’re squishy, lack utility, don’t bring much else but stealth to the table, and are by design supposed to do higher than average damage. Rev meanwhile just farts boons and might all over the place and able to bring a lot of team utility with its various legends.

+1

Thief falls under your typical MMO’s Rogue archetype that’s really good at hiding and really good at frontloading damage. So, I am not at all surprised to see such a damage buff to our Rouge-ish players. Rev falls under the category of Jack-of-All-Trades which means the class should do quite well at adapting for various roles but should not excel at classes that are more dedicated to that role.

As far as the Sword nerf/buff? I have mixed feelings about it. The biggest gotcha being that the sustain damage was supposed to be offset to require incorporating Sword 2, but that skill is not the world’s greatest attack right now (only had a few bugs last night with it in a raid though). If that skill can be polished up I would be more on the “okay side” of the damage shift.

The auto-attack did feel too high especially since I was able to bring both damage and a great deal of team support at the same time. At least with Thieves, they may have exceptional attacks but don’t really offer much else to the group at the same time

It would be incorrect to classify the revenant as a Jack of all trades unless we have access to all legends in combat. Similarly to engi or ele.
While it is possible to (in theory) perform a large variety of roles they all require a lot of specialization and have tradeoffs.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: savacli.8172

savacli.8172

It would be incorrect to classify the revenant as a Jack of all trades unless we have access to all legends in combat. Similarly to engi or ele.
While it is possible to (in theory) perform a large variety of roles they all require a lot of specialization and have tradeoffs.

That’s what I mean. In preparation you can set the Rev to fill different roles with a good deal of ease and efficiency.

E.G. Vale Guard, I’ll have the typical Glint/Shiro for the encounter but swap over to Glint/Ventari or Jalis/Ventari for a more defensive stance in Orb consumption events following the boss fight. Then, it’s back to Glint/Shiro or Glint/Mallyx for the Ghost walls. At most I’m changing Legends and maybe one Spec. Or, the ever classical we engaged Blue Guardian, and our Mesmer/Necro is still zoning in. “One sec, let me hop out of battle and slot in Mallyx for the strip.”

Granted, I’ll agree Revs aren’t as versatile in battle when compared to Ele’s or Engi’s.

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Posted by: Varezenem.2813

Varezenem.2813

It would be incorrect to classify the revenant as a Jack of all trades unless we have access to all legends in combat. Similarly to engi or ele.
While it is possible to (in theory) perform a large variety of roles they all require a lot of specialization and have tradeoffs.

That’s what I mean. In preparation you can set the Rev to fill different roles with a good deal of ease and efficiency.

E.G. Vale Guard, I’ll have the typical Glint/Shiro for the encounter but swap over to Glint/Ventari or Jalis/Ventari for a more defensive stance in Orb consumption events following the boss fight. Then, it’s back to Glint/Shiro or Glint/Mallyx for the Ghost walls. At most I’m changing Legends and maybe one Spec. Or, the ever classical we engaged Blue Guardian, and our Mesmer/Necro is still zoning in. “One sec, let me hop out of battle and slot in Mallyx for the strip.”

Granted, I’ll agree Revs aren’t as versatile in battle when compared to Ele’s or Engi’s.

Being versitile in battle is what matters for SPvP since you can’t change anything after the game begins.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Malchior.5732

Malchior.5732

It would be incorrect to classify the revenant as a Jack of all trades unless we have access to all legends in combat. Similarly to engi or ele.
While it is possible to (in theory) perform a large variety of roles they all require a lot of specialization and have tradeoffs.

That’s what I mean. In preparation you can set the Rev to fill different roles with a good deal of ease and efficiency.

E.G. Vale Guard, I’ll have the typical Glint/Shiro for the encounter but swap over to Glint/Ventari or Jalis/Ventari for a more defensive stance in Orb consumption events following the boss fight. Then, it’s back to Glint/Shiro or Glint/Mallyx for the Ghost walls. At most I’m changing Legends and maybe one Spec. Or, the ever classical we engaged Blue Guardian, and our Mesmer/Necro is still zoning in. “One sec, let me hop out of battle and slot in Mallyx for the strip.”

