ventari solo for wvw theorycraft

ventari solo for wvw theorycraft

in Revenant

Posted by: messiah.1908

messiah.1908

some dude ask me to theorycraft a build for wvw with ventari for solo roaming

i left wvw scene long time ago (bored with it) so here is my build

for those who knows it better please add your insight

the build:
http://gw2skills.net/editor/?vlAQNApXmnnNeNSyJvJRNlHlsoykS4U5SJIssrklTlJNgDagNpnqye92rH-TVSDQBYU5HEOCAR4BAUSlgZS9nJcIAwz+D8RfAAOBAkCAbxWA-w

concept:
perma swiftness
nice might stacks during fight to increase your condition dmg – on average 10 might stacks
good healing power to protect you
blind versus melee classes
perma protection during fight
good versus conditions with resistance and condition cleanse (food , trait and skills)
condition pressure with mallyx

cons:
range classes – you must try to be as melee as possible with axe (melee blind and condi dmg)
no escape abilities beside self sustain so use your chill wisely
no many stunbreak (only 2)

i guess it could work also in group fight as you got both healing power and conditions pressure aoe

ventari solo for wvw theorycraft

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Posted by: Vasdamas Anklast.1607

Vasdamas Anklast.1607

kek, solo roaming? Snack for thieves.

Anyway, with some practice I think one could unleash good potential with this build in group play. However, if I were you I’d change Hardening Persistence for Swift Gale. Just based on my own experience while running bulky builds without shiro. 3 seconds of superspeed is a lot when you need to disengage fast or increase gap between you and your enemy.
Then I don’t see why would you need Charged Mist over Rolling Mists (perhaps for solo roaming. Because crit = more torment) or Shrouding Mists (for group play). If the reasoning behind it is might stacking then I’d just go for Incensed Response + Shared Empowerement as these two synergize greatly. I am running hybrid build myself with high 25 stacks uptime and I don’t even have might duration runes or food.
Also, about soothing bastion…don’t use it. Simply don’t.

ventari solo for wvw theorycraft

in Revenant

Posted by: messiah.1908

messiah.1908

kek, solo roaming? Snack for thieves.

Anyway, with some practice I think one could unleash good potential with this build in group play. However, if I were you I’d change Hardening Persistence for Swift Gale. Just based on my own experience while running bulky builds without shiro. 3 seconds of superspeed is a lot when you need to disengage fast or increase gap between you and your enemy.
Then I don’t see why would you need Charged Mist over Rolling Mists (perhaps for solo roaming. Because crit = more torment) or Shrouding Mists (for group play). If the reasoning behind it is might stacking then I’d just go for Incensed Response + Shared Empowerement as these two synergize greatly. I am running hybrid build myself with high 25 stacks uptime and I don’t even have might duration runes or food.
Also, about soothing bastion…don’t use it. Simply don’t.

thanks

told you not playing wvw anymore

from my experience thieves will be our counter with any build
the blind should help with that although this build not proc it much as i dont use ventari trait line.

rapid flow is for the swiftness out of combat so if one with nature is enough i surely go incensed respond fierce infusion and rolling mist (although the torment on crit is nice but not mandatory
bolster fortification is highly recommended with the tablet for dmg mitigation and group also.

i just try it after long time and manage 1v2 and kill one OMG the rush…..

the 25 might stacks is better than 40% crit chance

ventari solo for wvw theorycraft

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Posted by: ThomasC.1056

ThomasC.1056

Hello,

Thanks for sharing that build. I’m currently using that build with the same basics :

  • Used dire weapons because this is those I had previously, and was too lazy and unsure to restat them.
  • Still have a staff as switch weapon, but unhappy with it, so I didn’t put it.
  • I’m using rune of the undead because : more sustain + more condi + cheap. I also considered nightmare, torment, perplexity and balthazar (tried that one, worked meh).

I usually go with Jalis’ trait line in WvW, but I pick Ventari’s trait line in PvE (2-2-2), which is ok too. I don’t feel like Brill’s fits well, even if the perma protection is interesting after all. The toughness bonus wouldn’t be of much use (only with embrace the darkness and protective solace, which are very situational) and soothing bastion is meh.

Running alongside the tablet is a big plus for quasi-perma swiftness (unless terrain tricks me, and the tablet vanishes because I go too far). Some things from the few times I used it :

  • The best build ever to kill dollies !
  • Works wonders taking objectives, even if the annoying pew-pew perma blind are always the last standing.
  • I’ve been able to whistand each and every enounter with 1 to 3 thieves that weren’t all stunlock based. Even when dazed, the tablet still can be used, so it helps a lot.
  • The damage drop from having the tablet up is really high. Axe+mace are lacking a lot.
  • Ranged enemies are a plague. Protective solace helps a lot to recover, but as long as you can’t close the gap, you’re doomed.
  • Melee are a plague only if they have a high resistance accessibility. Unfortunately, almost every melee foes are berserkers with a tremendous resistance accessibility.
  • Oddly enough, I’ve been able to cope with either full condi damage, or full power damage. Mixed damage gave me a far harder time.

So, in a nutshell, my build is fun, but not really effective. Yet, I’m still not accustommed to it at all, therefore it’d probably work better with some training. You can engage a foe with Mallyx and try to kill him, and maybe succeed, or you can turtle with tablet up. Issue is : when you pick tablet, you don’t have a sufficient damage output, so the enemy may take the ascend. The plus : you can still run away with the tablet, hoping for that stupid pew pew thief to get bored and abandon the chase.

(edited by ThomasC.1056)