9 Sylvari, 9 unique Builds.
why is jallis not usable underwater?
9 Sylvari, 9 unique Builds.
For the same reason Glint is unusable really, her skills should work just fine underwater.
Ultimately it is simply because they probably figured Shiro and Mallyx would be the most popular and easiest to adapt to underwater. Remember, Anet has given up and barely even acknowledges that underwater exists in this game and thus put as little effort as possible into it.
For me it’s the exact oposite. I can understand that Jallis isn’t usable underwater because a) the skill which makes the blue road would translate weird and b) dwarfs don’t go underwater, they go undertables after a couple of drinks. And I don’t have any problems imagining the stone move underwater – unless there is a bug with targetable stuff underwater…
Because it’s too much work for anet programmers
For me it’s the exact oposite. I can understand that Jallis isn’t usable underwater because a) the skill which makes the blue road would translate weird and b) dwarfs don’t go underwater, they go undertables after a couple of drinks. And I don’t have any problems imagining the stone move underwater – unless there is a bug with targetable stuff underwater…
There are no ground targeted skills for underwater combat.
Herald of Ventari
For me it’s the exact oposite. I can understand that Jallis isn’t usable underwater because a) the skill which makes the blue road would translate weird and b) dwarfs don’t go underwater, they go undertables after a couple of drinks. And I don’t have any problems imagining the stone move underwater – unless there is a bug with targetable stuff underwater…
There are no ground targeted skills for underwater combat.
Mallyx has on default one, but i am not sure if it is groubdtargeted also underwater, i never played mallyx becasue i have a power build and i never was this long underwater (why would i sigh)
And for your comment about dwarves not underwater….
First: Mechanically: The road of jallis could just be PbAoE in front of the player and thus it would work mechanically wise, ventari is just difficult to handle water because there are 3dimendions the tablet could go and not only 2.
Second: Dwarves and Water: I dont give a kitten about if dwarves would go underwater, you are the rev and can command him an jallis is kitten dead why would he fear water?
I dont give a kitten if he cant swim i want a second power legend underwater.
9 Sylvari, 9 unique Builds.
They should just make the skill works like underwater wells on necro. Actually I will accept anything at this rate.
Dwarves and Water: I dont give a kitten about if dwarves would go underwater, you are the rev and can command him an jallis is kitten dead why would he fear water?
I dont give a kitten if he cant swim i want a second power legend underwater.
Yesh…talk about a tough crowd….rpg stereotypes and humor are lost on you mate.
Too fat, can’t swim. Stoneform makes you sink to the bottom, can’t even self rez in water. That’s why
There are 2 reasons for no underwater Jallis, as I see it.
One is Inspiring Reinforcement. Its a ground-targeted attack, which don’t work underwater because you aren’t always fighting anywhere near the ground. Of course, since the ground targeting only effects which direction the road is built from your location, it would be easy enough to just follow whatever direction you’re currently facing, so that’s not a big reason I don’t think.
The bigger reason is the hammers. We all know how finicky they already are, what with them having collision and stopping when they hit solid objects. Right now they only have a horizontal axis. If they were used underwater, they’d have to change to skill to also have a vertical axis, since you’re fighting in 3 dimensions and enemies aren’t always going to be next to you horizontally, they could be above or below you. And that would mean even more problems with the collision, and basically require a completely separate skill for underwater use.
Granted, I’m sure both of those problems COULD be solved easily enough. But underwater combat is a very, very low priority for the dev team so they’d probably rather focus their efforts elsewhere. Which is why they didn’t even fix the Mallyx torment field skill. Originally, it teleported enemies out of its area of effect, but that was later deemed too powerful and awkward and was changed to a normal AoE like we have now. The underwater version still has the original functionality, though. They care so little about underwater that they didn’t even bother to fix the underwater version, and players care so little that its barely even brought up.
Screw Jalis. I just want Glint underwater for those dank boons.