1500 Stacks for Conditions

1500 Stacks for Conditions

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I’ve been making a comparison to the numbers and if the numbers are to stay and my calculation is correct, then this change to condition damage isn’t bad.

The only question is, how easy/hard would it be to get to 700 condition damage.

Source: http://dulfy.net/2015/06/15/gw2-ready-up-skill-and-balance-changes-livestream-notes/

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http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Vornollo.5182

Vornollo.5182

Easy enough to get 700 condition damage using just armor right now (Full Dire armor + trinkets gets you to 673 without anything put on it aside of that.)

So yeah, it’s probably going to be bad.

[PUSH] Constant Pressure

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Posted by: DeceiverX.8361

DeceiverX.8361

If the stats are totaled similarly as they are now in full condition gear, bleeding and torment will see about a 50% damage buff. The rest are getting coefficient nerfs, but I would say we should be concerned with the direction the game is going in.

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Posted by: Zero Day.2594

Zero Day.2594

Burning….

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Posted by: Geiir.7603

Geiir.7603

Burning….

Yeah. Zergs running with burning builds, apply 5 second burn of 10 stacks = dead anything xD

Melder – Thief

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Posted by: Zero Day.2594

Zero Day.2594

Burning….

Yeah. Zergs running with burning builds, apply 5 second burn of 10 stacks = dead anything xD

:D One zerg dies and the other loses 3/4 of itself due to burning ticks….

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Posted by: godofcows.2451

godofcows.2451

i have a warrior running a hybrid rabid on armor and her old stat trinkets of knights. currently with some rune and sigil help, she can get near or a little over a thousand on condition so…yeah, it’s going to be easy if 700 is the judgement line. ofc if i remember right, i believe they’ll be changing stats on armors since they’ll be taking out stats on traits so, it might be best to wait for that and see how it turns out.

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Posted by: Strategist.6132

Strategist.6132

I think burning was a bit too OP, but maybe they nerfed it a little too much now. (If I am correct it does around 1/3 of the original damage, but I might be wrong on this)

I think it’s good that they made a split between condi and power based builds. This way cele builds like D/D and Cele Engi(which I love:P) don’t deal too much damage with their conditions anymore. But we’ll see what the future will bring. Maybe they will adjust the numbers slightly.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Yeah, it’s ridiculous to imagine Medi Guardians with this new burning, Justice down to 25s CD, and a wide variety of skills that apply 3 stack of burning each. :/

I heard Logan’s having a BBQ after the patch.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.