Granted, I’ll agree Revs aren’t as versatile in battle when compared to Ele’s or Engi’s.

What you just described is something that a lot of classes can do.
Oh, you need Boon Strip? Well the Mesmer can just equip Sword, Necro can do a ton of stuff, Thief can do a few, etc.
Need some cleanses? Almost every class has some sort of AoE cleanse.
Need some healing? Again, most classes have something to help out.

Where it all matters is in battle, where the Revenant isn’t a Jack-of-all-Trades at all.

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Posted by: Trepidation Lost.3469

Trepidation Lost.3469

We also have no clense i thought this was why we had good damage output…but guess not

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Posted by: TheLastNobody.8319

TheLastNobody.8319

We also have no clense i thought this was why we had good damage output…but guess not

Kinda false, ventari has decent cleanse and then of course the Jalis heal, the problem with ventari is the dang tablet and its energy consumption seems too high for the abilities it has, and salvation of course just kinda sucks, one of the traits should give the tablet pulsing Condi cleanse I think And Jalis…well he only has his heal, plus you have staff but again, energy and cooldowns.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: savacli.8172

savacli.8172

It would be incorrect to classify the revenant as a Jack of all trades unless we have access to all legends in combat. Similarly to engi or ele.
While it is possible to (in theory) perform a large variety of roles they all require a lot of specialization and have tradeoffs.

That’s what I mean. In preparation you can set the Rev to fill different roles with a good deal of ease and efficiency.

E.G. Vale Guard, I’ll have the typical Glint/Shiro for the encounter but swap over to Glint/Ventari or Jalis/Ventari for a more defensive stance in Orb consumption events following the boss fight. Then, it’s back to Glint/Shiro or Glint/Mallyx for the Ghost walls. At most I’m changing Legends and maybe one Spec. Or, the ever classical we engaged Blue Guardian, and our Mesmer/Necro is still zoning in. “One sec, let me hop out of battle and slot in Mallyx for the strip.”

Granted, I’ll agree Revs aren’t as versatile in battle when compared to Ele’s or Engi’s.

What you just described is something that a lot of classes can do.
Oh, you need Boon Strip? Well the Mesmer can just equip Sword, Necro can do a ton of stuff, Thief can do a few, etc.
Need some cleanses? Almost every class has some sort of AoE cleanse.
Need some healing? Again, most classes have something to help out.

Where it all matters is in battle, where the Revenant isn’t a Jack-of-all-Trades at all.

I’m coming from a more PvE viewpoint where I’m used to fiddling around with my build in between encounters. I recognize that all classes are versatile in it of themselves (one of the attractions that drew me into the game), but from my experience Rev felt like it had better versatility potential for preparation. In other words I could make a Healer Rev, but I’ll never outbuff a Druid Healer. I can make a Condi Rev, but I’ll never burn down entire nations like a Burnzerker or spread conditions like a Necro (a moment of silence for Mallyx v1). Though at the same time I’m light years ahead of a Thief Healer.

Back on topic though…

Is there room for improvement though? Absolutely, and I would have loved to have seen some work done on some of the lesser used Legends…..looking at you Jalis. So for now, until Sword 2 is fixed we’re just in a really odd spot.

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Posted by: Malchior.5732

Malchior.5732

We also have no clense i thought this was why we had good damage output…but guess not

Kinda false, ventari has decent cleanse and then of course the Jalis heal, the problem with ventari is the dang tablet and its energy consumption seems too high for the abilities it has, and salvation of course just kinda sucks, one of the traits should give the tablet pulsing Condi cleanse I think And Jalis…well he only has his heal, plus you have staff but again, energy and cooldowns.

Don’t forget that Jalis’ heal cleanses AFTER healing, so it gets destroyed by Poison anyway.