11/15 thief nerfs
I don’t think they were specifically targeting S/D thiefs. The big hit on CnD had a big part in the whole BS build. Meh, arenanet know what they’re doing. In my opinion, they need to make it so that u can’t use steal halfway through precasting another skill, so that other players get a tad bit more time to react before being stunned and BS’d.
I don’t know why CB was nerfed, I mean, it did do pretty high damage, maybe it was to stop CB spamming on control points, I dunno.
I have faith that Arenanet will take the thief in the right direction. If they feel something needs a change, it will happen.
I used CnD only for stealth and Dancing Dagger to close the gap. I mentioned before that 50% damage decrease on Dancing Dagger is off the charts(negative ofcourse)…I still see no shifts from current builds…on the other hand they buffed our already good utility skills, so deception line it is! xD
The reason this seems to hit S/D the hardest:
1.) 2.67 second daze is now 1.5 seconds – nearly half the original (nerf needed, but this is a bit much)
2.) CnD made up about 30-40% of a “daze lock” build damage combo, as opposed to ~20% of a 1 shot wonder BS build combo
3.) Dancing Dagger was used quite a bit by tankier S/D builds for small skirmish damage, whereas 1shot dagger builds only used it on ressers.
Good news is that the S/D build just got stronger for WvW (where it was already shining well). I’m trying out a few pure shortbow spec’s in SPvP so far and am liking it alot, so it’s not the end of the world, just an annoying wing clip for S/D in S/TPvP
Dancing Dagger: This skill’s damage has been reduced by 50%.
i think this change had to be done at some point i was dealing outword to 8k in total bounce dmg but big factor is “ASUMING” i have a bounce target im paying 4 meter for a 5s slow in trade i cant dodge upcoming attack or CnD. i think this nerf was a little to heavy 20% would of been more enough to deal with it.(i used DD for killing mesmer clone to hit them in hide im not sure how i will fight them now.)
Blinding Powder: This skill’s recharge has been reduced from 60 seconds to 40 seconds.
nice little buff
Smoke Screen: This skill’s height has been increased to help it absorb projectiles.
again nice little buff
Tactical Strike: This skill’s damage has been increased by 10% in all formats. This skill’s daze duration has been reduced from 2 seconds to 1.5 seconds in PvP.
Bonus dmg is all good 1.5 second solid change i thought 2 seconds was a little to OP with cloak being at 3 seconds.
Cluster Shot: This skill’s damage is reduced by 15% in PvP.
Cluster shot i would say should of had a nerf but this feel like same P/D nerf of pistol whip nerf if your stand there let the arrow hit the ground you deserve to take a lot of dmg. over all i dont think it effect game play that much.
Cloak and Dagger: This skill’s damage has been reduced by 33% in PvP only.
D/D this was a good nerf there way to much dmg output with bs to cnd combo.
S/D this horrible nerf most of your dmg comes from CnD
P/D i dont think this effect it all that much either way.
Body Shot: This skill now allows players to activate other skills sooner after the ability ends.
Cool Buff
Scorpion Wire: This skill’s range has been increased to 1200.
Best buff in this nerf patch
Overview
D/D patch did not really effect them they still be 3 shotting player and the QQ will keep going
S/D going to have a really rough time. maybe not possible to even play this build anymore. in some match up.
P/P alittle buff yay
P/d i dont think this effect all that much
Short Bow a little dmg nerf no big deal