why is energy not like initiative?

why is energy not like initiative?

in Revenant

Posted by: InsaneQR.7412

InsaneQR.7412

The idea of the revenant is utilazing energy for skills. Problem here is skills cost energy aaand have a cd.
I would say weaponskills should work similar to thief were you can spam them more often without cd or just 1s.
For the utilities/heal/elite it is problematic with energy cost and no cd.
I would say make it like thief, every utility skill has just a cd and no energy cost except the upkeep skills.

And to add a useful traitline to it, make conjuration more enrgy cost and recovery centered and not centered on fury (you can give that to shiro or mallyx).

What do you think?

Pale Raiders united.
9 Sylvari, 9 unique Builds.

why is energy not like initiative?

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Posted by: emkelly.2371

emkelly.2371

good question. probably because if it were Revs would have way to many powerful skills available all to often. can you imagine crystal hibernation without a cooldown? Personally i think revenant weapon skills should be cooldowns, and the utilities should use energy. so sort of like initiative for utilities. this would fix a lot of problems.

Currently everything a revenant does uses energy, but even if they are good at maintaining energy they till deal with cooldowns. by removing energy costs from weapons, and cooldowns from utilities the devs would free up alot of energy allowing revs to adjust to situations better.

but this is only one of many problems with Revenants.

why is energy not like initiative?

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Posted by: Crowley.8761

Crowley.8761

Because everyone is a special little snowflake?

why is energy not like initiative?

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Posted by: hypehype.9047

hypehype.9047

kitten revant,

im having more fun on my full zerk thief, bas venom+ 7k back stab.

leet skills.

why is energy not like initiative?

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Posted by: Crowley.8761

Crowley.8761

kitten revant,

im having more fun on my full zerk thief, bas venom+ 7k back stab.

leet skills.

Pfff lol, backstab can easily reach 10k

why is energy not like initiative?

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Posted by: Taobella.6597

Taobella.6597

kitten revant,

im having more fun on my full zerk thief, bas venom+ 7k back stab.

leet skills.

Pfff lol, backstab can easily reach 10k

backstab cap out can hit 50k ^^

why is energy not like initiative?

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Posted by: eXruina.4956

eXruina.4956

Uhmmm.. because energy is not initiative.. and Revenants aren’t thieves? o____O

Best not to over complicate things.. (“(^____^)”)

why is energy not like initiative?

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Posted by: Levetty.1279

Levetty.1279

I always figured its Anets way of admitting that the initiative system is incredibly broken, unfortunatly there are too many thief players for them to actually redesign it.

why is energy not like initiative?

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Posted by: Burtnik.5218

Burtnik.5218

I always figured its Anets way of admitting that the initiative system is incredibly broken, unfortunatly there are too many thief players for them to actually redesign it.

Nothing stops them from adding cd to their skills just like nothing stopped them to slap cd’s on our utilities.

Revenant needs a mechanic redesing when it comes to energy.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

why is energy not like initiative?

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Posted by: roman.6390

roman.6390

I always figured its Anets way of admitting that the initiative system is incredibly broken, unfortunatly there are too many thief players for them to actually redesign it.

Nothing stops them from adding cd to their skills just like nothing stopped them to slap cd’s on our utilities.

Revenant needs a mechanic redesing when it comes to energy.

If things keep going the way they are, the entire profession needs a redesign

why is energy not like initiative?

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Posted by: InsaneQR.7412

InsaneQR.7412

good question. probably because if it were Revs would have way to many powerful skills available all to often. can you imagine crystal hibernation without a cooldown? Personally i think revenant weapon skills should be cooldowns, and the utilities should use energy. so sort of like initiative for utilities. this would fix a lot of problems.

Currently everything a revenant does uses energy, but even if they are good at maintaining energy they till deal with cooldowns. by removing energy costs from weapons, and cooldowns from utilities the devs would free up alot of energy allowing revs to adjust to situations better.

but this is only one of many problems with Revenants.

Yeah this way arround it could work, but the cd on heal and elite are mandatory, ptherwise you wouöd have a perma stun/ heal profession.

The other option would be increasing energy cost for skills and heal and elite cost a lot or the weaponskills cost more depending wich model you would choose.

Fact is they need to split the energy cost from the cd, eother a skill has a energy cost or a cd not both.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

why is energy not like initiative?

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Fact is they need to split the energy cost from the cd, eother a skill has a energy cost or a cd not both.

How is that a fact? Where do people get this idea?

Having both CD and energy makes the skills easier to balance for anet, and individually stronger which makes them more psychologically satisfying for us players.

It’s not the revenant’s mechanics that are broken, it’s everything else. The spammable combat system (only CD or only energy) is one of the reasons for why GW2 pvp/ esports failed. But Anet can’t simply revamp their entire game now.

CD prevents players from spamming the same skill.
Energy prevents players from spamming skill rotations.

They work really well together.

why is energy not like initiative?

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Fact is they need to split the energy cost from the cd, eother a skill has a energy cost or a cd not both.

How is that a fact? Where do people get this idea?

Having both CD and energy makes the skills easier to balance for anet, and individually stronger which makes them more psychologically satisfying for us players.

It’s not the revenant’s mechanics that are broken, it’s everything else. The spammable combat system (only CD or only energy) is one of the reasons for why GW2 pvp/ esports failed. But Anet can’t simply revamp their entire game now.

CD prevents players from spamming the same skill.
Energy prevents players from spamming skill rotations.

They work really well together.

While not a fact, it is definitely a warranted opinion considering the constant increases we are seeing on the skills. We are seeing added cooldowns AND added energy costs.

Yes, they worked really well at the beginning, before the increased double costs. But at this point, it’s starting to not make sense having both.

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